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Linux:
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Update Only:
(requires LifePlay 2.0 Stable or later)
Windows (64-bit):
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Windows (32-bit):
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Linux:
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Change Log:
- Change the NPC spawning for scenes so that there can ever one copy of each specific NPC existing in the game at any point (For example, if a scene triggers involving your girlfriend and she's already in the bedroom with you - there shouldn't be a clone of hers being spawned in - but she should simply walk towards you to start the scene). This also ensures that any stat changes to NPCs, whether from scenes or interactions, actually get saved.
- Add a system to prioritize triggering scenes that involve NPCs already in the same location as the player so that scenes feel more relevant and less random.
- Add new API functions myself and modders can use, which allow more control over what characters do during scenes now that they're in a fully 3d space all the time and not in a 'visual novel' scene anymore.
- Add some essential camera auto-adjustments so that you don't end up outside the interior space or in awkward angles (which can happen whenever you move from a big interior to a small interior for example)
- Some further performance optimizations, especially with regards to loading furniture assets, and also in terms of reducing the (currently huge) jump in performance costs between a small map (like Central Bath) and a big map (like Central London)
- Bug fixes and other improvements
The AI and Interaction Overhaul is considered 'done' with this v3.0 Stable update, as all the systems and basic assets for them will have all been added and the game will be perfectly playable with the new AI and Interaction gameplay. However, there will continue be a few more future updates spread out in the v3.x versions that add more assets to work with the new systems like more daily activity animations (a bit lacking in variety right now because I only had one update, i.e. v3.0 Beta 2, so far for animating work), more AI packages, more interactions, more 3d location presets etc.