- Jul 5, 2017
- 5,911
- 39,532
I will fix it when I get homeShould not one of the links be Mac or Android?
Both PC seems like a mistake...
I will fix it when I get homeShould not one of the links be Mac or Android?
Both PC seems like a mistake...
The fact that you increaseDon't know what went wrong.
tiempo
before testing the value of energy
. tiempo
pass to 2, but the player isn't sent to sleephome. And when he will effectively be sent to the said label, tiempo
will be at 3 this time, so no dream for him.You are right! Thank you, it will be fixed on next release.The fact that you increasetiempo
before testing the value ofenergy
.
If the player choose to rest first (after all, it's the last word said by Death, "I will gift you a place to stay. Rest."), then try the other options, starting by "sleep", boom.tiempo
pass to 2, but the player isn't sent to sleephome. And when he will effectively be sent to the said label,tiempo
will be at 3 this time, so no dream for him.
Also, why do you split the sentences like that ? You've a say window big enough for four lines, and you limit every dialog to just one line, splitting sentence in a way that make it hard to follow the dialog.
Can't talk for the others, but I had to force myself to play, especially because of this. As for the fix, it ask for a little time, but mostly it's just hitting the "delete" key few times to merge the lines. Do something like twenty lines a day, and you'll not really see it pass.The dialogues... I screwed up and when I found out I was doing it wrong, there was too much dialogue to fix. I don't have too much time to work on this so I rather keep going forward. So, I decided I was going to keep doing it like that. If it is too annoying I will consider doing it correctly from now on, and change everything when I finish the first 1.0 version.
```
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/elfhome.rpy", line 738, in script
dre "Come back if you find it."
Exception: Sayer 'dre' is not defined.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/elfhome.rpy", line 738, in script
dre "Come back if you find it."
File "E:\Games\Autre\LaD\LifeandDeath-0.6-pc\renpy\ast.py", line 664, in execute
who = eval_who(self.who, self.who_fast)
File "E:\Games\Autre\LaD\LifeandDeath-0.6-pc\renpy\ast.py", line 564, in eval_who
raise Exception("Sayer '%s' is not defined." % who.encode("utf-8"))
Exception: Sayer 'dre' is not defined.
Windows-8-6.2.9200
Ren'Py 7.2.2.491
LifeandDeath 0.6
Fri Jul 05 15:55:30 2019
```
I will check that. I am really considering making a remake with better backgrounds and improved images, but I want to finish it first, so it won't happen in a long time. It is a learning project and child of boredom. If someone wants to make it better I don't consider it any kind of intellectual property so go on and make the world a better place.Interesting concept. Wondering if this could benefit from a remake with a darker, more graphically fitting system of images. Something similar to Dreams of Desire or whatever
I guess there are two or three new animations with Freyja since last update.Any new animations with elfs?
Ok, Thank you. I'll fix that. The second ritual is available yet so you are not missing out on much.When trying the second magical ritual, got an error
Any chance of your wicked magik to shrink this disaster game to bite size? It got to 1Gb nowAlthough it might not be needed, here is a compressed version.
Life and Death [v0.5] [Hellspawn] - Original Size: 790MB
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Are you guys not getting the travel to the mountain message?Does anyone know how to progress the story? I already killed the dark elves and did everything Freyja related. I got all the items from the merchant too.
Can you travel to the forest?i met family neighbor artemisma and walked everywhere and met no one else am i doing sometheing wrong