Daxter250

Forum Fanatic
Sep 17, 2017
4,624
12,424
There already is a base.

What i'm telling you is no one is changing anything about how that functions. They are simply adding to it.
eh, you don't get what i mean, but screw it. i don't wanna fill pages arguing over this topic.

just saying: the game itself can't be the base mod as mods will ultimately overwrite core game mechanics the more complex they become. a mixture of mod organizer 2 with the organization of github could actually create said base for modders (which is tough to realize i know, but it's allowed to think aloud, right?).
 

ZTex

Engaged Member
Apr 3, 2019
2,894
4,181
eh, you don't get what i mean, but screw it. i don't wanna fill pages arguing over this topic.

just saying: the game itself can't be the base mod as mods will ultimately overwrite core game mechanics the more complex they become. a mixture of mod organizer 2 with the organization of github could actually create said base for modders (which is tough to realize i know, but it's allowed to think aloud, right?).
You're right i don't understand what you're getting at because it doesn't make sense to me.

The game has a mod loader and organizer built in. Of the existing mods they aren't mods in the conventional sense of changing the game at it's base. They are added onto the game and don't change the core functions.

If you're asking for another website to list/describe the mods for you there's the wiki but otherwise nothing you've said makes sense to me.
 

sexybastardo

Member
Modder
Jul 15, 2017
129
416
eh, you don't get what i mean, but screw it. i don't wanna fill pages arguing over this topic.
And it wouldn't make much sense without starting modding yourself and discussing this with other modders like me.
Everything is compatible and works fine at the moment ... I'll will try and make sure it stays that way, don't worry. :)
 

Daxter250

Forum Fanatic
Sep 17, 2017
4,624
12,424
You're right i don't understand what you're getting at because it doesn't make sense to me.

The game has a mod loader and organizer built in. Of the existing mods they aren't mods in the conventional sense of changing the game at it's base. They are added onto the game and don't change the core functions.

If you're asking for another website to list/describe the mods for you there's the wiki but otherwise nothing you've said makes sense to me.
who said i'm talking about current mods? when did i ever state that i would talk about current mods? read again what i actually wrote:
i fear that one might become incompatible with other mods in the future.
see the word "future" there? it means that i'm talking about mods that don't exist yet, but might exist in the future that will cause problems with the current ones.
and nope i don't want mods to use another website... wth. i just used github as an example, sigh. what i would like to see is, that modders throw their mods together and once all the incompatabilites are sorted out, modders then use this as a *base* to implement new mods. see it as a big fat library (the base [chemical term]) you can instantly access as a modder with certain rules attached to it so no foul mods can interfere with said base. only after sorting out incompatibilities it can then be applied to the base thus making the base grow. this will make it very easy for users to mod the game without having any problems and modders have a source to instantly see what mods are already present, what is working just fine and what can they use for their own mods without interfering with the base. a good mod organizer like mo2 can easily inject it into the game without overwriting anything, can give detailed desciption of any mods the base has included and even give you the ability to configure the mods the way you want them to be.
while the following example didn't do it the way i just described, the outcome is very much the same and shows how the end result would be like:

this is what i would call a very refined and well done base mod where all the mods included work perfectly together and don't interfere with anything. everything is packaged into one single big mod that can then be easily installed by the user.

now you don't have to agree with me there that we actually need it, neither now nor in the future. i just rarely stated my concern and thought about an idea on how it could be done. doesn't mean it has to be done.
 

ZTex

Engaged Member
Apr 3, 2019
2,894
4,181
who said i'm talking about current mods? when did i ever state that i would talk about current mods? read again what i actually wrote:

see the word "future" there? it means that i'm talking about mods that don't exist yet, but might exist in the future that will cause problems with the current ones.
and nope i don't want mods to use another website... wth. i just used github as an example, sigh. what i would like to see is, that modders throw their mods together and once all the incompatabilites are sorted out, modders then use this as a *base* to implement new mods. see it as a big fat library (the base [chemical term]) you can instantly access as a modder with certain rules attached to it so no foul mods can interfere with said base. only after sorting out incompatibilities it can then be applied to the base thus making the base grow. this will make it very easy for users to mod the game without having any problems and modders have a source to instantly see what mods are already present, what is working just fine and what can they use for their own mods without interfering with the base. a good mod organizer like mo2 can easily inject it into the game without overwriting anything, can give detailed desciption of any mods the base has included and even give you the ability to configure the mods the way you want them to be.
while the following example didn't do it the way i just described, the outcome is very much the same and shows how the end result would be like:

this is what i would call a very refined and well done base mod where all the mods included work perfectly together and don't interfere with anything. everything is packaged into one single big mod that can then be easily installed by the user.

now you don't have to agree with me there that we actually need it, neither now nor in the future. i just rarely stated my concern and thought about an idea on how it could be done. doesn't mean it has to be done.
Have you actually played the game with mods or even looked at them ?

Not trying to be rude but a lot of what you're asking to have done is already covered by the base game, its mod loader, and how mods function. I've already explained this and i thought i was pretty clear here.

No one is "Modding" the "Base" of the game. All mods here and in future are literally additions, they don't go touch the base functions. The only way a mod would be incompatible with another is with a very large scale set of mods like SB does and that's only if they forget what they've used for previous mods.

No a central repository of modders combining all their mods into a singular mod isn't going to happen. Again, if you played the game or attempted to mod yourself you'd understand why that's not going to occur.

You can worry about future-proofing mods if you want, but what you're asking for is already handled by the game hence why what your saying doesn't make sense to me, and likely other modders.
 
  • Like
Reactions: rcbcgreenpanzer

Daxter250

Forum Fanatic
Sep 17, 2017
4,624
12,424
forget it. i talked about a hypotethical problem that might arise in the future and you always talk about the present mods. and yes i know that something like my suggestion won't happen (which i don' understand 'cause for adam & gaia we actually made a (frankly simple) base => the webm version that makes the vanilla game totally obsolete).

btw you still didn't understand what i meant with base xD.
let's stop it here now. i'm too tired for this crap. i rarely gave a suggestion, that's it. nothing more.
 

Robert Monotoli

Active Member
Jun 16, 2018
612
796
Does this game have mom son incest?
Pretty much almost any form of incest are supported, so long as you have incest module enabled under Mods menu (accessible via CTRL + M). Incest module is always included in the install of LifePlay but I think it is not enabled by default, not sure.
 

Robert Monotoli

Active Member
Jun 16, 2018
612
796
finally the bedroom is done.
the "windowdoor" is... fits now a bit better, but the sunlight from there looks a bit bright. :oops:
i have added a "doorframe", changed a few colors and the bed have now drawers.

if anyone have i few ideas for what to change or to add, please let me know, i will be thankful for that. ;)

i hope you will like it. :)
Will add to the wiki, thanks! What about those two files in your previous post? Obsolete now?
 
  • Like
Reactions: Vima

Mack Truck

Member
Jul 22, 2017
297
276
FIRST BETA VERSION OF: The New GoodBye (Dating Improvements)

THIS IS A VERY EARLY RELEASE, BECAUSE I WANT TO RECEIVE FEEDBACK.
PLEASE LET ME KNOW WHAT YOU THINK AND EXPECT/REPORT BUGS!
USE A SEPERATE SAVE GAME, JUST IN CASE!


1. Complete rework of the "Say goodbye to your companion" scenes, it now involves a WHOLE LOT MORE options! (It's around 1300 lines of code)
- You can now flirt with your companion (and get reactions, also with relatives)
- Chat & watch a movie will now have influence on you and your companion, plus some random events
- You can have some drinks and try to make your companion drunk
- Using aphrodisiac & rape drugs on your companion
- You can start & end relationships (including incest relationships)
- More sex options and dialogs about sex
- At any point during the scene the spouse, dating or a family member can show up (which could be harmless or even dangerous, depending if you are just chating, kissing or beeing naked, with a lot different outcomes!)
- You can analyze and also trying to manipulate your companion
- Random events can trigger!
- Everthing what you do will have an influence on your companion depending on your stats
- It is now possible to have a goodbye scene with someone who lives with you (also your dating/wife)
- A lot additional events and dialogs if you have PimpYourGirl installed and your companion is a prostitute (only when sb_PimpYourGirl is enabled)

2. Rework of the current HouseParty
- I improved the house party with a lot of different new actions and flirt/sex events
- You can either try to have a nice evening, sit with guests and seduce them by flirting and/or inviting them to dance with you or just be a party animal
- You can now spike the party punch with more alcohol, aphrodisiacs or drugs, the outcome depends on your guest and also on your stats (be aware this can be VERY FUNNY but also be very dangerous!)
- The flow of the party is important for every outcome, try to heat up the atmosphere with dancing and being the dj.
- If you aren't the host, try to snoop around the house ... you're going to have some surprises!
- If you have sex with another guest, depending on the athmosphere and stats you now can get caught! Be sure your Dating/Wife isn't walking around! :D
- If you aren't the host you can invite one of the guests to your apartment to have sex without risk
- Supports now incest and incest relationships in all old and new events and dialogs (if vin_Incest is enabled)
- A few additional events and dialogs if you have PimpYourGirl enabled and one of your guests is a prostitute

3. Rework of the first three random dating scenes to support incest, aphrodisiacs and PimpYourGirl

4. Rework of the "Propose relationship" action to support incest relationships and PimpYourGirl

MY OTHER MODS: PIMP YOUR GIRL BEAUTY EXPANSION BETTER PREGNANCY THE NEW GOODBYE

View attachment 459530 View attachment 459531 View attachment 459532

INSTALL: Unpack into Lifeplays Modules folder and activate it in Mod Manager.
Have fun! :D

You don't have permission to view the spoiler content. Log in or register now.
getting a freeze on the movie event after installing your mod. It seems the only one that has made an adjustment to movie theatres. FYI
 

mecha_froggy

Active Member
Oct 17, 2018
913
1,658
A new story quest called "Alpha Male": An naive girl with a thing for bad boys keeps getting back into an abusive relationship with a dangerous gangster, even against her more mature best friend's advice. Will you team up with the best friend to save the poor girl from his cycle of abuse or will you join the thug's 'wolf pack' and try to 'break' the best friend too?
A: I will leave this idiot to her fate and avoid this ridiculously dangerous situation entirely, thanks.

old age.png

 
  • Thinking Face
Reactions: Robert Monotoli

Vima

Newbie
Modder
Jul 3, 2018
94
239
here is another bedroom, this is not so full with stuff.
please let me know what you think about it. ;)
bs1.jpg bs2.jpg bs3.jpg
Version 2: I have moved the Armchair, so there should no more clippings while the Wallsex Positions.
Also i have removed the Bed from the Door, so the Bed can now be replaced if anyone don't like the Bed in this Room.
Business Bedroom V2.jpg

Bugfix:
Edited the Door

View attachment Business Bedroom.zip
 
Last edited:

JayDoubleDee

Newbie
Dec 16, 2017
46
84
Y'know... I noticed even when you check "NPC respect orientation" porn directors don't give a damn. XD Intentional Gay 4 Pay?
Also I've noticed that it seems like the majority if not all sex scenes between more than two people are silent (No text to the right of the screen or above character heads) Is that an error or is text/dialogue for those still in progress?
 

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,845
Y'know... I noticed even when you check "NPC respect orientation" porn directors don't give a damn. XD Intentional Gay 4 Pay?
Also I've noticed that it seems like the majority if not all sex scenes between more than two people are silent (No text to the right of the screen or above character heads) Is that an error or is text/dialogue for those still in progress?
I just haven't written the description and dialogues for them yet.
 

Zerutti

Newbie
Jul 4, 2017
19
21
I found this game yesterday and completely love this open-sourced and moddable adult-game concept. I've been playing around with it and tried to make a new stat for a mod when I found out it randomizes whenever I generate a new NPC. Is there a way that I can keep it at zero whenever a new NPC spawns?
 
3.30 star(s) 116 Votes