Normally promotions occur through the 'performance_review' scene.How do you get promoted at work and “enter boss office”?
Ah...thanks!Normally promotions occur through the 'performance_review' scene.
sounds really interesting. Looking forward to it.I've been playing around in the game for a little while now and I've started working on a pack of Custom Scenes called Naughty Nights. New possible encounters that are primarily available at night. The encounters feature implied fetish play, nonCon and general perversion... If that sounds interesting to any of you, then keep on the look out for the eventual post. I intend for the pack to have 15-20 new possible encounters. 10 are already finalized. The pack is intended for Female PC's but the context of the dialogue isn't really bound by specific gender. So instead I could say that it's made for Submissive PC's.
I don't think getSpecific() takes float variable iirc - I'm surprised this even works at allVinfamy I was working on scanning through every npc in the game. Using a while loop, pseudocode :
ID=1; Actor=getSpecific(ID); While actor.isValid(); ID += 1; Actor=getSpecific(ID); Endwhile.
It does work, at least for a while. But on every game I have tried it seems to find an npc it considers Nonvalid before it finishes. I even tried replacing "While actor.isValid()" with "While actor:age > 0" but it stops at the same Actor as isValid.
I can see no relationship between the actors that stop this loop, but it always stops at the same specific Actors! EG. The last game had 50+ npc's and it always stopped at No 29.
Any ideas why the "getSpecific(ID)" would be not working on a specific npc?
use Tags (look for a text box below Edit Appearance / Edit Stat buttons in the Contacts menu), works very similarly to foldersIs there a way to organize your contacts? Maybe making folder like "relatives", "coworkers""friends"...etc?
Just a thought, but should those things be auto-tagged? Coworkers, family and aquainances seem as 3 major and natural categories.use Tags (look for a text box below Edit Appearance / Edit Stat buttons in the Contacts menu), works very similarly to folders
nothing special about making animations for LifePlay. It's just animating Daz Genesis 8 models.A question - since people are already submitting mods, how hard would it be to make and submit animations? It would certinaly make it easier on you AND vastly increase what's avialable. Assuming it's possible. Should be. Can you describe your process/tools?
you still managed to save your character and NPCs, which should be in lpcharater format in content/saves/{saveslot} (you can go to contacts menu > add NPC > edit appearance > use the load preset button in the character editor menu)My hard drive crashed. but I was able to save lifeplay\content\saves my save folder but never got them to load then I read on here they all so go in: C:\Users\username\AppData\Local\LifePlay . Sadly I didn't know the saves went in there too * now that the hard drive is completely crashed, so, I guess I'm screwed.
When I was diving through currently existing Scenes I did notice that a scene that should be called neighbour_psycho is incorrectly spelled as neighbour_pyscho in the file directory LifePlay\Content\Modules\vin_Base\Scenes\homesounds really interesting. Looking forward to it.
If you run into any problems working on it, don't hesitate to let me know.
As far as I know the only thing this misspelling will do is cause the timeout function for this event to not work, meaning you MIGHT get this event twice in a row.When I was diving through currently existing Scenes I did notice that a scene that should be called neighbour_psycho is incorrectly spelled as neighbour_pyscho in the file directory LifePlay\Content\Modules\vin_Base\Scenes\home
Not sure if that affects the scenes occurrence or not but I figured I'd let you know about it.