Create your AI Cum Slut for Valentine’s Day 60% OFF Now
x

almostideal

Member
May 12, 2020
194
194
Trinity, The TICC Vampire by Medievalover

View attachment 1121947

Hey, guys! This is my first preset mod for the game: Trinity, The TICC Vampire!

As the name says, she's the PAWG from the bloody realms! Curves, big boobs, big butt, pretty face, and sexy teeth (beware your cock!)... She's gotta it all. She was created using the new face import feature, with realistic makeup and pale face, bringing more realistic vampire skin.
The archive below includes the preset without stats (no stats) and another with lore-friendly stats, suggested for a new game.

As a gift, I leave this wallpaper made by myself (inside the zip archive), if you want to use it!

To install: Just extract the archive and pick ONLY one file (with stats or not) and drop it on: "GameFolder / LifePlay / Content/Modules".

Enjoy! ❤
You need to add the new skin textures to the download as well, otherwise it just sets her to the default.
 
  • Heart
Reactions: Medievalover

RazzleDazzle

Member
Donor
Apr 29, 2017
113
121
You extract the files in the ZIP (Grab LPModManager.zip, not the source code) to your LifePlay folder.

LPLauncher.exe will be right next to LifePlay.exe

Then you launch the launcher (heh) and install the mods from there.

Unless I'm missing something.
I downloaded the github folder for the mod manager master file and there is no .exe in the folder. There's a .ico called launcher, but no .exe.
 
  • Like
Reactions: Ssato243

Satyr90

Member
Dec 23, 2020
287
192
I have a couple questions about creating a scene I hope I can get some answers.

While looking at different scenes I noticed that in Vin_NTR scenes specifically "Boss_asks_cms" (for an example) there was a line that I had a question about .setActorVar and .getActorVar

"sharedfamily = Actor2.getActorVar(tag_sharedboss)"

When I looked in the files I found the .getActorVar doc and it explained or at least showed it like...

Player.setActorVar(tag_Player, 1) // Set the Tag 'Player' to the Player's character
Player.setActorVar(tag_Player, -1) // Remove the Tag 'Player' from the Player's character
Player.setActorVar(SomeVariable, 42) // Set the variable to 42
val = Player.getActorVar(SomeVariable)
"The value of SomeVariable is <val>."

Now in the example "shared family" several questions

1. Where did he get the name "sharedfamily" did he just make it up or is there a list somewhere? Is that just a reference for the game or does it serve some purpose? I believe (I don't have much faith in my programming skills) it's used for an "If" situation in scene however I'm more interested in where the phrase "sharedfamily" came from? Again is there a list or did he make it up?

2. For the "sharedboss", again, is this made up? I know that the description mentions I believe "SomeVariable" does that mean I just make up whatever I want for it?
 

Deleted member 2476484

Member
Modder
Jun 15, 2020
164
117
"sharedfamily = Actor2.getActorVar(tag_sharedboss)"

1. Where did he get the name "sharedfamily" did he just make it up or is there a list somewhere? Is that just a reference for the game or does it serve some purpose? I believe (I don't have much faith in my programming skills) it's used for an "If" situation in scene however I'm more interested in where the phrase "sharedfamily" came from? Again is there a list or did he make it up?
Their is no names but numeric values
Meaning:
If tag_sharedboss = 456, sharedfamily = 456

To higher value of Actor2.getActorVar(tag_sharedboss), I will do Actor2.modifyActorVar(tag_sharedboss, 1)
So now, sharedfamily = 457

For the "sharedboss", again, is this made up? I know that the description mentions I believe "SomeVariable" does that mean I just make up whatever I want for it?
What I do:
Create a preset character and call it whatever you want: mine is rk_model_Elf_God
ElfGod = generatePersonTemporary(rk_model_Elf_God)
ElfGod.show()
Player(Happy)::"Hi <ElfGod.name>"...........
 
Last edited:
Aug 8, 2017
389
304
I have a couple questions about creating a scene I hope I can get some answers.

While looking at different scenes I noticed that in Vin_NTR scenes specifically "Boss_asks_cms" (for an example) there was a line that I had a question about .setActorVar and .getActorVar

"sharedfamily = Actor2.getActorVar(tag_sharedboss)"

When I looked in the files I found the .getActorVar doc and it explained or at least showed it like...

Player.setActorVar(tag_Player, 1) // Set the Tag 'Player' to the Player's character
Player.setActorVar(tag_Player, -1) // Remove the Tag 'Player' from the Player's character
Player.setActorVar(SomeVariable, 42) // Set the variable to 42
val = Player.getActorVar(SomeVariable)
"The value of SomeVariable is <val>."

Now in the example "shared family" several questions

1. Where did he get the name "sharedfamily" did he just make it up or is there a list somewhere? Is that just a reference for the game or does it serve some purpose? I believe (I don't have much faith in my programming skills) it's used for an "If" situation in scene however I'm more interested in where the phrase "sharedfamily" came from? Again is there a list or did he make it up?

2. For the "sharedboss", again, is this made up? I know that the description mentions I believe "SomeVariable" does that mean I just make up whatever I want for it?
The variable is called sharedfamily because the scene is a close relative to "relative_asks_cms", where the tag is "tag_sharedfamily". I assume the scenes came from the same patreon request.
 

MattShizzle

Well-Known Member
Oct 31, 2019
1,354
1,275
Wish this would make some younger ones. All the ones in update are 30+. 47 myself but the dev seems obsessed with people being in their 30s+. Why no early - mid 20s or late teens? How about Miley Cyrus? She's 27. Bonnie Rotten is 27.
 

TurboShark

Member
Jan 14, 2018
105
122
Does anyone know of a good resource to learn about the programming language used? I was looking at some scene files and there are some if and elseif statements I have tried to add for a new function, but I can't seem to get it to work.
 

illambris

New Member
Oct 5, 2019
3
0
Hey,

after some break I installed the current version and some maps. I noticed I have several maps with a lot of flickering, like Glasgow and Helsinki. It is often on parks / green space with streets on them. Like the game can't decide if it wants to show the green space or the street. Is this on my end or is it a problem with the map? Anyone else noticed it? I've found post in the whole thread about flickering textures, but no response, so it might be a driver's issue?

This is a great sim!

Edit: Also I re-downloaded the whole game, installed it in a new folder and deleted the old folder. I noticed there are still some mods being able to activate and I still have save games there. That feels strange?!?
 

jimdandy

Member
Jul 1, 2017
264
182
Hey,

after some break I installed the current version and some maps. I noticed I have several maps with a lot of flickering, like Glasgow and Helsinki. It is often on parks / green space with streets on them. Like the game can't decide if it wants to show the green space or the street. Is this on my end or is it a problem with the map? Anyone else noticed it? I've found post in the whole thread about flickering textures, but no response, so it might be a driver's issue?

This is a great sim!

Edit: Also I re-downloaded the whole game, installed it in a new folder and deleted the old folder. I noticed there are still some mods being able to activate and I still have save games there. That feels strange?!?
go to local disk on mine it's (C:)>Users>'your username'>AppData> Local and delete the lifeplay folder from there too.
 
  • Like
Reactions: illambris

Satyr90

Member
Dec 23, 2020
287
192
Their is no names but numeric values
Meaning:
If tag_sharedboss = 456, sharedfamily = 456

To higher value of Actor2.getActorVar(tag_sharedboss), I will do Actor2.modifyActorVar(tag_sharedboss, 1)
So now, sharedfamily = 457
Ok, it's a numbers game If "sharedboss" = 2 and "sharedfamily" = "sharedboss" then they both equal 2. I was able to read up about the modifyActorVar (I missed it). However since it's possible to carry the numbers over from scene to scene and it's possible to modifiy the numbers in large quantities, what would you do if you lost track of what specific number your at? Or do you not do = anymore and start doing < or > instead to avoid any porblems? is it possible to reduce the ActorVar to 0 no matter how high it is?
What I do:
Create a preset character and call it whatever you want: mine is rk_model_Elf_God
ElfGod = generatePersonTemporary(rk_model_Elf_God)
ElfGod.show()
Player(Happy)::"Hi <ElfGod.name>"...........
So this would be a working model? And would I have to have the specific character or premade character or could I use the game to generate a character and say some random "Actor1" and just go with that? I'm assuming (if I understand the numbers right) I dont have to use the term "sharedfamily" I can make up whatever I want. However could I have the game already select a character that already exists in the game, like a friend, acquaintance, co-worker, random person in your contacts, ect.?
 
Last edited:
3.30 star(s) 118 Votes