FINALLY Blueman Group Porn is here! We've been waiting decades for this... lol
THX for sharing...
When you click the save button it should create a "Saves" folder next to the LifeAdventures.exe file.I can't even save the game? pressing the button does nothing, load game brings up a window for me to choose where my saved game is.
Thank you for the feedback.Hello.
The summary and samples made me come. And the result is unequal.
The worldbuilding is limited.
The characters are numerous though they lack personality.
The plot is simple and easy to understand.
The artistic side is correct.
We play the protagonist in his daily life and relationships.
The gameplay is simple but repetitive. It seems there's no event yet.
The characters are kind of bland.
Everything is based on attractiveness. Even so, it's strange how it works. For example, an NPC has an ugly face (what is an ugly face by the way?) but charisma, no body fat and muscular : conclusion, he isn't attractive (what? Only the face matters?). The same with NPC : we should be limited in our interactions if they think we aren't.
The visual is fine though simple. The colors are a nice touch and very important to differentiate the gender of the NPCs we meet.
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Overall, I stopped very early because the interactions weren't interesting. There should be some progress and not everything from the get go (unless we are suppose to play as an overconfident slut). Chit chatting is fine but there should be options about what and reactions from NPCs and ourselve. If they are doing something, we should be able to propose to do that activity together (not only helping the mother). The same, if we are doing something, we should be joined if an NPC is interested in what we are doing.
Gay content seems to be possible in this game. In that case, in character creation, we should be able to inform about dick sizes. Furthermore, it makes me hoping for future possible bi content.
I always try to play as an average man that evolves over time but, in an early build like this, it doesn't seem to be the best way for this game.
Good continuation.
As I was saying, the character I created is average in either his look and tastes (I didn't chose any trait since I don't know what's their use). As a result, the characters he finds attractive or hot don't like him back.Thank you for the feedback.
So you definitely can be attractive to some NPCs with the ugliest face, I developped a "preference" system where each NPC has their own taste regarding other characters looks. For exemple, if you meet all the following criterias for a NPC who love asian muscular men in their thirties, then they will most likely be attracted to you (you can ask a NPC what are their physical preferences if they have high enough affinity with you).
Then there are interractions which are locked if an NPC doesn't have enough desire towards you. Ask an NPC about their sexual preferences when they have no desire for you and you will get rejected for example.
You can keep track of the NPCs you meet by getting their phone numbers, you can access a character's description page from the phone even without being in the same room.
I invite you to check out the Player's guide if you want to read about existing game mechanics.
I know the game is a bit lackluster for now, but this is the beginning. Also this is my first game so I'm still learning how to make things interesting along the way.
I like your idea of being able to both have a job and studying. I will make it possible in 0.5.0, you will be able to enroll in college by buying a student card which will allow you to study. Thanks for the idea and for trying out Life Adventures!
Does that work for everybody?You can keep track of the NPCs you meet by getting their phone numbers, you can access a character's description page from the phone even without being in the same room.
I usually prefer exploring the game myself and when it's been a while since I found anything new, I read the guide because, from my point of view, it's the first step before cheating (which kills the idea of playing a game).I invite you to check out the Player's guide if you want to read about existing game mechanics.
Yes you can ask every NPC their phone number, you usually need 25 affinity for them to accept (or less if they think you're attractive).Hello.
Thanks for the answer.
As I was saying, the character I created is average in either his look and tastes (I didn't chose any trait since I don't know what's their use). As a result, the characters he finds attractive or hot don't like him back.
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Also, I don't like the idea of losing any relationship after evolving because it's not limited to appearance only (it's just the first step).
Does that work for everybody?
I usually prefer exploring the game myself and when it's been a while since I found anything new, I read the guide because, from my point of view, it's the first step before cheating (which kills the idea of playing a game).
Good continuation.
And it's fine. I'm just sharing my thoughts, hoping to help you make the game better.Yes you can ask every NPC their phone number, you usually need 25 affinity for them to accept (or less if they think you're attractive).
Maybe the NPCs are a bit too demanding about looks, I think I need to find the good balancing. I created the "Low standards" in 0.4.0 to give more chances to average characters but it might not be enough, I think I will buff this trait for 0.5.0. Anyway I kinda want to keep it difficult for average characters to find partners because I think it reflects reality and it encourage players to try to match the physical preferences of the NPCs they are interested in.
That's interresting I didn't think about it that way, so I could for example make attraction based half on looks and half on interactions you have with NPCs like showing them you are funny, smart, ect...Hello.
Again, thanks for the explainations.
And it's fine. I'm just sharing my thoughts, hoping to help you make the game better.
So you've already made some corrections, which is good to know.
If you want to reflect reality, there are ugly people that have no problem finding partners and beautiful ones that are left alone too. But again, what I want you to realize is that not everything is based on look in a relationship, though I don't know if it's doable with your game to include more criteria (intelligence, knowledge, handyman/manual, cook, humor, shyness/uninhibited, rich/poor, classic/styled, artist, generosity/selfishness, perfume/body odor, kindness/roughness, helper or not, many more), because the descriptions are almost about appearance only (ethnicity, gender, face, body fat, muscles, butt, clothes), with a little of charisma, education and job.
About matching the NPCs preferences : if that's how you want it to work, then that information should be easier to find. If we have to at least reach X affinity to know, then train to evolve the right way (gym, school, cinema), without forgetting the money needed for that, it'll become too much grind. Instead, focusing on NPCs that already like us will be easier and immediately rewarding, making those mechanism useless (knowing that players of adult games are more or less only interested in sex scenes). You have to find a middle ground for it to seem natural and not just an obligation. Furthermore, we loose too easily happiness with negative answers.
Usually, this kind of games offers minimal interactions that increase after learning informations or increasing the right stat.
Sorry if I'm overthinking and I hope I'm not being too annoying but it's too rare to find a game that could allow a bi playthrough, so maybe my expectations are too much.
Good continuation.