Cheers for the feedback.*snip*
The way the sandbox sequence of events has been coded is by first “Day” possible, as long as certain other tasks/events have played out. If you choose only one or very few of the 24 characters, if you skip or avoid anyone, eventually you may experience what we call a “soft lock”. This is caused by the fact that Lewd Town is a small town and EVERYONE in the Quest Log knows one another – or – their stories are interwoven in such a way as to require players to “hang out” with each of them as often as possible.
Waiting for events is not really needed either with an average of 3 new events becoming available every day. Long story short, if you only follow certain characters and ignore others, you're going to have a bad time and a butchered save file. If you complete quests on or before the day you're on the journal works pretty well. Having said that, the coming update will have an improved journal that's more clear and will contain many more flags.
We try to prevent and fix inconsistencies but are not always aware.
The gallery feedback has been noted and was already on the do list. It won't be in the next version though but probably the one after that as there's still a massive amount of work that has to be done and not a lot of time.
As for the corruption aspect, it's kinda how these types of games work, so blame the guy that made it a thing.
Anyway, it's a game in progress, we listen to feedback and do our utmost best to make the game as good as possible.
Here's a small roadmap of what is planned for 0.14:
Make Lilly and Sophia's Good Path work on the Dark Path.
Update love hearts/corruption stars.
Make the journal more efficient and comprehensible.
Remake certain icons.
Tweak the map in various ways.
Render at least 3000 images/animations.
Continue Chapter 3 on both good and dark paths, while focussing on the poll winners.
Make the scenes shorter, more poignant, and to the point without sacrificing character and emotion.