Hmmm, 9 minutes of in-game time to get from my room to the kitchen 2 doors away? Is it some kind of a sexy turtle racing game? Sorry, not my cup of tea.
A bit more seriously. With in-game time running so fast, why is there only an autopause after I start to interact with a person/object, and not also an active autopause after I finish, what I'm doing? It would be a quite different (and for me much more enjoyable experience), if after I walk someplace the time would automatically stop, and after I click the next target, the game would automatically unpause. It doesn't help at all, that there are even no keyboard commands to pause/unpause the game (at least, none mentioned in tips), but I doubt, that those would be enough for me to make the game enjoyable.