- Oct 31, 2019
- 1,354
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Wish there was a link to all the mods again. It got deleted when Patreon pulled the shit that got certain things removed. Made it way easier to find.
First page of this thread
Some asked me for the list of my mods because they are not listed on the first page of this thread: https://f95zone.to/threads/lifeplay-v4-0-beta-1-vinfamy.11321/
So here they are:
All my working mods are included in LP-ModManager.
They all start with: Raddeck's ...
On Github:
All my mods in work in progress state, are on Github ...
-You must be registered to see the links
To get support about my mods:
-You must be registered to see the links
To read posts about my mods:
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It's free, just scroll down...!
On https://f95zone.to/threads/lifeplay-v4-0-beta-1-vinfamy.11321/ click on "SPOILER: Mods/Requirements/Trailers"Bullsshit, not on 1st page and not ALL mods - I mean by everyone - my bedrooms, all the other ones, etc.
You need to add the new skin textures to the download as well, otherwise it just sets her to the default.Trinity, The TICC Vampire by Medievalover
View attachment 1121947
Hey, guys! This is my first preset mod for the game: Trinity, The TICC Vampire!
As the name says, she's the PAWG from the bloody realms! Curves, big boobs, big butt, pretty face, and sexy teeth (beware your cock!)... She's gotta it all. She was created using the new face import feature, with realistic makeup and pale face, bringing more realistic vampire skin.
The archive below includes the preset without stats (no stats) and another with lore-friendly stats, suggested for a new game.
As a gift, I leave this wallpaper made by myself (inside the zip archive), if you want to use it!
To install: Just extract the archive and pick ONLY one file (with stats or not) and drop it on: "GameFolder / LifePlay / Content/Modules".
Enjoy! ❤
I downloaded the github folder for the mod manager master file and there is no .exe in the folder. There's a .ico called launcher, but no .exe.You extract the files in the ZIP (Grab LPModManager.zip, not the source code) to your LifePlay folder.
LPLauncher.exe will be right next to LifePlay.exe
Then you launch the launcher (heh) and install the mods from there.
Unless I'm missing something.
Thank you so much, almostideal ! I forgot to place the textures. Now I replaced it with the correct files!You need to add the new skin textures to the download as well, otherwise it just sets her to the default.
You're downloading the wrong file.I downloaded the github folder for the mod manager master file and there is no .exe in the folder. There's a .ico called launcher, but no .exe.
Their is no names but numeric values"sharedfamily = Actor2.getActorVar(tag_sharedboss)"
1. Where did he get the name "sharedfamily" did he just make it up or is there a list somewhere? Is that just a reference for the game or does it serve some purpose? I believe (I don't have much faith in my programming skills) it's used for an "If" situation in scene however I'm more interested in where the phrase "sharedfamily" came from? Again is there a list or did he make it up?
What I do:For the "sharedboss", again, is this made up? I know that the description mentions I believe "SomeVariable" does that mean I just make up whatever I want for it?
The variable is called sharedfamily because the scene is a close relative to "relative_asks_cms", where the tag is "tag_sharedfamily". I assume the scenes came from the same patreon request.I have a couple questions about creating a scene I hope I can get some answers.
While looking at different scenes I noticed that in Vin_NTR scenes specifically "Boss_asks_cms" (for an example) there was a line that I had a question about .setActorVar and .getActorVar
"sharedfamily = Actor2.getActorVar(tag_sharedboss)"
When I looked in the files I found the .getActorVar doc and it explained or at least showed it like...
Player.setActorVar(tag_Player, 1) // Set the Tag 'Player' to the Player's character
Player.setActorVar(tag_Player, -1) // Remove the Tag 'Player' from the Player's character
Player.setActorVar(SomeVariable, 42) // Set the variable to 42
val = Player.getActorVar(SomeVariable)
"The value of SomeVariable is <val>."
Now in the example "shared family" several questions
1. Where did he get the name "sharedfamily" did he just make it up or is there a list somewhere? Is that just a reference for the game or does it serve some purpose? I believe (I don't have much faith in my programming skills) it's used for an "If" situation in scene however I'm more interested in where the phrase "sharedfamily" came from? Again is there a list or did he make it up?
2. For the "sharedboss", again, is this made up? I know that the description mentions I believe "SomeVariable" does that mean I just make up whatever I want for it?
Just a guess but it couldWho's Margot R?