Unlike names, you need an extra step to include a float into your displayed text:As soon as I generate a Person I can´t get the age and some other stats of this Peson.
age = Player:age
"The player is <age> years old"
Unlike names, you need an extra step to include a float into your displayed text:As soon as I generate a Person I can´t get the age and some other stats of this Peson.
I found a Bug and I think (not sure) that it´s comming from your MOD. If I own a business - someone suggesting me getting something from NASA - after that game crashes - every Option you choose you can´t leave the scene.I'm proudly present new mod with 15 new scenes. Not all are sex oriented.
If you found an error or language mistake just PM me.
Installation is as simple as other mods:
just extract to \LifePlay\Content\Modules
and remember to crrl + m and tick to enable the mod.
As i will have more time i will add new scenes.
Thanksgreat mod
Yes, I noticed that too ... I comes from a) a bug in the stats where I made the stats difficulty depended and when you create a new NPC is will be filled with random numbers because there is no MAX attribute. I fixed that already, you can fix that in your game by editing the stats and setting them to 0. I'll release a bugfix soon.hm... I´m not sure if my game is broken but on my game it shows -1073741824 customers and also same for movies.
My whore is also well known - even if shes fresh in Business.
Does it work for you? If yes I think I need to have a clean new Install then.
Your suggestions are great. I'll see how I and if can implement them.If you peep on a sex scene the customers should be naked too - can you add this
I would like to have the "peep" option always.
If we peep we can see our prostitue stripping:
Maybe you can add other stats too? So the customer decides what he wants?
Cusomer asks for Blowjob, Anal, Vaginal? Or even full programm
Prices depends on skill and Fame?
And with Filters you only see those scenes if you peep
If you are on the streets and your girl drives away with the customer or customers he pays for a blowjob but when hes alone with here he goes agressive? You can Filter that too.
If customers are satisfied they can give a little extra cash to the girl?
Maybe add a sex cam option so your girl can earn some money on sex cam too?
Also the fame increases on sex cam - only by little.
great start - keep up the good work
Rome wasn't built in a day! I'm still working with the script's logic and inventing the situations.It contains only empty folders for scenes and some actions, that's correct yes?
Sometimes scripts can cause weird behavior when you use tabs instead of spaces. Also put an empty line after every dialog. That solves 90% of all problems. Make sure you use an editor that uses spaces instead of tabs.I have a Problem on my Mod.
I want to see if I´m with a companion or not:
On my Mod I try
If isWithCompanion()
"yes"
Endif
Even if I´m not with my Companion I get an Yes. What I´m doing wrong here?
Like sexybastardo mentioned, use spaces instead of tabs for indentation (most text editor has a setting to convert tabs into spaces automatically). The game can't read tab characters at all.I have a Problem on my Mod.
I want to see if I´m with a companion or not:
On my Mod I try
If isWithCompanion()
"yes"
Endif
Even if I´m not with my Companion I get an Yes. What I´m doing wrong here?
This scene is from my mod. I will try to get this corrected till friday. With two additional scenes.I found a Bug and I think (not sure) that it´s comming from your MOD. If I own a business - someone suggesting me getting something from NASA - after that game crashes - every Option you choose you can´t leave the scene.
"You proceed to explain the brilliance of your plan to your cohorts."
Cohort1.mood(Confused)
Cohort2.mood(Excited)
Cohort3.mood(Anxious)
Cohort4.mood(Annoyed)
Player(Curious):: "Any questions?"
"The sudden chilly gust hardens <CurrentCompanion.p> nipples<CurrentCompanion.mood(Attentive)>, but doesn't do you any such favors<Player.mood(Embarassed)>."
I second that! That would be very helpful!<Actor.relationship> always returns "relative" for non-family relations. Wouldn't it be more useful to identify them as acquaintance/neighbor/boss/employee/personal trainer/proctologist/etc?
Actor expressions can only change in dialog, so you can't have multiple actors reacting to one actor's line, not without each of them spamming ellipses, which spoils the effect. Another benefit of changing expression independent of dialog is that you can write more minimalist narrative, instead of putting words in the actors' mouth, let them be implied to the reader. egs:
If you could do this with inline commands it would be more simultaneous and the intent would be clearer to read later.Code:"You proceed to explain the brilliance of your plan to your cohorts." Cohort1.mood(Confused) Cohort2.mood(Excited) Cohort3.mood(Anxious) Cohort4.mood(Annoyed) Player(Curious):: "Any questions?"
Code:"The sudden chilly gust hardens <CurrentCompanion.p> nipples<CurrentCompanion.mood(Attentive)>, but doesn't do you any such favors<Player.mood(Embarassed)>."
yes, it's applied under the hood, it modifies both min and max, it affects If functions only, not stat changes (stat changes are affected by Esc > Settings > difficulty)Occasionally dirty talk will persist over my PC's head after sex, possibly a latency issue. It would be nice feature to generate hovering text during scenes, though.
Is karma applied under the hood? I don't see it used in script, and I'm hope I'm using it right. If I compare something like "interpersonal > Random(20, 120)", does karma modify both min and max, or just the max? And if so, would the same modifier reduce stat changes, eg "mood += Random(2, 10)"?