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Nov 22, 2017
124
104

This is the first of the five updates making up the . The focus of this first beta will be on the Variety of Character Faces - the most important part of making each character you come across in the game feel unique.
- New system that allows the players to import their own PNG or JPG image files into the game at runtime. In the original overhaul plans, I mentioned this wasn't guaranteed to be possible, so I'm happy to announce that my experiments with it have finally come to fruition, opening up so many possibilities now and in the future.
- New Overlays feature (that relies on the runtime import system above) to import custom tattoos, pimples, etc
- New Real Face Import feature (also relying on the runtime import system above) to make LifePlay characters based on real photos of yourself, someone you know, celebrities or your favorite video game characters. The final character you come up with can of course then be saved as a preset and shared with the community if you want.
- Some celeb presets as examples for this new feature
- Beginner-friendly tutorial document for this new Real Face Import feature, because it requires an extra manual preparation step from the base photo before the results can be imported into the game.
- New morphs for proper ethnic differences: Black and Asian characters won't just look like the default Caucasian character painted on anymore
- New morphs for proper age differences: teens and senior citizens will now both look convincing
- New morphs for orcs, elves and vampires, making them more distinguishable from humans
- New morphs for feminine-looking men
- New morphs for subtle facial asymmetries
- New morphs for complete face presets (like the current Anya, Cynthia, Shu, etc) that can be blended together to easily make a unique face
- Fix that long-standing bug where the vagina gets deformed by seemingly unrelated morphs
- Remove many 'junk' morphs that are barely noticeable but take up resources and confuse users
- Complete UI overhaul of the Morphs tab of the Character Customization menu, making it a much more visual, interactive and user-friendly experience.
Estimated Release Date: Saturday, 3 April
Vin, You have amazing abilities, great respect for You for such innovative, brilliant development of this game, this is amazing huge great, big big, big thanks to You Brother!
 

Medievalover

Obsessed with thicc women!
Modder
Oct 18, 2020
474
7,396

This is the first of the five updates making up the . The focus of this first beta will be on the Variety of Character Faces - the most important part of making each character you come across in the game feel unique.
- New system that allows the players to import their own PNG or JPG image files into the game at runtime. In the original overhaul plans, I mentioned this wasn't guaranteed to be possible, so I'm happy to announce that my experiments with it have finally come to fruition, opening up so many possibilities now and in the future.
- New Overlays feature (that relies on the runtime import system above) to import custom tattoos, pimples, etc
- New Real Face Import feature (also relying on the runtime import system above) to make LifePlay characters based on real photos of yourself, someone you know, celebrities or your favorite video game characters. The final character you come up with can of course then be saved as a preset and shared with the community if you want.
- Some celeb presets as examples for this new feature
- Beginner-friendly tutorial document for this new Real Face Import feature, because it requires an extra manual preparation step from the base photo before the results can be imported into the game.
- New morphs for proper ethnic differences: Black and Asian characters won't just look like the default Caucasian character painted on anymore
- New morphs for proper age differences: teens and senior citizens will now both look convincing
- New morphs for orcs, elves and vampires, making them more distinguishable from humans
- New morphs for feminine-looking men
- New morphs for subtle facial asymmetries
- New morphs for complete face presets (like the current Anya, Cynthia, Shu, etc) that can be blended together to easily make a unique face
- Fix that long-standing bug where the vagina gets deformed by seemingly unrelated morphs
- Remove many 'junk' morphs that are barely noticeable but take up resources and confuse users
- Complete UI overhaul of the Morphs tab of the Character Customization menu, making it a much more visual, interactive and user-friendly experience.
Estimated Release Date: Saturday, 3 April
Amazing! That's why I love this game so much! Fantastic work, Vin!
Your skill, passion, and dedication to this game are unreal! Big thanks!
 

caralho24

Newbie
Sep 17, 2018
92
67

This is the first of the five updates making up the . The focus of this first beta will be on the Variety of Character Faces - the most important part of making each character you come across in the game feel unique.
- New system that allows the players to import their own PNG or JPG image files into the game at runtime. In the original overhaul plans, I mentioned this wasn't guaranteed to be possible, so I'm happy to announce that my experiments with it have finally come to fruition, opening up so many possibilities now and in the future.
- New Overlays feature (that relies on the runtime import system above) to import custom tattoos, pimples, etc
- New Real Face Import feature (also relying on the runtime import system above) to make LifePlay characters based on real photos of yourself, someone you know, celebrities or your favorite video game characters. The final character you come up with can of course then be saved as a preset and shared with the community if you want.
- Some celeb presets as examples for this new feature
- Beginner-friendly tutorial document for this new Real Face Import feature, because it requires an extra manual preparation step from the base photo before the results can be imported into the game.
- New morphs for proper ethnic differences: Black and Asian characters won't just look like the default Caucasian character painted on anymore
- New morphs for proper age differences: teens and senior citizens will now both look convincing
- New morphs for orcs, elves and vampires, making them more distinguishable from humans
- New morphs for feminine-looking men
- New morphs for subtle facial asymmetries
- New morphs for complete face presets (like the current Anya, Cynthia, Shu, etc) that can be blended together to easily make a unique face
- Fix that long-standing bug where the vagina gets deformed by seemingly unrelated morphs
- Remove many 'junk' morphs that are barely noticeable but take up resources and confuse users
- Complete UI overhaul of the Morphs tab of the Character Customization menu, making it a much more visual, interactive and user-friendly experience.
Estimated Release Date: Saturday, 3 April
That is absolutely amazing, I am so excited to see the progress of this game.. I mean the first versions of the game were revolutionary but this good sir is something else !! I cant wait to see the new import feature and what the rest of the community will share in the weeks to come !! Keep up the great work you legend !
 

Hongfire Survivor

Active Member
Mar 28, 2020
651
1,577

This is the first of the five updates making up the . The focus of this first beta will be on the Variety of Character Faces - the most important part of making each character you come across in the game feel unique.
- New system that allows the players to import their own PNG or JPG image files into the game at runtime. In the original overhaul plans, I mentioned this wasn't guaranteed to be possible, so I'm happy to announce that my experiments with it have finally come to fruition, opening up so many possibilities now and in the future.
- New Overlays feature (that relies on the runtime import system above) to import custom tattoos, pimples, etc
- New Real Face Import feature (also relying on the runtime import system above) to make LifePlay characters based on real photos of yourself, someone you know, celebrities or your favorite video game characters. The final character you come up with can of course then be saved as a preset and shared with the community if you want.
- Some celeb presets as examples for this new feature
- Beginner-friendly tutorial document for this new Real Face Import feature, because it requires an extra manual preparation step from the base photo before the results can be imported into the game.
- New morphs for proper ethnic differences: Black and Asian characters won't just look like the default Caucasian character painted on anymore
- New morphs for proper age differences: teens and senior citizens will now both look convincing
- New morphs for orcs, elves and vampires, making them more distinguishable from humans
- New morphs for feminine-looking men
- New morphs for subtle facial asymmetries
- New morphs for complete face presets (like the current Anya, Cynthia, Shu, etc) that can be blended together to easily make a unique face
- Fix that long-standing bug where the vagina gets deformed by seemingly unrelated morphs
- Remove many 'junk' morphs that are barely noticeable but take up resources and confuse users
- Complete UI overhaul of the Morphs tab of the Character Customization menu, making it a much more visual, interactive and user-friendly experience.
Estimated Release Date: Saturday, 3 April
Glad to be a patron for this :cool:
 

Medievalover

Obsessed with thicc women!
Modder
Oct 18, 2020
474
7,396
New version of rk_MoreInteractions mod is out, I also updated the version inside LP-ModManager.


New stuff:
- Flash and masturbate
- Watch a X movie together
- Watch Porn tubes together
- Ask to stay naked
- Ask to dress

While writing this post, I realized that I had made a typo in my mod: redress instead of dress
I will change it in the next update...
Great! I'm excited to test it! Thanks, Raddeck!
 

koking89

New Member
Feb 23, 2018
12
1

This is the first of the five updates making up the . The focus of this first beta will be on the Variety of Character Faces - the most important part of making each character you come across in the game feel unique.
- New system that allows the players to import their own PNG or JPG image files into the game at runtime. In the original overhaul plans, I mentioned this wasn't guaranteed to be possible, so I'm happy to announce that my experiments with it have finally come to fruition, opening up so many possibilities now and in the future.
- New Overlays feature (that relies on the runtime import system above) to import custom tattoos, pimples, etc
- New Real Face Import feature (also relying on the runtime import system above) to make LifePlay characters based on real photos of yourself, someone you know, celebrities or your favorite video game characters. The final character you come up with can of course then be saved as a preset and shared with the community if you want.
- Some celeb presets as examples for this new feature
- Beginner-friendly tutorial document for this new Real Face Import feature, because it requires an extra manual preparation step from the base photo before the results can be imported into the game.
- New morphs for proper ethnic differences: Black and Asian characters won't just look like the default Caucasian character painted on anymore
- New morphs for proper age differences: teens and senior citizens will now both look convincing
- New morphs for orcs, elves and vampires, making them more distinguishable from humans
- New morphs for feminine-looking men
- New morphs for subtle facial asymmetries
- New morphs for complete face presets (like the current Anya, Cynthia, Shu, etc) that can be blended together to easily make a unique face
- Fix that long-standing bug where the vagina gets deformed by seemingly unrelated morphs
- Remove many 'junk' morphs that are barely noticeable but take up resources and confuse users
- Complete UI overhaul of the Morphs tab of the Character Customization menu, making it a much more visual, interactive and user-friendly experience.
Estimated Release Date: Saturday, 3 April
Can't wait! Will the previous saves from version 3.23 works in the upcoming update?
 

Satyr90

Member
Dec 23, 2020
287
189
Is there any way to use a command to test a specific scene? If so how? I'm trying to test a scene out to see if something's wrong with it, unfortunately as of right now I have to sit and wait until the scene may or may not pop up. It'd be quicker if I could use a command however I've never done any with this game. Any help would be appreciated.
 
Aug 8, 2017
388
303
Is there any way to use a command to test a specific scene? If so how? I'm trying to test a scene out to see if something's wrong with it, unfortunately as of right now I have to sit and wait until the scene may or may not pop up. It'd be quicker if I could use a command however I've never done any with this game. Any help would be appreciated.
If you hit the backtick key ( ` ) a textbox will appear in the lower right. Type in the scene name (without extension) and it will try to fire.
 
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Satyr90

Member
Dec 23, 2020
287
189
If you hit the backtick key ( ` ) a textbox will appear in the lower right. Type in the scene name (without extension) and it will try to fire.
Thank you for the help. I gave it a shot, entered the scene name without extensions, and the scene didn't run. I gave a few other scenes a try and nothing happened. I think I may be doing something wrong since I know a fact a few of the scenes I entered work. Anyway, I'll have to keep trying later.
 

Icebird

Member
Sep 22, 2017
369
269
Thank you for the help. I gave it a shot, entered the scene name without extensions, and the scene didn't run. I gave a few other scenes a try and nothing happened. I think I may be doing something wrong since I know a fact a few of the scenes I entered work. Anyway, I'll have to keep trying later.
Most of the scenes have conditions to fulfill. If this conditions doens't meet the scene will not run (For example you try run 'force_birth' scene while you have no pregnant companion). And you can use the Insert (Ins) button too instead of backtick ( ` ).
 
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Satyr90

Member
Dec 23, 2020
287
189
Most of the scenes have conditions to fulfill. If this conditions doens't meet the scene will not run (For example you try run 'force_birth' scene while you have no pregnant companion). And you can use the Insert (Ins) button too instead of backtick ( ` ).
So, I've been trying to write my own scenes. I've never done anything like this before, this is my first scene attempt, and I have zero programing experience. In truth I'm doing this for two main reasons, Boredom and curiosity. So I wrote a scene and was able to get it started on its own (its a poly couple invite three-way type scene nothing to ambitions for my first attempt), however halfway threw, the scene ended, so I figured I messed up in the programing. I figured out where I messed up and fixed it pretty quickly. Now its back to some nonstop waiting game until I get the invite again or I figure out how to manually start the scene I created.
 

croatia69

Newbie
Oct 31, 2017
73
74
So, I've been trying to write my own scenes. I've never done anything like this before, this is my first scene attempt, and I have zero programing experience. In truth I'm doing this for two main reasons, Boredom and curiosity. So I wrote a scene and was able to get it started on its own (its a poly couple invite three-way type scene nothing to ambitions for my first attempt), however halfway threw, the scene ended, so I figured I messed up in the programing. I figured out where I messed up and fixed it pretty quickly. Now its back to some nonstop waiting game until I get the invite again or I figure out how to manually start the scene I created.
Open console :) Press Insert and you will get a little box under map - write name of the scene in that box and hit enter - e.g. "meet_new_person", "family_peep", "house_party" etc.
 
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Ravenger6660

Active Member
Sep 14, 2017
847
991
So, I've been trying to write my own scenes. I've never done anything like this before, this is my first scene attempt, and I have zero programing experience. In truth I'm doing this for two main reasons, Boredom and curiosity. So I wrote a scene and was able to get it started on its own (its a poly couple invite three-way type scene nothing to ambitions for my first attempt), however halfway threw, the scene ended, so I figured I messed up in the programing. I figured out where I messed up and fixed it pretty quickly. Now its back to some nonstop waiting game until I get the invite again or I figure out how to manually start the scene I created.
\LifePlay_3_23_64bit\Docs\Modding
This folder will have most of the Command_Functions(what you can tell the game to do "Sex(Actor, Player)") & Condition_Functions(If this "Player.isNaked()" do something) you will use for modding.
I also use notepad++ and set the language to "LifePlaySyntax" (found somewhere in these forms){not needed but helpful}

Code:
WHAT: all
WHERE: all, -home, -fraternity, -bathroom, -prison
WHEN: 0 - 24
WHO: none
OTHER: Player.isNaked() && !Player.isAsexual()

    SceneStart()
    Actor = generatePersonTemporary()
    While !Player.isInterestedIn(Actor)
        Actor = generatePersonTemporary()
    Endwhile
    Actor.dress()
    Actor.show()
    Actor:perversion => Random(70, 100)
    Actor:: "I see you like to walk around naked. You must be a <Player.fuckboy_or_slut>. Let's smash?"
    0:: "Yes"
    1:: "No"
 
    If 0
        Sex(Actor, Player)
    Endif
    SceneEnd()
    timeout(100, nudity_matters_cms) <-------<
timeout(100, nudity_matters_cms) <-------<
{this
is a scene cool down 100 = ~12hr, 200 = ~1 day, 400 = ~2 days be sure the name matches scene or scene will trigger too much.}
Unless you have a Condition that makes it rare example "OTHER: Random(0, 200) < perversion"
 

Satyr90

Member
Dec 23, 2020
287
189
\LifePlay_3_23_64bit\Docs\Modding
This folder will have most of the Command_Functions(what you can tell the game to do "Sex(Actor, Player)") & Condition_Functions(If this "Player.isNaked()" do something) you will use for modding.
I also use notepad++ and set the language to "LifePlaySyntax" (found somewhere in these forms){not needed but helpful}

{this is a scene cool down 100 = ~12hr, 200 = ~1 day, 400 = ~2 days be sure the name matches scene or scene will trigger too much.}
Unless you have a Condition that makes it rare example "OTHER: Random(0, 200) < perversion"
I downloaded notepad++ and was using that, but I'll set the language to LifePlaySyntax. Like I said, still trying to get the hang of this and I was working my way reading threw all the Document folders. I'm not going to pretend I was able to retain all the information, and I often keep multiple windows open on my PC to reference to when messing around and trying to create a scene

Anyway the cooldown thing make sense and it'd also explain why I was having to wait days (in game) for the scene to reload. Thanks for the advice
 

Satyr90

Member
Dec 23, 2020
287
189
Ravenger6660 Okay, so after a few adjustments a few quick saves/edits and now apparently I'm having trouble getting the scene to start at all. I made sure not to use the tab key (I'll admit I had to start over after I found the note a little too late) and to space properly, however I think I may have found the problem but my lack of programmer knowledge prevents me from finding a solution.... so, quick question... The scene builder document says "Scenes are built by a script in an .lpscene file" and when you look at each individual scene each file says the file type is a lpscene file. However I just realized under "file" my scene just says "file", so how exactly do I change it to a ".lpscene file"?
 
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Ravenger6660

Active Member
Sep 14, 2017
847
991
Ravenger6660 Okay, so after a few adjustments a few quick saves/edits and now apparently I'm having trouble getting the scene to start at all. I made sure not to use the tab key (I'll admit I had to start over after I found the note a little too late) and to space properly, however I think I may have found the problem but my lack of programmer knowledge prevents me from finding a solution.... so, quick question... The scene builder document says "Scenes are built by a script in an .lpscene file" and when you look at each individual scene each file says the file type is a lpscene file. However I just realized under "file" my scene just says "file", so how exactly do I change it to a ".lpscene file"?
I confess, I don't know, I just open a random .lpscene file and "save as" a new file with different name but still keeping it a .lpscene file.
 
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3.30 star(s) 118 Votes