For me, there's a lot of good ideas in this thread of how corruption can be done differently compared to the "obtain corruption X to gain sex scene Y
I believe, it boils down to what are the gains the characters involve get by being corrupted or corrupting. However, as a player, there's usually one route that's the preference. This tends to then mean the player goes down the corrupt/get corrupted route rather than the other route.
I'm currently working on a slightly different scenario than the usual. Rather than the MC being the one corrupting or getting corrupted, it's instead one NPC trying to corrupt another NPC.
In the scenario, we have a Town Girl trying to corrupt a Rural Girl after the MC and the Town Girl move to the Rural town. The Rural Girl is innocent however finds the Town Girl fascinating because of her experiences outside of what the Rural Girl knows. The Town Girl is bored after moving away from the town, however does find the Rural Girl attractive albeit a bit boring and unadventurous. As the MC and Town Girl are close, the Town Girl tries to manipulate the MC into helper her 'loosen up' the Rural Girl.
Now, the player will have less obvious choices to make:
Helping the Town Girl will make it more likely you are to get 'special Thank Yous' from the her, however, your relationship with the Rural Girl will suffer.
Helping the Rural Girl however, will allow you to gain her trust and possibly start a full relationship with her. The Town Girl will then likely get bored and look for other forms of entertainment.
Or the less obvious choice and try to manipulate the situation so both girls believe you are helping them. This would be more difficult for the player and could lead to the relationship with both girls suffering, but the rewards in the end would be greater and also have the potential to turn the tables by having the Rural Girl begin corrupting the Town Girl as revenge.
This should hopefully gives the players the options of how they want to play without punishing them if they didn't chose the obvious route.
I think it also adds to
lazymunchlax 's scenarios:
An evil character character kills the droids sellers to get the droids for free: least effort, quick reward
A good character saves all their money and buys the droids at full price: a lot of effort, more satisfying and can buy more droids in the future
A really evil character saves a whole lot of money, buys the droids outright, fits the droids with weapons, enslaves the droid sellers to make more droids: most effort, most rewards