ChaosBoy I'll try to add a few sample age play dirty talks in 2.5, then you can just follow my template
Wait... porn, prostitution, crime, sexual slavery etc. Isnt a problem but to aggresive slang is ? :VMe so knows language is not the pivotal point in this game ... but please try not to alienate fans with too aggressive slang / cockney / rap swears and stuff. I hope it will be situation based also
I understand this might be impossible due limitations, but I would like if there is linux version of rc... Again, I understand you might have no time to build it due to fixing.You must be registered to see the links
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There's so many to parse here, I'll try ...Hi
Sometime ago i sugested adding age-play mod, nobody with knowlage how to did it sady done it, so despite me haveing no clue how to do it i will try. If someone with knowlage is willing to in-deph answer my question i whould be gratefull. Most of my questions concentrate arount sex talk and sex desritions during the animations.Vinfamy so far answered a bit, but i need very in deph guaide how to do it (eng is not my first so more explanations the better) and i wanted to thank him again for that. But is sill have so many questions.
See *.lptalk files1) What files should be edited to add those type of dirty talk, i mean like file name cuz i founded one that seams to be sex desctiption but i cannot find dirty talk one. But regarbless tell me what files to edit exacly, cuz i maybe mistaken.
The condition:2) Conditions - Those that i need help to set and i would like if someone tell me how formule should look like in file.
First example
Conditions : Player is male, is younger then female more then 10 but not more then 20 , Female is not older then 40.
Sex talk:
- Player Male says something like "fuck i love fucking older girls"
- NPC Female says something like "fuck i love fucking younger guys".
Descrition :
"Youger dude was fucking this older women, like creazy, her older vagina was so happy she had younger prick inside"
if Player.isMale() && [Actor:age - age > 10] && [Actor:age - age <= 20] && [Actor:age <= 40]
This I think needs scripting engine overhaul. There's much more that I want from relationship management in the game, but at the current state, to implement what you want, while it might be possible, requires tons of spaghetti code (translation: tons of "if" cases to handle each situations that will make your head hurt just thinking about it; case in point, me just wanting same sex spouses to call each other as "partners" rather than both calling each other "husband/wife")4) Roles, Relationship and polyamorous content.
There are some character roles like Teacher, Boss, Landlord etc.
First question
I would like to add some sort of sex talk based on characters role, so for example:
Condition : Female is teacher, Mc is a male and her student. She says "Good i cant belive im fucking my student"
When teacher/boss became your GF, it doesn't remove the status of them being your teacher/boss. The game interface just hide that fact. Internally they are still teacher/boss. One exception is family members who became your GF. Their status changed from "Relative" to "Ex-Relative". When asked about why this is, vinfamy told me it's because how the came is coded internally / technical issue.Second question
Characters lose their main role like "teacher/boss" etc after becoming a girlfriend. Also content and event related to vanilla girlfriend assumes that there is no taboo here, and all character freely tell their family members and friends that MC is her/his boyfriend/girlfriend. Normaly this works ok, becose if you are going for vanilla girlfriend then that normal her previos role doesn't matter so much.
But if we are going with some taboo type of scenario like teacher x student, boss x emloyee or married cheating with someone else. This way and formula doesnt works so much.For example, i want create a scenario in which young dude goes to university, has polyamourus type of relationship with his teachers, but they still his teachers but also lovers, but females dont like admit to this relationship to everyone etc. Does any one have an idea how to make this scenario possible ?
See "Modules\vin_NTR\scenes\swinger_party.lpscene" for example.Third question
Lets say that MC has more then 4 girls in his "harem", normaly from what ive seen girls are picked randomly intu the orgy. Is there a way to create a some sort of "pick" option so you can manualy pick what girls you want to have sex at specifit orgy ?
No problem that I know of. I have a harem of MC's aunt, MC's sister, MC's twin-daughters, MC's cousin and her sister, beside of an SO.Fifth question
Is there a eazy way to enable polyamorous incest relationship if both mods are activ? For example i created 3 aunts and one mom and i want MC to have polyamours relationship with them ?
While it's true that the pregnancy mod doesn't have much content right now, there's no stopping you to write them out. The only thing hardcoded in the engine is the impregnated female will tell you about her pregnancy at about 3 months time, and the baby will born at 9 months 10 days. All else is open for modding. That's the beauty of this game. Pregnancy is a long play. Even if you're speed up time to the max it still takes time.5) Impregnation
I would also like to create impregnation play mod. But there are several problems with that. First of all, in main game, after enableing impregnation mod, you can impregnate females, but there is realy not much content around it, you can impregnate with no consequenses every female, and its highy unrealistic. But here are my questions about this topic:
First question
I would like make impregnation tied to some kind of stat, that rises by some activities, similary to "incest tension", this way i could eazly separate casual sex type content from acual impregnation and pregnancy oriented. I think on lower levels of this that females will requaire condom, and will get upset if MC takes if of and will be upset if they end up impregnated. In mid leveles they will be a little bit annoyed and suprised but not extreemly angry, and when stat hits 80+ they will acualy sugest makeing baby with MC, will not requaire condom, and will acualy be happy when impregnated. This way, addint impregnation type sex talk will not brake imersion to casual type sex when mod is active.
I'd strongly suggest you read the docs 1st, then ask away if something still unclear from the docs. I still seek to improve the wiki, and the game have only one dev to also handle docs. I'll admit sex talks is not my strongest suit, but if you want to talk *.lpscene files / event scripting, that's my game.Thx for any help, and sory for so many questions
...another linux user comes out of hiding to show solidarityI understand this might be impossible due limitations, but I would like if there is linux version of rc... Again, I understand you might have no time to build it due to fixing.
Mega isn't working right now for me... just getting some weird JSON thing in firefox and html in chrome.You must be registered to see the links
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You must be registered to see the links(requires v2.0 Stable or later) You must be registered to see the links
So from what i understand from this line, it would be a pain in the ass to create a simple sex talk, based on characters occupation? Like for example female teacher and male student etc?This I think needs scripting engine overhaul. There's much more that I want from relationship management in the game, but at the current state, to implement what you want, while it might be possible, requires tons of spaghetti code (translation: tons of "if" cases to handle each situations that will make your head hurt just thinking about it; case in point, me just wanting same sex spouses to call each other as "partners" rather than both calling each other "husband/wife")
When teacher/boss became your GF, it doesn't remove the status of them being your teacher/boss. The game interface just hide that fact. Internally they are still teacher/boss. One exception is family members who became your GF. Their status changed from "Relative" to "Ex-Relative". When asked about why this is, vinfamy told me it's because how the came is coded internally / technical issue.
The issue you've described can be remedied by editing the corresponding event "WHO" line.
Yeah i found a line that starts:See "Modules\vin_NTR\scenes\swinger_party.lpscene" for example.
The problem is in normal polyamorours, if you like make girlfriend "open-minded", then you can propose a relationship to other npcs, in polyamorous and incest i dont see that option... so i think you did it other way around and i would be glad howNo problem that I know of. I have a harem of MC's aunt, MC's sister, MC's twin-daughters, MC's cousin and her sister, beside of an SO.
Yup that true, thats why i wanted to create some pregnancy/impregnation oriented sex talk later on if i manage to create age-play ones.While it's true that the pregnancy mod doesn't have much content right now, there's no stopping you to write them out. The only thing hardcoded in the engine is the impregnated female will tell you about her pregnancy at about 3 months time, and the baby will born at 9 months 10 days. All else is open for modding. That's the beauty of this game. Pregnancy is a long play. Even if you're speed up time to the max it still takes time.
I got the impression that you think the 1st line, "!Tag(Aggressive)" should be only as simple as that. In fact, no. You can make it as complex as you want. Take a look at this example:n1ck
THX for acual in depth respond. I think i can propably start doing some basic dirty talk, of course i still have a lot of question to specify some infromation.
1) So from what i understad when it comes to sex talk for an example :
!Tag(Aggressive)
Oh baby, you're the only <A2.man_or_woman> I want in my life right now.
...
The "oh baby" line is spelled by actor 1 which is most dominant male, and "..." is spelled by next tier actor (so lees dominant male, then transsexual, then female etc). But is there a way to specify, that specific line is always said by Player (regardless of his dominance) or a specific heroine (for example pregnant or not pregnant one) ?
2) This question also extends to this one. Lets say we have a scenario in which Player has sex with mom and daughter or other simillar relatives (like two sisters). Is there a way to:
A) Create a specific sex talks and descritions triggered only in those kinds of situations ?
B) A way to specify witch acual actor says specific stuff for example to specify that line "Mom dont be so greedy i want him to" to be always said by daughter ?
3) So if i want for example create a sex talk that consists 3 actors then for example i should edit this scene so it looks like this ?
!Tag(Aggressive)
Oh baby, you're the only <A2.man_or_woman> I want in my life right now.
...
What about me?
Lets say that sex scene is between, male and two females. In this scenario "oh baby" line is said by most dominant male, the "..." said by less dominant female, and "what about me?" line by less dominant female right?
IsIncest() && Tag(Penetration) && toCum > 50 && A2.isPlayer()
...
Ccc...cumming, <A1.relationship>! God, oooooooohh...! I'm cccccummmminngggg so good!
First, the API "isJob()" currently only supports 2 jobs, "Doctor" and "Nurse". Second, the currently supported text interpolation, i.e. "A1.relationship" and "A1.callplayer" only support familial relationship.So from what i understand from this line, it would be a pain in the ass to create a simple sex talk, based on characters occupation? Like for example female teacher and male student etc?
Becouse teoreticly if the main occupation isnt changed, it could be fixed by adding new type of relationship called for example "Secret Lover" or something like that, and this type of relationship would not trigger "Girlffriend/Wife" specific event and even could have its own route events specified in example:
Event triggers if actor is secret lover, and actor is teacher -> Leads to event in which student teacher fuck in classroom for example.
N = (number_of_participants) ^ (number_of_jobs)
The API you want to handpick actors is either one of these pairs:Yeah i found a line that starts:
"Dating(Flirty):: "Of course baby, that would be quite something different."
"So we agreed on some ground rules for the night, the most important of which is that we must both agree on which couple we would swing with."
"Now it's time to pick which couples to invite"
0:: "Hand-pick the guests myself"
1:: "Let <Dating.name> do it"
If 0
"Who should be the first couple I invite? (Pick an NPC from your contact list who your <Dating.boyfriend_or_girlfriend> might want to bang, and who has a significant other you might want to bang)."
Dating.hide()"
So i imagine i must edit a part of polyamorus way in simmilar way to this even, problem is polamorous event is one file and i dont know how to open it :V
After starting an open relationship, there's a right-click menu to start relationship with any non-relative NPC. For relatives, you must rely on "incest_relationship" event. See the corresponding file "Modules\vin_Incest\Scenes\incest_relationship.lpscene".The problem is in normal polyamorours, if you like make girlfriend "open-minded", then you can propose a relationship to other npcs, in polyamorous and incest i dont see that option... so i think you did it other way around and i would be glad how
Yup, checkout the "Docs\Modding\Condition_Functions\" folder for the original docs. However, the newer API functions are not included there. My wiki have the latest list covering up to game version v2.3 as well as additional modding notes and caveats not included in the original guide.5) Is there anywhere a list of possible conditions ?
Wow so much bondage stuff!!!
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Change Log:
- Animated object system for sex animations: not only is this required for bondage content but it will also be crucial for when I implement stuffs like dildos and furniture in the future
- Introduce the first few pieces of bondage gear: chastity strap, torso rope, collar, handcuffs, shin cuffs, thigh cuffs, mask, blindfold, foulard, tape and ball gag. More complex stuffs like furniture and full-body pieces to be introduced in future versions
- Effects to go with the new bondage gear: no dirty talk or blowjob while gagged, no penetration with the strap, automatic sex animation adjustment to bound poses while wearing handcuffs & shin/thigh cuffs (the handcuff pose looks fine for most animatons, but the shin cuff pose is a bit hit and miss for now),
- Bug fixes and other improvements, with a public beta testing period
I know i acualy sucessfuly edited some parts of Incest sex talk adding more contitions to make them more situational. Acualy i weirdly noticed by coincidence that incest sex talk (normal one) doest trigger on ex-relative (girlfriend made) for example. I know that :I got the impression that you think the 1st line, "!Tag(Aggressive)" should be only as simple as that.
I mean that after picking "propose sex to partner", in polyamorous you are at the begining forced to the partner closest one i think or at least one is forced and then you have option "she/he is not my only sex partner" and it picks randomly".The API you want to handpick actors is either one of these pairs:
The small drawback is the API currently doesn't support pre-filtering the contact list according to some conditions. You're presented with the full contact list. "selectNPC" is superior in that you can filter it after the selection screen is open.
- "selectNPC" and "getSelectedNPC"
- "chooseContact" and "getSpecific(ChooseContact)"
I didn't follow the "problem is polamorous event is one file and i dont know how to open it :V" part. What do you mean? What event you after?
Polyamory is started with "startOpenRelationship" function, ended with "endOpenRelationship" function, and checked with "
openRelationship()" function.
I checked, event seams repeatable right ? So if i have stepmom and aunt for example. If stepmom hits requairement first i can make her "stepmom/girlfriend", and later then aunt hits requarements i can have the same event and have them both right? Just need to wait right?After starting an open relationship, there's a right-click menu to start relationship with any non-relative NPC. For relatives, you must rely on "incest_relationship" event. See the corresponding file "Modules\vin_Incest\Scenes\incest_relationship.lpscene".
I cheked, at this moment i feel confident about adding baseic age play talk but there are still a few questions that i have that can help me personalize them a bit.Yup, checkout the "Docs\Modding\Condition_Functions\" folder for the original docs. However, the newer API functions are not included there. My wiki have the latest list covering up to game version v2.3 as well as additional modding notes and caveats not included in the original guide.
I know i acualy sucessfuly edited some parts of Incest sex talk adding more contitions to make them more situational. Acualy i weirdly noticed by coincidence that incest sex talk (normal one) doest trigger on ex-relative (girlfriend made) for example. I know that :
isIncest()
Is condition for incest like relationships, but what is condition for ex-relative ?
A1.isExRelative()
Seems you want to look at "Modules\vin_Base\Scenes\misc\propose_sex_dating_home.lpscene". The scene is by default randomly choose another GF if in polyamory. You can change it to use character selection instead.I mean that after picking "propose sex to partner", in polyamorous you are at the begining forced to the partner closest one i think or at least one is forced and then you have option "she/he is not my only sex partner" and it picks randomly".
I think about adding a polyamorous interaction like "Do fivesome my harem", and then you may pick what girls you exacly want to have sex in specific time, or editing "propose sex to partner" to it does same function.
When it comes to polyamorous. To edit sex talks, i dont need to open lpmod file like polyamorous (to edit and event), for editing sex talks i need only to open for example incesttalk.lptalk and edit them in notepad or notepad+ i hope you now get my problem :V
Yup. Or, if impatient, just force trigger the scene.I checked, event seams repeatable right ? So if i have stepmom and aunt for example. If stepmom hits requairement first i can make her "stepmom/girlfriend", and later then aunt hits requarements i can have the same event and have them both right? Just need to wait right?
This I actually don't know. I haven't played with *.lptalk that far. Vinfamy, a little help here1) Can you show me and example for like foursome sex talk? You need to add another conditions or simply add more then two lines for actor 3 and 4 for example?
There's no function to check that directly at this moment. For *.lpscenes, that can be mitigated somewhat, but tediously. For *.lptalk however, no solution as yet.2) Is there a condition that identifies that actor2 and actor 3 are realeted (but not to player but themselfs) for example you have threesome with mom and daughter, is there an coditions that identyfies that? Or not at this moment?
The 1st one can use isPregnant() and countPregnancyDays() function. Can't think of the solution for the 2nd one, cos apart from countPregnancyDays(), there are no function that returns any kind of count that I know of.3) Lets say i want to create a sex talks like this:
- Player is A1, and male, A2 is female in relationship (girlfirend at least but wife also) with player, is pregnant (an maybe for more then a few days to have visible belly), A3 is also in relationship with player, but isint pregnant.
- Player is A1, and male, A2 is female in relationship with him, isint pregnant, but was pregnant, and says something like "We already have X babies, what another one?" (so identyfieing how many babies she has with the player)
maybe its your system thats causing the game to crash ?why always crash
errors alwyas on windows 7