AI Porn is here, Create and Fap TRY FREE
x
4.50 star(s) 106 Votes

Severyn71

Newbie
Jul 10, 2022
54
65
112
You consider that not too much? Impressive. Also just another way the dev fail to meet their release date. Sure they "released" it but with a ton of bugs that were in the last version as well. Am losing and have already lost a lot of respect for this dev. It amazes me how many people worship the ground this dev walks on. Just a question but have you people be beaten up so much in life that the slightest little thing that isn't super horrible is like heaven for you?
Damn, English not my native language and i'm sorry fot that, but in what place did you see my "no respect" ?

I meant, Fix is not an Update. And this current Fix didd not change game too much...

And personally for you - i like this game very much, and I respect the DEV's work.
 
  • Like
Reactions: secrettunel6969
Oct 21, 2024
162
1,487
213
You consider that not too much? Impressive. Also just another way the dev fail to meet their release date. Sure they "released" it but with a ton of bugs that were in the last version as well. Am losing and have already lost a lot of respect for this dev. It amazes me how many people worship the ground this dev walks on. Just a question but have you people be beaten up so much in life that the slightest little thing that isn't super horrible is like heaven for you?
“Tons of bugs” and “missed release date” is impressive confidence for someone who is factually wrong on both.

The official release deadline was 12/31/25.
The game was officially released on 12/28/25, which is before the deadline.

Everything before that was clearly labeled beta access, meant to help find and fix bugs. That is literally what beta access is for. Calling that a “failed release” just shows you do not understand the difference.
As for the 12/28 release, it was almost bug-free, especially compared to the beta. So claiming “tons of bugs carried over” is just repeating something that sounds good when angry, not something that matches reality.
As for the “everyone worships the dev except me” argument, that is just coping. People disagreeing with you does not make them blind followers. It just means your take is not as universal as you think.

You are free to dislike the game and move on. But inventing failures that did not happen and attacking other players for not sharing your anger does not make your criticism smarter, it just makes it louder.
 

johnyakuza1

Well-Known Member
Jun 5, 2022
1,249
2,989
438
1767293034895.png

They == Frisson Studios

It's so funny that this “creator” advocates for smaller updates, and bigger content updates are seen as problematic by him.

His own game looks like a tech demo with barely any content, despite five years of “development”, and now he's trying to mislead Frisson into going down the same route. I hope for everyone's sake that Frisson is smarter than to ignore this dogshit advice.

What makes Life as an Innocent Waitress stand out is the staggering amount of content and Frisson's overcommitment to deliver a gigantic update even if it takes half a year to do so. While there are many that would prefer a shorter development cycle of 2–3 months, it's very clear to me from 0.4.0's release that Frisson needs a proper 6 months of development, otherwise they have to skip content—like they had to for the Showering events, Boyfriend branch, and the College location. They need the time to make it better and worthwhile, and they cannot be rushed into making things go magically faster.

The other creator is a snake in the grass and simply jealous of the success of Life as an Innocent Waitress, and he can't digest seeing those Tier 7 and Tier 8 subscribers in his Discord Server, so now he tries to sabotage this game too with his awful advice and sowing the seeds for milking the game.
 

Arya12345

Well-Known Member
Mar 25, 2023
1,223
1,044
291
why the anger at a game you are probably playing for free? At that point its just hating for the sake of hating. I enjoyed the update, there were pros and there were cons (as there is to EVERY GAME) I look forward to the future updates and what all is in store
 
  • Like
Reactions: wildride69

Groovytime

Newbie
Dec 16, 2025
35
43
38
View attachment 5586538

They == Frisson Studios

It's so funny that this “creator” advocates for smaller updates, and bigger content updates are seen as problematic by him.

His own game looks like a tech demo with barely any content, despite five years of “development”, and now he's trying to mislead Frisson into going down the same route. I hope for everyone's sake that Frisson is smarter than to ignore this dogshit advice.

What makes Life as an Innocent Waitress stand out is the staggering amount of content and Frisson's overcommitment to deliver a gigantic update even if it takes half a year to do so. While there are many that would prefer a shorter development cycle of 2–3 months, it's very clear to me from 0.4.0's release that Frisson needs a proper 6 months of development, otherwise they have to skip content—like they had to for the Showering events, Boyfriend branch, and the College location. They need the time to make it better and worthwhile, and they cannot be rushed into making things go magically faster.

The other creator is a snake in the grass and simply jealous of the success of Life as an Innocent Waitress, and he can't digest seeing those Tier 7 and Tier 8 subscribers in his Discord Server, so now he tries to sabotage this game too with his awful advice and sowing the seeds for milking the game.
Yup a ton of new boring content, you got that right.
 
  • Disagree
Reactions: wildride69

kopiluwak

Member
Jul 25, 2020
336
1,335
359
What makes Life as an Innocent Waitress stand out is the staggering amount of content and Frisson's overcommitment to deliver a gigantic update even if it takes half a year to do so.
Depend who you take for comparison, if it's Darkcookie than yeah, for sure you're a real Stakhanovite; but I remember when Anyx worked on his game, all by himself, actually delivering "staggering" amount of content with 60+ animations per month, releasing an actual "gigantic" game, completed in a single year.

Don't get me wrong, I love what Frisson is doing, but let's not pretend it's the second coming of Porn-Jesus, multiplying the smut, either.
 

Groovytime

Newbie
Dec 16, 2025
35
43
38
Yup. I started going to work early to skip the train. Then get to work and realize it's a bartender day and hit "rest for 60 seconds" until it's over because the boss is going to take my tips anyway. Maybe these can be salvaged but they're not fun as is.
So right, at first I didn't dislike the bartender mini game and considered it the best part of this 6 month update but its just not fun. After going back and playing 2.2 I have to wonder what the heck the devs are doing and I say this as someone who is ok with a grind as long as its somewhat fun. I enjoyed 2.2 far more then I enjoy 4.1 which is sad.
 

Groovytime

Newbie
Dec 16, 2025
35
43
38
Depend who you take for comparison, if it's Darkcookie than yeah, for sure you're a real Stakhanovite; but I remember when Anyx worked on his game, all by himself, actually delivering "staggering" amount of content with 60+ animations per month, releasing an actual "gigantic" game, completed in a single year.

Don't get me wrong, I love what Frisson is doing, but let's not pretend it's the second coming of Porn-Jesus, multiplying the smut, either.
I both disagree and agree with your post and would like to ask your opinion of 2.2 vs 4.1. Do you really find 4.1 to be an improvement over 2.2? If so how? I find the subway mini-game much worse, the waitressing which I thought was the main focus got next to no love and instead this new bar-tending mini game while at first I didn't hate it is just boring an repetitive and doesn't seem to go anywhere. At least with the waitress mini game I felt like there were goals to attain. This 4.1 update feels all over the place with very little direction. Oh and don't get me started about the beach, tried it, hated it and always skip it.

More power to the dev worshipers who apparently love every single part of this update. You at least to seem to be a total dev sycophant so I would like to what I am missing.
 

kopiluwak

Member
Jul 25, 2020
336
1,335
359
I both disagree and agree with your post and would like to ask your opinion of 2.2 vs 4.1. Do you really find 4.1 to be an improvement over 2.2? If so how? I find the subway mini-game much worse, the waitressing which I thought was the main focus got next to no love and instead this new bar-tending mini game while at first I didn't hate it is just boring an repetitive and doesn't seem to go anywhere. At least with the waitress mini game I felt like there were goals to attain. This 4.1 update feels all over the place with very little direction. Oh and don't get me started about the beach, tried it, hated it and always skip it.

More power to the dev worshipers who apparently love every single part of this update. You at least to seem to be a total dev sycophant so I would like to what I am missing.
You won't get satisfaction with this answer I'm afraid, but I honestly appreciate the dev's attempt at making the game fun and interactive, whether it be hit or miss, I personally find the train segment to be pure tedium and I just skip it because there was just no fun engaging with the mechanic there, but I can see it taking shape in something good eventually, it wouldn't take much in my opinion, what's wrong with the "beach" is that it's not correctly implemented in the game's natural flow, and you're already pretty busy with all she has to do, more isn't better in this case.

In my humble opinion the core of the gameplay - her work at the bar - should be the exclusive place where you require my active participation as a player, everything else, the train, the beach, the home chores, etc. is secondary and should be "one clic problem solved" taking as little of my time as possible, it sole purpose should be to enhance the experience.

Nothing is "horrible" or hopelessly bad, though, it's just jank inherent to the development process.
 

Groovytime

Newbie
Dec 16, 2025
35
43
38
You won't get satisfaction with this answer I'm afraid, but I honestly appreciate the dev's attempt at making the game fun and interactive, whether it be hit or miss, I personally find the train segment to be pure tedium and I just skip it because there was just no fun engaging with the mechanic there, but I can see it taking shape in something good eventually, it wouldn't take much in my opinion, what's wrong with the "beach" is that it's not correctly implemented in the game's natural flow, and you're already pretty busy with all she has to do, more isn't better in this case.

In my humble opinion the core of the gameplay - her work at the bar - should be the exclusive place where you require my active participation as a player, everything else, the train, the beach, the home chores, etc. is secondary and should be "one clic problem solved" taking as little of my time as possible, it sole purpose should be to enhance the experience.

Nothing is "horrible" or hopelessly bad, though, it's just jank inherent to the development process.
Thank you for that post, I actually agree with pretty much everything you said. I hope that it is as you say that its because its in the development stage that it is the way it is.

I really REALLY liked 2.2 and felt the devs had a solid foundation and really really hope they either fix the major issues with the 4.1 update down the road or change directions but when people heap praise upon praise for a very flawed update in my view it can only encourage the dev to continue to put out subpar and lesser updates then they have before.

Holding devs feet to the fire is how you help them improve their product. Coddling them with constant praise only makes things worse and your post while not as harsh as mine still points out the flaws which I appreciate and wish more people would also do.
 
4.50 star(s) 106 Votes