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Jhony234

Member
Dec 25, 2018
327
376
someone knows if he will try to fix the female genitalia problem??..... (if u ask what problem is, try to touch lot of sliders.....and enjoy the duplicated inner pussy/anus until there's a mess there...that the worst censor of japan can be awesome.)

Buried in the changelog.
mb, and thanks for the info ^^
 
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Aug 8, 2017
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someone knows if he will try to fix the female genitalia problem??..... (if u ask what problem is, try to touch lot of sliders.....and enjoy the duplicated inner pussy/anus until there's a mess there...that the worst censor of japan can be awesome.)
- Minimize that long-standing problem where the vagina gets deformed by seemingly unrelated morphs. You should now have much more room to play around with different morphs before things get weird, although it's still not 100% perfect - it's just the way morphs work.
Buried in the changelog.
 
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jaboney

Member
Jun 9, 2019
174
77
keep up the good work Vinfamy, I still look forward to your work ever since the Bethesda mods :)
 
Sep 15, 2019
15
19
I'm just going to post this here in case anyone needs it (Because I just found out myself) but if you want to keep your character morphs in existing saves from the previous version, you are going to have to copy and paste them from the 3.23 version of the build into the same directory in 4.0. So just navigate to /yourdirectory/LifePlay_3_23_64bit/LifePlay/Content/Saves/ and copy the _session folder(or 2, 3,4, folders and so on for each different save file) into /yourdirectory/LifePlay_4_0_Beta_1_64bit/LifePlay/Content/Saves.
 

Hongfire Survivor

Active Member
Mar 28, 2020
660
1,612
How do you work the new morph system? I can't make head or tale of it.
To quote myself from Vin's pateron page

" So I've messed with it a little bit. You want to click on Morphs and make sure you are on Step 1. Then click on =0 to make sure you ONLY see what is currently affecting the character. Then you can drag the values down to zero (if you want) and start fresh.

Clicking on the icons filters them out. If they are lit up, they are included. If you wanted Asian, you click on the icons until the only ones lit up are Asian (East Asian, South Asian). If you look at the pictures of the morphs, you can left click on them and drag the mouse up and down to include the morph for the character. You will see the values once you mess around. It's confusing at first, but you can do the old way by clicking on Detailed Mode all the way to the right, it's not gone. For the Face importing, there is a doc within docs that explains it way better than I could. "


It's only Beta 1 out of 5. The clothes haven't been touched at all so of course they don't work with the new morphs yet.
Clothes will be Beta 3 onwards.
Are eyes on the list? I can barely tell the different colors besides green and blue. Even then, colors are very dark.

Thanks again as always Vin!
 

PhadarSolo

Newbie
Sep 12, 2017
37
32
Ravenger6660 Okay, so after a few adjustments a few quick saves/edits and now apparently I'm having trouble getting the scene to start at all. I made sure not to use the tab key (I'll admit I had to start over after I found the note a little too late) and to space properly, however I think I may have found the problem but my lack of programmer knowledge prevents me from finding a solution.... so, quick question... The scene builder document says "Scenes are built by a script in an .lpscene file" and when you look at each individual scene each file says the file type is a lpscene file. However I just realized under "file" my scene just says "file", so how exactly do I change it to a ".lpscene file"?
If you're using Windows 10, then open any folder or This PC. Click on "View" at the top of the file explorer window, then check the "File name extensions" box located on the far right-hand side of the View tab. Job done. You'll now see the file extension at the end of every file's filename on your computer.
 

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,852
Are eyes on the list? I can barely tell the different colors besides green and blue. Even then, colors are very dark.

Thanks again as always Vin!
Yes, wasn't on the list originally but with the new real face import being able to make quite photorealistic characters, the eyes really stick out like a sore thumb. I kinda want to do something about the hair too, to bring all character assets to the same standard.
 

mateus91

New Member
Jun 4, 2017
4
1
The import is working very well, removing the detail of the eyes ...

Well done!

Now, just for curiosity, in the future will we have something like this for importing clothes?
 

Hongfire Survivor

Active Member
Mar 28, 2020
660
1,612
In case someone comes here to rage about the new UI (Which I like so far)

- "Visual Mode" - Complete UI overhaul of the Morphs tab of the Character Customization menu, making it a much more visual, interactive and user-friendly experience. I expect 90% of players would find using "Visual Mode" sufficient for their needs cause it already gives you the most significant morphs and make them much easier to use. The old huge list of sliders is still in there, now called "Detailed Mode", meant only for advanced users who want to tweak every little number for minor morphs and experiment with negative values or values above 1 etc.
 
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enkephalin07

Active Member
Dec 13, 2017
562
405
Just installed this version and don't see any difference, other than my contact list being cleared of everyone but a family member.

Yes, wasn't on the list originally but with the new real face import being able to make quite photorealistic characters, the eyes really stick out like a sore thumb. I kinda want to do something about the hair too, to bring all character assets to the same standard.
I was just about to comment on the eyes. When I first brought up shaders with you on discord, the eyes were the feature I thought needed them most. Whether you get new textures or not, you have got to get some specular on those eyes, or they'll continue to look dead. You can't just use the same shaders as the skin because obviously they have different material and surface properties, different reflection, refraction and subsurface scattering.

The same goes for teeth. Just tweaking the toon shader thickness for them would make them look less horrid.
 
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Satyr90

Member
Dec 23, 2020
287
192
If you're using Windows 10, then open any folder or This PC. Click on "View" at the top of the file explorer window, then check the "File name extensions" box located on the far right-hand side of the View tab. Job done. You'll now see the file extension at the end of every file's filename on your computer.
I actually fixed the issue by adding ".lpscene" to the file name when saving the file AND selecting ALL types under the drop box for file types. I was able to turn the text document into a ".lpscene file" and get it running.

It was odd because although I added .lpscene to the file name it didn't show up when viewing the file... odd... either way it works so I'm going with it, and my PC says its a .lpscene so, I think I'm good.
 

Xorgroth

Well-Known Member
Modder
Oct 12, 2017
1,158
1,184
If anyone else is using the Linux version and it sometimes crashes your desktop (or for me my MATE panel would crash out after I exited the game.) Change the script file's shebang to bash instead of sh. Seems to of worked for far for me. I mean the sh should be fine but for whatever reason my system hates it.
 
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