I see it as supporting someone on Patreon is a means to make them improve and become better at what they do, and because you like what they are doing already (regardless of how you got to know about the creator). Where when someone push something to a store front, such as steam, or other means, then they become more accountable to deliver on what they do/promise.Man looks like i'm walking on eggs here. I do not demand from developers that they follow what their patreons say, all i did was questioning their commitment! You can mangle my words as much as you like, but when i decide to move my game up on Patreon or even Steam i would feel obligated to deliver the best i can, especially in a genre like this where you can get the same thing a couple of hours or days later for free through other channels. We may see Patreon or Steam differently but that's how i would approach it or feel about it.
So do I but what do you expect from me to do if someone hasn't showed up in months? Still drop my money in, fingers crossed he will be back any day now? I mean i'm not someone who drops out instantly if someone keeps silent for a long time but at some point i do need to reevaluate if it is still worth.I see it as supporting someone on Patreon is a means to make them improve and become better at what they do, and because you like what they are doing already (regardless of how you got to know about the creator).
Let's not argue about piracy since there is a multitude of reasons why someone might do it or not, i've done it as a child because i didn't have the money, now i have the money and don't do it anymore.Also, just because we can get things hours/days later for "free". The use of "free" is dubious. As piracy is little more than theft when it come to it. It's not like you would want to share your steam account and its library with everyone out there right? I'm not ragging at anyone sharing though, because piracy and sharing doesn't equal lost sales.
I wholeheartedly agree with you on this! I don't mind playing bad guys either but this particular kind you mentioned is just flat out boring to play.A few thoughts on good vs evil in porn games...
I understand what you are trying to say in that first paragraph, but it sounds like a huge exaggeration of what really happens... And yes, back in the day, some people who hired artists and such, did tend to be demanding... Especially folks in royalty... If they didn't like something being done during the process or after the process was done, some did make demands of the creator to alter it or maybe even start over... And rightly so, because they were paying for it... And technically, as to your "off with your head" analogy, I would not doubt that some kings, queens, princes, etc. may have had artists killed if they didn't get what they wanted... People were killed for lesser reasons back in the day...I wonder back in the day (way back in the day), Patreon's of the arts.. If they would demand of painters, composers, sculptors, inventors (list goes on), if the backers was standing over them demanding they would always complete a painting once started a new canvas or god forbid that stone is expensive so if your sculpture fail, off with your head!.
No one "taking" money from anyone. It's backers choice if they want to support a creator or not. It's not a retail store nor a subscribing service. Those that want to step it up to another level does try to branch outside of Patreon. Such as "House Party" that found it's way to steam and similar. Then we can start talk about hold creators more accountable for not deliver, but as long as they are on Patreon, and know what Patreon is about, it get to silly imho.
A creator can start with his hobby project, maybe end up with the start of something real good and gain traction. His/her patreon might start blow up and once it reach a certain stage, you will always have people start stab at "oh, they make so much money" and then start lay down demands etc. Just because a creator end up earn X on Patreon doesn't mean they become professional, or ready to give up whatever commitment's real life have and go 24/7 game developer. I see some have posted on their pages that if they reach X they will give up their rl job, school whatever and focus full time. Now that is bollocks, unless you stuck flipping burgers at McDonalds or similar (This is NOT a stab at people working there or similar places).
Everyone if they could, would try earn a buck on their hobby if that was a possibility. Many years ago, before internet was a thing. I liked to write stories, for my own benefit. Not because I hoped to become some sort of author or publish any of it. It was a form of escape into fantasy I guess. Thing is, over time I ended up with many incomplete stories, lost interest, train of thoughts and so on. I would expect much of the same can/will happen to creators of these adult games as well. So if some get abandoned half way through, re-worked, etc. I don't really care. It's not like I did commission a certain work from them.
No, absolutely not. That's not an adult game but something with adult elements.• Would you like to have deeper stories with sex-scenes who rather act as a side-activity instead of being the main focus
No, everything should be playable with one hand and the other hand should be doing something else. If it's not the theme is either not to the player's taste or the game has failed as an adult project.• Would you like to see more common gameplay approaches like having First Person or Third Person games, something in the line of Mass Effect or The Witcher?
Blank slate for self-insert purposes.• Do you prefer a god or a bad protagonist as the main character?
No, the game should always decide what the characters look and act like. Don't make me design everything for you.• How about Character Customization? Going a bit further how about NPC Customization, settings presets (small boobs, big boobs, thick, thin etc.) for the characters you will meet throughout the game (in a non-spoiler way ofc).
I rarely play 3D titles so no opinion.• Since most developers use DAZ for their characters, how important are custom DAZ characters for you? Do you dislike seeing the same character in multiple games or do you don't mind?
No, I don't want this in any game.• Would you like to see larger game areas and have the possibility of exploring these areas to your hearts content?
Text-only is fine for the most part, although I prefer a 2D picture once in a while.• How important is a good looking environment for you?
I rarely play regular games and have too many interests to name a single adult one. Different ones for different fetishes, but almost always with extreme content, linear, 2D, and Japanese.• What's your favorite game of all time? (You can name a lewd game or a regular game)
For regular games probably older stuff above newer stuff, but again I almost never game anymore. Lewd games should not have gameplay which distracts from the lewd stuff.• Which game had the best gameplay in your opinion? (You can name a lewd game or a regular game)
There's some pretty slick 2D animations out there. Although I don't mind it too much a 3D title would never impress me visually.• Which game was the most impressive from a purely visual standpoint? (Let's stick to regular games here please)
Don't try to fix what isn't broken.• What is the answer to the question of life, the universe, and everything?
Two entirely different things. I would like to have both done well.Would you like to have deeper stories with sex-scenes who rather act as a side-activity instead of being the main focus?
This is really funny as I explained above.Would you like to see more common gameplay approaches like having First Person or Third Person games, something in the line of Mass Effect or The Witcher?
I would love for DAZ to evolve or disappear completely. I hate uncanny valley ugly shit that comes out as a result of "realism".Since most developers use DAZ for their characters, how important are custom DAZ characters for you? Do you dislike seeing the same character in multiple games or do you don't mind?
First off, i specifically said multiple times that i don't like to drop names. This post is not about who are the bad examples but more about what we can do better. You could've known that if you would have read the whole post and not just the questions, since i speak about the general laziness quite extensively.The big problem with porn games is that very few are actually games. Fewer are any good(as games). And some are lazy as fuck.
They might be for you irrelevant but not for me since most question serve a purpose.Your questions are too specific, and so irrelevant.
It's not going to disappear that's for sure but i can fully agree with you on the rest.I would love for DAZ to evolve or disappear completely. I hate uncanny valley ugly shit that comes out as a result of "realism".
These are points of reference. To learn from mistakes and solidify your own vision. An exercise to seek out what can be improved, what works, what doesn't, why... Learning on mistakes of others. I have to admit that Chloe camgirl is a bad example because it simply lazy. The other one is more interesting, because its failures are more gamedesign-specific.First off, i specifically said multiple times that i don't like to drop names. This post is not about who are the bad examples but more about what we can do better.
Without a point reference they are empty. You might have something specific in mind, but I don't know what that is. 3rd person can be done in many different ways for many different genres.They might be for you irrelevant but not for me since most question serve a purpose.
That's writing... And that's a topic of its own. And combining writing and gameplay is a separate one...They both have romance options implemented and a rather serious plot with grown-up main & side characters. Yet those side-characters aren't just mindless fuckdolls or weak virgins, no, they all follow a personal narrative.
The problem with renpy is... well, you described in your next paragraph. It's a VN engine. The best it can do comfortably(you dig into python, but at that point might as well go for a proper game engine) is, what I call, VN+. And also Daz3D. VNs are not enough. And they also have issues like porn-writing.When I look for VN's, I pretty much exclusively look for RenPy partly because I can't stand developers trying to "innovate" and having themselves bogged down on features that don't add anything to the overall experience. Many developers struggle to get the written element right let alone the visuals and GUI. Many people making these games are not seasoned authors, graphic artists or programmers.
That is what's great about this industry... Even though it is way over saturated most of the time, the up side to that is the available options... There is always a plethora of varying styles of Visual Novels and Games to cater to the various players and readers... If you want 3D porn, you go it, if you want an Erotic Visual Novel, you got it, if you want a grinder, there are plenty of those, and the list goes on... Sure, because the market is mostly made up of amateur developers, many of which are first time developers, the mix of quality is all over the map... But at least there is something out there for everybody (within reason)…So, I am a game dev, my game Cyndy was published on Steam and it will be available on Nutaku in a couple of days too. That game was made by me, solo, and took around 1 year to finish ( first 6 months were part-time, the other 6 months full time). I have used Daz and UE4, this is not a VN, so RenPy, while I could have used it, it would have required a lot of extra work to overcome some of its limitations, and by using UE4 I would be able to get familiar with it, and build experience that I will be able to use for a more complicated/ next level project.
So, that was about me, now about your questions:
From a dev point regarding stagnating, and most of the games being RenPy or RPGMaker based: That is true, but the reason why it is that it's because both are entry level game engines ( from a coding point of view), easy to learn fast and suitable for simple NV games. Why people would rather make a VN game compared with a Simulation/ Sand Box? Well, because most of the gamers on sites like this want VN. VN's are simple games, based on a story that is already written, and if the writer is good, then the VN will be a success, regardless of bad renders or art.
When it comes to sandboxes, it's a bit more complicated, the gamer needs to set his own objectives, and work towards them, and here I'm referring o the ALL EVIL GRIND.
Reading a story that has hot visuals is more appealing to a lot of people, compared with a sandbox/ grind, even if it has the exact same visuals.
2D or 3D games: Well, I originally wanted to make my game a full 3D game, with models and animations, but getting good looking models and animations in UE4 and Unity is a bit harder than youtube tutorials make it look. And I'll give a few examples:
1. Importing a Daz3d model in UE4 is easy, importing same model with a hair and genital mesh, is very hard, it requires a third tool ( I was able to use Maya, student version and get it done, but if I was to release a game like that, I would be in the wrong, as the student version would not allow you legally to do that), and third-party tools are expensive.
2. Materials. In UE4 and Unity, materials is a whole new department/ skill set. So, a solo dev would need to learn/ know how to: code, design, materials, lighting, environment design, audio, animations. While it's not impossible, it's a lot of time spent learning new stuff, instead of creating content. Most of us would like to create content, that is why we are making games, and not try to get a job programming utility programs or phone apps.
3. Custom models ( not Daz3d) used in games: While there are a couple of free assets that you have listed, please take in account that some of them use as base Daz models. This is not legal.
Custom models paid for, not Daz related: There are websites that sell really good looking 3D models, but they are expensive, some of them around 700$ for a naked model, rigged but no animations. Well, to that you need to add clothing and other accessories, that model will easily cost you over 1k$ for the Early Acces version of your game. So custom models, for me at least = loads of money.
From a players perspective: I would like non-linear, NON-VN 3D games, with real-life models and graphics. Simulators, sandboxes with a lot of adult content would be my dream games. But I know that is not feasible.
If you would like to find out more about my trials with getting Daz3d models in UE, jump on my Discord:You must be registered to see the links
To be fair, Unreal and Unity don't have a lot of limitations... You can make almost anything with them. I think people have a few misconceptions regarding Unity and UE. So, for example, Unity used to cost upfront, now, it doesn't. Same with Ue4. They both have a royalties system, but that means, you only pay if you earn, and you pay a percentage of what you make ( for UE it's 5% if you make more than 5000 $/ 3 month period. I'm not sure what Unity charges). And once you get your head around the basis of coding in them, you can add extra stuff to your game, as you learn. With RenPy, you are kind of stuck in that sense. Again, as an example, I have toyed around with creating a bonus scene for Cyndy, if you would have finished the game, you would have had access to a 3D photo shoot ( 3D model, and a couple of animations, with the possibility to save the photos on your PC), but I had to pull it out of the game, as it would have required paying for the the Game Licence from Daz ( character, clothing, morph package, hair, some accessories, in total over 500$, and I didn't think it would be something that it would have been worth doing.As you mentioned, with utilities like Unreal Engine and Unity, because they are more involved with their own set of technical restrictions, you will not see as many being developed with those engines...
Running something like that in UE4 is doable..., and if you optimize it can run on any 10 series NVidia GPU, maybe even on a 970 or 980. It would make use of assets streaming and multiple levels, from a coding stand, the player would not even notice that he is actually changing maps/ level when entering a house for example... And to be fair, anyone expecting to run any modern/ decent 3D game on a 10 years laptop.... don't blame the dev for not being able to do itWhen you after the Realistic 3d Game, there where lots of requirements.
Let say we are going to develop 3d version of summer time saga.
We need at least 50 buildings. Most most of them has indoors let say we need 100 indoor scenes. (probably more).
This or that way you could pack together.
HOWEVER
Running all of them in a game with realistic lights and materials with reasonable frame rates for not so expensive hardware different ball of tame. No sane developer can do this. However There is a lots of assets to take care this.
However I believe GTA4 grade (except from large map) doable by single dedicated, well funded developer.