Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,850
4b1.jpg

DOWNLOAD
Windows (64-bit): -
Windows
(32-bit): -
Linux:

(If any F95 uploader comes across this, I already DM CLD who usually does this for me so it's probably best to leave it to him to do it when he has some free time. If you insist on updating the thread though, please replace the OP's banner with the banner above, it's quite important that this banner shows up on LU since it's really quite a breakthrough new feature. )

Update Only:
No Update Only downloads available for the 5 updates in April and May (would be pointless anyway since the v4.0 Overhaul involves modifying and replacing the game's heaviest files constantly). Just use the full downloads above instead. Old saves are compatible just fine though. Update Only downloads will be back for v4.1 and the updates after that.


Change Log:
- New system that allows the players to import their own PNG or JPG image files into the game at runtime. In the original overhaul plans, I mentioned this wasn't guaranteed to be possible, so I'm happy to announce that my experiments with it have finally come to fruition, opening up so many possibilities now and in the future.
- New Overlays feature (that relies on the runtime import system above) to import custom tattoos, pimples, etc
- New Real Face Import feature (also relying on the runtime import system above) to make LifePlay characters based on real photos of yourself, someone you know, celebrities or your favorite video game characters. The final character you come up with can of course then be saved as a preset and shared with the community if you want.
- Some celeb presets as examples for this new feature
- Beginner-friendly tutorial document for this new Real Face Import feature, because it requires an extra manual preparation step from the base photo before the results can be imported into the game.
- New morphs for proper ethnic differences: Black and Asian characters won't just look like the default Caucasian character painted on anymore
- New morphs for proper age differences: teens and senior citizens will now both look convincing
- New morphs for orcs, elves and vampires, making them more distinguishable from humans
- New morphs for feminine-looking men
- New morphs for subtle facial asymmetries
- New morphs for complete face presets (like the current Anya, Cynthia, Shu, etc) that can be blended together to easily make a unique face
- Minimize that long-standing problem where the vagina gets deformed by seemingly unrelated morphs. You should now have much more room to play around with different morphs before things get weird, although it's still not 100% perfect - it's just the way morphs work.
- Remove many 'junk' morphs that are barely noticeable but take up resources and confuse users
- "Visual Mode" - Complete UI overhaul of the Morphs tab of the Character Customization menu, making it a much more visual, interactive and user-friendly experience. I expect 90% of players would find using "Visual Mode" sufficient for their needs cause it already gives you the most significant morphs and make them much easier to use. The old huge list of sliders is still in there, now called "Detailed Mode", meant only for advanced users who want to tweak every little number for minor morphs and experiment with negative values or values above 1 etc.
 
Last edited:
Nov 22, 2017
123
101
View attachment 1119735

DOWNLOAD
Windows (64-bit): MEGA -
Windows
(32-bit): MEGA -
Linux: MEGA

(If any F95 uploader comes across this, I already DM CLD who usually does this for me so it's probably best to leave it to him to do it when he has some free time. If you insist on updating the thread though, please replace the OP's banner with the banner above, it's quite important that this banner shows up on LU since it's really quite a breakthrough new feature. )

Update Only:
No Update Only downloads available for the 5 updates in April and May (would be pointless anyway since the v4.0 Overhaul involves modifying and replacing the game's heaviest files constantly). Just use the full downloads above instead. Old saves are compatible just fine though. Update Only downloads will be back for v4.1 and the updates after that.


Change Log:
- New system that allows the players to import their own PNG or JPG image files into the game at runtime. In the original overhaul plans, I mentioned this wasn't guaranteed to be possible, so I'm happy to announce that my experiments with it have finally come to fruition, opening up so many possibilities now and in the future.
- New Overlays feature (that relies on the runtime import system above) to import custom tattoos, pimples, etc
- New Real Face Import feature (also relying on the runtime import system above) to make LifePlay characters based on real photos of yourself, someone you know, celebrities or your favorite video game characters. The final character you come up with can of course then be saved as a preset and shared with the community if you want.
- Some celeb presets as examples for this new feature
- Beginner-friendly tutorial document for this new Real Face Import feature, because it requires an extra manual preparation step from the base photo before the results can be imported into the game.
- New morphs for proper ethnic differences: Black and Asian characters won't just look like the default Caucasian character painted on anymore
- New morphs for proper age differences: teens and senior citizens will now both look convincing
- New morphs for orcs, elves and vampires, making them more distinguishable from humans
- New morphs for feminine-looking men
- New morphs for subtle facial asymmetries
- New morphs for complete face presets (like the current Anya, Cynthia, Shu, etc) that can be blended together to easily make a unique face
- Minimize that long-standing problem where the vagina gets deformed by seemingly unrelated morphs. You should now have much more room to play around with different morphs before things get weird, although it's still not 100% perfect - it's just the way morphs work.
- Remove many 'junk' morphs that are barely noticeable but take up resources and confuse users
- "Visual Mode" - Complete UI overhaul of the Morphs tab of the Character Customization menu, making it a much more visual, interactive and user-friendly experience. I expect 90% of players would find using "Visual Mode" sufficient for their needs cause it already gives you the most significant morphs and make them much easier to use. The old huge list of sliders is still in there, now called "Detailed Mode", meant only for advanced users who want to tweak every little number for minor morphs and experiment with negative values or values above 1 etc.
Yeahhhhhh :D :D :D
 

Medievalover

Obsessed with thicc women!
Modder
Oct 18, 2020
474
7,307
View attachment 1119735

DOWNLOAD
Windows (64-bit): MEGA -
Windows
(32-bit): MEGA -
Linux: MEGA

(If any F95 uploader comes across this, I already DM CLD who usually does this for me so it's probably best to leave it to him to do it when he has some free time. If you insist on updating the thread though, please replace the OP's banner with the banner above, it's quite important that this banner shows up on LU since it's really quite a breakthrough new feature. )

Update Only:
No Update Only downloads available for the 5 updates in April and May (would be pointless anyway since the v4.0 Overhaul involves modifying and replacing the game's heaviest files constantly). Just use the full downloads above instead. Old saves are compatible just fine though. Update Only downloads will be back for v4.1 and the updates after that.


Change Log:
- New system that allows the players to import their own PNG or JPG image files into the game at runtime. In the original overhaul plans, I mentioned this wasn't guaranteed to be possible, so I'm happy to announce that my experiments with it have finally come to fruition, opening up so many possibilities now and in the future.
- New Overlays feature (that relies on the runtime import system above) to import custom tattoos, pimples, etc
- New Real Face Import feature (also relying on the runtime import system above) to make LifePlay characters based on real photos of yourself, someone you know, celebrities or your favorite video game characters. The final character you come up with can of course then be saved as a preset and shared with the community if you want.
- Some celeb presets as examples for this new feature
- Beginner-friendly tutorial document for this new Real Face Import feature, because it requires an extra manual preparation step from the base photo before the results can be imported into the game.
- New morphs for proper ethnic differences: Black and Asian characters won't just look like the default Caucasian character painted on anymore
- New morphs for proper age differences: teens and senior citizens will now both look convincing
- New morphs for orcs, elves and vampires, making them more distinguishable from humans
- New morphs for feminine-looking men
- New morphs for subtle facial asymmetries
- New morphs for complete face presets (like the current Anya, Cynthia, Shu, etc) that can be blended together to easily make a unique face
- Minimize that long-standing problem where the vagina gets deformed by seemingly unrelated morphs. You should now have much more room to play around with different morphs before things get weird, although it's still not 100% perfect - it's just the way morphs work.
- Remove many 'junk' morphs that are barely noticeable but take up resources and confuse users
- "Visual Mode" - Complete UI overhaul of the Morphs tab of the Character Customization menu, making it a much more visual, interactive and user-friendly experience. I expect 90% of players would find using "Visual Mode" sufficient for their needs cause it already gives you the most significant morphs and make them much easier to use. The old huge list of sliders is still in there, now called "Detailed Mode", meant only for advanced users who want to tweak every little number for minor morphs and experiment with negative values or values above 1 etc.
Me right now importing my waifus' faces to the game.
 

caralho24

Newbie
Sep 17, 2018
87
65
Will certain folders have to be transferred for the next updates to make our celebs work ?
Since it’s a full download every time?

Apologies in advance but I am somewhat computer challengedo_O
 

Jhony234

Member
Dec 25, 2018
311
363
someone knows if he will try to fix the female genitalia problem??..... (if u ask what problem is, try to touch lot of sliders.....and enjoy the duplicated inner pussy/anus until there's a mess there...that the worst censor of japan can be awesome.)

Buried in the changelog.
mb, and thanks for the info ^^
 
Last edited:
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Reactions: rcbcgreenpanzer
Aug 8, 2017
386
302
someone knows if he will try to fix the female genitalia problem??..... (if u ask what problem is, try to touch lot of sliders.....and enjoy the duplicated inner pussy/anus until there's a mess there...that the worst censor of japan can be awesome.)
- Minimize that long-standing problem where the vagina gets deformed by seemingly unrelated morphs. You should now have much more room to play around with different morphs before things get weird, although it's still not 100% perfect - it's just the way morphs work.
Buried in the changelog.
 
  • Like
Reactions: Jhony234

jaboney

Member
Jun 9, 2019
173
75
keep up the good work Vinfamy, I still look forward to your work ever since the Bethesda mods :)
 
Sep 15, 2019
15
19
I'm just going to post this here in case anyone needs it (Because I just found out myself) but if you want to keep your character morphs in existing saves from the previous version, you are going to have to copy and paste them from the 3.23 version of the build into the same directory in 4.0. So just navigate to /yourdirectory/LifePlay_3_23_64bit/LifePlay/Content/Saves/ and copy the _session folder(or 2, 3,4, folders and so on for each different save file) into /yourdirectory/LifePlay_4_0_Beta_1_64bit/LifePlay/Content/Saves.
 

Hongfire Survivor

Active Member
Mar 28, 2020
648
1,563
How do you work the new morph system? I can't make head or tale of it.
To quote myself from Vin's pateron page

" So I've messed with it a little bit. You want to click on Morphs and make sure you are on Step 1. Then click on =0 to make sure you ONLY see what is currently affecting the character. Then you can drag the values down to zero (if you want) and start fresh.

Clicking on the icons filters them out. If they are lit up, they are included. If you wanted Asian, you click on the icons until the only ones lit up are Asian (East Asian, South Asian). If you look at the pictures of the morphs, you can left click on them and drag the mouse up and down to include the morph for the character. You will see the values once you mess around. It's confusing at first, but you can do the old way by clicking on Detailed Mode all the way to the right, it's not gone. For the Face importing, there is a doc within docs that explains it way better than I could. "


It's only Beta 1 out of 5. The clothes haven't been touched at all so of course they don't work with the new morphs yet.
Clothes will be Beta 3 onwards.
Are eyes on the list? I can barely tell the different colors besides green and blue. Even then, colors are very dark.

Thanks again as always Vin!
 

PhadarSolo

Newbie
Sep 12, 2017
34
30
Ravenger6660 Okay, so after a few adjustments a few quick saves/edits and now apparently I'm having trouble getting the scene to start at all. I made sure not to use the tab key (I'll admit I had to start over after I found the note a little too late) and to space properly, however I think I may have found the problem but my lack of programmer knowledge prevents me from finding a solution.... so, quick question... The scene builder document says "Scenes are built by a script in an .lpscene file" and when you look at each individual scene each file says the file type is a lpscene file. However I just realized under "file" my scene just says "file", so how exactly do I change it to a ".lpscene file"?
If you're using Windows 10, then open any folder or This PC. Click on "View" at the top of the file explorer window, then check the "File name extensions" box located on the far right-hand side of the View tab. Job done. You'll now see the file extension at the end of every file's filename on your computer.
 

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,850
Are eyes on the list? I can barely tell the different colors besides green and blue. Even then, colors are very dark.

Thanks again as always Vin!
Yes, wasn't on the list originally but with the new real face import being able to make quite photorealistic characters, the eyes really stick out like a sore thumb. I kinda want to do something about the hair too, to bring all character assets to the same standard.
 

mateus91

New Member
Jun 4, 2017
4
1
The import is working very well, removing the detail of the eyes ...

Well done!

Now, just for curiosity, in the future will we have something like this for importing clothes?
 
3.30 star(s) 118 Votes