NickNo

Member
Modder
Jan 19, 2020
186
261
- It's seems maybe need some optimizing (or what) because when i interact with their elements (example Business Report) the game freezing for long seconds, before its return the UI control.
- Some buyable equipment don't use my local country currency, instead display the default (USD?)
- it's unclear how to make someone model from my contactlist. One of them accept a shooting, but when i want another one he hasn't listable as a model (PEM)
- it's (personally) unclear how it work together with the other popular mods (like the pimpyourgirl, the dungeonmod) and the other similar (management like) mods or the official modules (mean pregnacy, and health related doings), but i hope it will
Thanks for your feedback. That is very welcome!
1. The performance is a known issue. The modding API currently does not allow a faster implementation, but we are working on it.
2. The equpment display is in "ingame money" as I was to lazy to run the currency conversion on each price. :) - I will fix that.
3. You can only make someone a model if he/she is perverted enough (will agree immediately) or submissive enough (you can talk them into being a model).
4. Currently PE does not work together with other mods. It's a design decsision by me to stick to the base game. As soon as PE is out of Beta state I will look into useful links to other mods. ;-)

Your general Ideas could/should be implemented as own mods. Gym sounds interesting to me. Maybe I'll do that next if nobody else comes first.
 

Lostlegends

Active Member
Modder
Jul 9, 2017
592
1,159
Yeah, well little late now. Really forgot to ask here in the forum. Only in discord. So other way round: Is it OK for you if I keep your Mods in the repository?
Thats the point though. I have a release platform that works for me. What you have effectivly done is circumvent that by taken in development mods and posting them elsewhere. There are right ways to do these things. You could have created a mod draw in the roots dir or docs folder, you could have created a file assosciation to download straight from the net. By doing it your way it creates a dependance on an installer. Why would anyone even come to the forum or my release page, when they can just download and update from you?
My in development mods require this step, I require and use the feedback to develop and fix the mods and make them what the player wants. I use the likes to determine which mods get the most work! The way you have implemented your mod manager, is more of a mod hub. A central location that people go to, cutting out myself and this whole forum. As for discord I have very good personal reasons for not wanting NonCon stuff attached to my name on platforms such as that.
Your mod manager is great for you, but a negative for me due to the repository. It helps the user yes, as would a simple mods folder, that your manager unpacks from. The repository takes me out of the mod loop and is unnecessary and harmfull to the mod development.
Although I have no problem with finnished mods going elsewhere (With the exception of the dungeon mod). I see little point in developing mods, just to give them to you. I do it for the community, not for the benifit of your repository. So in answer to your question. No, not in its current format, unless they are marked as being finnished.
 

Lostlegends

Active Member
Modder
Jul 9, 2017
592
1,159
NickNo
Offended is a little strong. I do however do this for fun/relaxation believe it or not. Once a mod is finnished I have little to no interested in it, and I am quite willing too mark them on my page as (Final), So you can place them in your repository. Just not during development as I need the feedback. Currently the only real mod of mine that is Final is SugarDaddy++.
 

Icebird

Member
Sep 22, 2017
309
207
3. You can only make someone a model if he/she is perverted enough (will agree immediately) or submissive enough (you can talk them into being a model).
I try to figure out how it works but im confused. :(
For example i organized shooting one of my perverse enough acquitance contact (name it A) and i rent for him a partner from agency (he will be B), and after then uploaded the finished video, waited 2 day because the stats.
After that the A did not listing when i go in the manage employees/models submenu only the B
When checking business performance A appears in counters with B too (appeared in uploading too).
When look up in show film inventory A is gone and first line say only 1 model exist (w x webcam models)
I can interact with A like a model (can promote w ads, view stats, but cant do shooting from here) if i clear all filter in contact list selection and manually pick him, but he hasn't any tag
I try manually give her PEM tag but still not listing in employees menu, and can't filter in a general contact list view when i not using the PE menus (so it will be hard to organize multiple models in this way)

Maybe it's a trap bug :)

And if spoken of bugs, when i just want look in the buyable equipment there isn't a choice to step back without buy something. This is a really trap :)
 

Asgadafi

Newbie
Jun 12, 2017
32
37
Hi Vinfamy , sorry it seems i'm really dumb, but i have 2 problems in my code that are probably the same:

------------------------------------------
WHAT: all
WHERE: home
WHEN: 17 - 07
WHO: Parent1 = getRelative(Parent); Parent2 = Parent1.getRelatedPerson(Spouses);
OTHER: isAtHome()

SceneStart()
Parent1.Show(1)
Parent2.Show(2)
Player.show()
"Hi."
SceneEnd()
-----------------------------------------

1: the code won't work if i don't put the name of the variable of Parent1 as Actor.
If i change it works fine.

2: I don't know why but it wont find any Parent2.

I have read that i can use any variable name for actors, and since later i will add more conditions about them i need to have both in the who, but it seems like i have only the possibility to have one variable named Actor.

In that case if i add the line Parent2 = Parent1.getRelatedPerson(Spouses) before the second show everything works fine.

_____

Also, totally unrelated, but having an argument to the impregnate function (like Alice.Impregnate(Bob) it would be a welcomed addition.
Thank you.
 
Last edited:
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Lostlegends

Active Member
Modder
Jul 9, 2017
592
1,159
Dungeon Mod V3.5 Family Values
You can now kidnap/enslave and send into your Harem all those useless family members.
Caveat: If you set them free from the dungeon or harem, they will still have there Family status with you EG (Mother)
BUT THEY WILL LOOSE ALL OTHER CONECTIONS.
(YOUR MOTHER WILL NOT BE MARRIED TO YOUR FATHER AND WONT BE CLASSED AS YOUR SISTERS MOTHER.)
Fix coming soon for this.

Some slaves will now be harder to train!
EG.If your a male and your slave is asexual or lesbian Fear: with generate 50% faster.

https://f95zone.to/threads/ll-game-mods-for-lifeplay.43387/
 

Tavern

Newbie
May 16, 2019
33
31
Some slaves will now be harder to train!
EG.If your a male and your slave is asexual or lesbian Fear: with generate 50% faster.
Nice. I think this will add a little nuance to training. I'd like to see more induced orientation conversion option become available in lifeplay.
 

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,846
Hi Vinfamy , sorry it seems i'm really dumb, but i have 2 problems in my code that are probably the same:

------------------------------------------
WHAT: all
WHERE: home
WHEN: 17 - 07
WHO: Parent1 = getRelative(Parent); Parent2 = Parent1.getRelatedPerson(Spouses);
OTHER: isAtHome()

SceneStart()
Parent1.Show(1)
Parent2.Show(2)
Player.show()
"Hi."
SceneEnd()
-----------------------------------------

1: the code won't work if i don't put the name of the variable of Parent1 as Actor.
If i change it works fine.

2: I don't know why but it wont find any Parent2.

I have read that i can use any variable name for actors, and since later i will add more conditions about them i need to have both in the who, but it seems like i have only the possibility to have one variable named Actor.

In that case if i add the line Parent2 = Parent1.getRelatedPerson(Spouses) before the second show everything works fine.

_____

Also, totally unrelated, but having an argument to the impregnate function (like Alice.Impregnate(Bob) it would be a welcomed addition.
Thank you.
use Parent1 = getRelative(Parent); Parent2 = getRelative(Parent) instead. NPC-NPC Relationships in the game are a bit basic and established through scenes only - your parents aren't actually recorded as spouses.
I don't quite understand the rest of your question. Would you mind phrasing it another way perhaps?
 

MattShizzle

Well-Known Member
Oct 31, 2019
1,354
1,275
Suggestion for Pimp Your Girl - if there is a pros who is tougher and stronger (martial-dominant-muscle) she can make an ultimatum to the pimp - when he's with her he works for her (with his preferred sex) or she tells the other girls with disastrous results for him. Not sure how/if it could work. Also, when pimping out MUCH less "looks like nobody is interested" (happens WAY too often), less M-F couples, a little less M-M or F-F and slightly less gangbang. More single.
 

vampire899

Newbie
Oct 30, 2019
77
30
vampire899
Glad you got it sorted. Probabily best next time to stick that in a spoiler, its quite a screenfull. The problem is that in general most games like this are not modable. Vinfamy has chosen to do the work, just to make it so that we can make mods. Yes the language is far from perfect, but it is getting better, and it alows us to expand the game in ways he probabily wouldnt think of and definatly wouldnt have time to do. Also everything here is a work in progress, and it is progressing unlike many games of this type.
Now I understand why most of the mod of this game is based on random generation and manual selection of NPC. It turns out that the development language logic of this game cannot be intelligently and accurately located and filtered. But I like the game framework and mine stepping event trigger, but to write a sandbox mod similar to the Sims, the game language logic is too weak.
 

NickNo

Member
Modder
Jan 19, 2020
186
261
how does the mod manager work with character presets?
The presets are handeled like mods. They are extracted to their own subfolder in the Modules directory.
To use a room / character preset go to the respective editor and choose to load a preset.
 

Lostlegends

Active Member
Modder
Jul 9, 2017
592
1,159
Now I understand why most of the mod of this game is based on random generation and manual selection of NPC. It turns out that the development language logic of this game cannot be intelligently and accurately located and filtered. But I like the game framework and mine stepping event trigger, but to write a sandbox mod similar to the Sims, the game language logic is too weak.
And that in a nutshell is the whole fun of this thing! well at least for meo_O When I started serious programming we had kb of memory not gb, and the colours! well you had enough fingers and toes too keep track of them. The point is, It inspired creativity it didnt limit it! We asked how far can we push this not how much will it let me do? Yes some stuff is hard to get your head around diffrent ways to think about stuff, but its a challenge, and one that the creative people love
 
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NickNo

Member
Modder
Jan 19, 2020
186
261
I try to figure out how it works but im confused. :(
...
And if spoken of bugs, when i just want look in the buyable equipment there isn't a choice to step back without buy something.
I think I know what you are confused about.

PE distincts three types of "staff":
- Models
- Web Cam Models
- Eployees

Later are: Cam operator, Scene Assistant, WebAdmin - They all get a regular, monthly salary.
Web cam models get a weekly salary.
Normal Models get a one time salary and are not treated as employees.

If you do a shooting the shoot will be "added" to the Main Actor. (1st you select, so in your example A) - That is why he/she will pop up in the upload and business report.

The statistics will be added to ALL actors who take part in a shoot (currently gang bang and rev. gang bang are only counted for the main actor as the code would fill two pages - I wait 4 an API change for that to be efficient...)

I was already thinking about adding the option to employ the models as well. That would mean they get a montly salary and you can use them in a shooting for no extra money. (this is already implemented for sex workers.) - After that you could also "rent" your models to other pron producers... so this might be a good addition.

About the buying trap: Just checked the code. There is a "Dont buy anything" option in each menu. Where did the trap catch you ? ;)
** EDIT ** : Found it. The toy store did not have the option.... Fixed in next release

By the way, if you are on Discord, we could run trough the topic together. (or if this forum has direct messages as well...)
 
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vampire899

Newbie
Oct 30, 2019
77
30
And that in a nutshell is the whole fun of this thing! well at least for meo_O When I started serious programming we had kb of memory not gb, and the colours! well you had enough fingers and toes too keep track of them. The point is, It inspired creativity it didnt limit it! We asked how far can we push this not how much will it let me do? Yes some stuff is hard to get your head around diffrent ways to think about stuff, but its a challenge, and one that the creative people love
Yes, that's why I like the game framework. Basically, you can write anything you want it to happen, or even write a bunch of visual novels with it, or transplant other visual novel games into the framework.
 

Asgadafi

Newbie
Jun 12, 2017
32
37
use Parent1 = getRelative(Parent); Parent2 = getRelative(Parent) instead. NPC-NPC Relationships in the game are a bit basic and established through scenes only - your parents aren't actually recorded as spouses.
I don't quite understand the rest of your question. Would you mind phrasing it another way perhaps?
Strange, today the code started working... D:

For the second part, i made some tests and it seems that natural pregnancy that incours after sex between NPC resoults in a child with some of the physical features mixed up.
But the function impregnate() does always impregnate an NPC as they had sex with the Player, so i was asking if you could add in later releases the possibility to have an argument to the impregnate functuion.

This is if i didn't get all the the PREGANTE sistem wrong, that could always happen.
 

Lostlegends

Active Member
Modder
Jul 9, 2017
592
1,159
Vinfamy Not sure "removeNpcRelationship()" is working as you intended. First noticed when I dumped my girlfriend, All my girlfriends became Ex's (This was a while ago, and not sure its related). Today trying to work on my relationship mod, there are a set of 4 npc sisters. Doing "removeNpcRelationship(SisterA, SisterB)" also broke the relationships of SisterA/SisterC && SisterA/SisterD. Basicly using "removeNpcRelationship(SisterA, SisterB)" removed all Sibling relationships and not just the selected Actors.
Is this also connected with once I get married (with poly mod on) I cannot seem to get a girlfriend, they all want to go straight to wife? because that is spoiling my in game life, who wants 5 wives :eek:
 

NickNo

Member
Modder
Jan 19, 2020
186
261
Hey all!

I've updated the PornEmpire LP Mod to version 0.2.

As always you can download it from - or install it using my LP Mod-Manager.

To get full functionality -only if you already have 0.1 installed: Close your porn business and reopen it. You won't loose anything by that ;)

You don't have permission to view the spoiler content. Log in or register now.

Thanks Icebird for testing and reporting some bugs. You made me find some more :)

Hope you enjoy the update!
 
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