- May 5, 2019
- 21
- 27
Big list of Feedbacks
GUI:
- Hair selection sorter should just have more colors available, if not the ability to save colors to be randomized within the population. Same goes for skin colors.
- Ability to change the amount of displayed lines of the stat improvement widget.
- Greyed out items should have toggle to simply not be shown.
- Breeding party does not have tooltips.
- NPC display screen should be able to display the parent of the subject.
- Tags should automatically be assigned to subjects on generation or assignment for relationships. Leverage this system for greater simulation, sorting, etc.
- Perk widgets change in size, resorting the list and making it very annoying to select.
- The camera control in sex mode is very limited, and often feels messed up and rather unfree while in First Person.
Gameplay - World Display:
- The theater and lecture hall's floor isn't the floor. Many animations occur in the middle of geometry.
- Many refreshes cause actors to fall through the floor.
- Many situations/events cause actors to spawn outside of the outer bounds of a location or never show.
- Eliminate random position assignment by tagging furniture and assigning the position of an action by tag.
- Add Ability to navigate between rooms in a location.
- Add Outdoor type location.
- Locations should have a modifier for population in order to make them feel populated.
Gameplay - Mechanics:
- Introduce business types, structure position ranks outside of events.
- Add ability to become employable at any location on a regular basis.
- Allow NPCs to grow in stats with training - particularly on their own. Being able to see them change would be amazing.
- Above might require some sort of structure for their general goals or desires. This would be neat to have for simulation purposes.
- Create some sort of accessible function or script to generally change a subject's body without need of knowing the rig.
- Add or clarify options to control the city's generation and persistence. There's a lot of problems right now.
- Implement consequences for exhaustion. Energy 0 and Mood 0 should force events that punish/demand the user handle them.
- Sickness and disease would be nice additions, but not a high priority.
- Implement potential risks and threats by having sex in public or in an office.
- All of the bugs associated with NPC adding, deleting, changing, or duplicating for conversion need to be eliminated. Every character should simply have every available stat. This isn't 1982 - we have plenty of RAM. The NPC list in-engine needs to behave perfectly, without errors.
- Create non-cheat Actor stats and player stats screens, including a screen for your characters businesses, current job, and list of relationships and their status.
- It is currently not clear how each business tracks by looking at your own stat screen - this would be solved with a dedicated screen for your various businesses.
- Add city options that govern the expense of services like healthcare or costs/markup of food/supplies/electronics.
Gameplay - Actions and Events:
- Many Actions should require a piece of equipment or furniture in the existing room. This requires some overhaul.
- Allow the player to select groups of activities they are interested in or engaged in. Criminal/Prostitution/Modelling tab should not show for characters that have no interest or skill in such things. This will allow better categorization of actions.
- Several locations types should not allow as many actions as they currently do - worst offenders are retail.
- Go to the bathroom should universally reset all NPCs in a given location.
GUI:
- Hair selection sorter should just have more colors available, if not the ability to save colors to be randomized within the population. Same goes for skin colors.
- Ability to change the amount of displayed lines of the stat improvement widget.
- Greyed out items should have toggle to simply not be shown.
- Breeding party does not have tooltips.
- NPC display screen should be able to display the parent of the subject.
- Tags should automatically be assigned to subjects on generation or assignment for relationships. Leverage this system for greater simulation, sorting, etc.
- Perk widgets change in size, resorting the list and making it very annoying to select.
- The camera control in sex mode is very limited, and often feels messed up and rather unfree while in First Person.
Gameplay - World Display:
- The theater and lecture hall's floor isn't the floor. Many animations occur in the middle of geometry.
- Many refreshes cause actors to fall through the floor.
- Many situations/events cause actors to spawn outside of the outer bounds of a location or never show.
- Eliminate random position assignment by tagging furniture and assigning the position of an action by tag.
- Add Ability to navigate between rooms in a location.
- Add Outdoor type location.
- Locations should have a modifier for population in order to make them feel populated.
Gameplay - Mechanics:
- Introduce business types, structure position ranks outside of events.
- Add ability to become employable at any location on a regular basis.
- Allow NPCs to grow in stats with training - particularly on their own. Being able to see them change would be amazing.
- Above might require some sort of structure for their general goals or desires. This would be neat to have for simulation purposes.
- Create some sort of accessible function or script to generally change a subject's body without need of knowing the rig.
- Add or clarify options to control the city's generation and persistence. There's a lot of problems right now.
- Implement consequences for exhaustion. Energy 0 and Mood 0 should force events that punish/demand the user handle them.
- Sickness and disease would be nice additions, but not a high priority.
- Implement potential risks and threats by having sex in public or in an office.
- All of the bugs associated with NPC adding, deleting, changing, or duplicating for conversion need to be eliminated. Every character should simply have every available stat. This isn't 1982 - we have plenty of RAM. The NPC list in-engine needs to behave perfectly, without errors.
- Create non-cheat Actor stats and player stats screens, including a screen for your characters businesses, current job, and list of relationships and their status.
- It is currently not clear how each business tracks by looking at your own stat screen - this would be solved with a dedicated screen for your various businesses.
- Add city options that govern the expense of services like healthcare or costs/markup of food/supplies/electronics.
Gameplay - Actions and Events:
- Many Actions should require a piece of equipment or furniture in the existing room. This requires some overhaul.
- Allow the player to select groups of activities they are interested in or engaged in. Criminal/Prostitution/Modelling tab should not show for characters that have no interest or skill in such things. This will allow better categorization of actions.
- Several locations types should not allow as many actions as they currently do - worst offenders are retail.
- Go to the bathroom should universally reset all NPCs in a given location.