- Nov 12, 2017
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Just a guess but it couldWho's Margot R?
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Just a guess but it couldWho's Margot R?
go to local disk on mine it's (CHey,
after some break I installed the current version and some maps. I noticed I have several maps with a lot of flickering, like Glasgow and Helsinki. It is often on parks / green space with streets on them. Like the game can't decide if it wants to show the green space or the street. Is this on my end or is it a problem with the map? Anyone else noticed it? I've found post in the whole thread about flickering textures, but no response, so it might be a driver's issue?
This is a great sim!
Edit: Also I re-downloaded the whole game, installed it in a new folder and deleted the old folder. I noticed there are still some mods being able to activate and I still have save games there. That feels strange?!?
Ok, it's a numbers game If "sharedboss" = 2 and "sharedfamily" = "sharedboss" then they both equal 2. I was able to read up about the modifyActorVar (I missed it). However since it's possible to carry the numbers over from scene to scene and it's possible to modifiy the numbers in large quantities, what would you do if you lost track of what specific number your at? Or do you not do = anymore and start doing < or > instead to avoid any porblems? is it possible to reduce the ActorVar to 0 no matter how high it is?Their is no names but numeric values
Meaning:
If tag_sharedboss = 456, sharedfamily = 456
To higher value of Actor2.getActorVar(tag_sharedboss), I will do Actor2.modifyActorVar(tag_sharedboss, 1)
So now, sharedfamily = 457
So this would be a working model? And would I have to have the specific character or premade character or could I use the game to generate a character and say some random "Actor1" and just go with that? I'm assuming (if I understand the numbers right) I dont have to use the term "sharedfamily" I can make up whatever I want. However could I have the game already select a character that already exists in the game, like a friend, acquaintance, co-worker, random person in your contacts, ect.?What I do:
Create a preset character and call it whatever you want: mine is rk_model_Elf_God
ElfGod = generatePersonTemporary(rk_model_Elf_God)
ElfGod.show()
Player(Happy)::"Hi <ElfGod.name>"...........
Also in the settings menu( pres esc key,while in game) there's a box that says Disable Trans Content.Go to "Customize NPC Distribution". There in the top right set Male and Female values, so that they are in addition 1. I have 0,5 for both.
Could I use a getRelative command instead of a getspecific command if I was going to use a relative in the opening scene and then assign a tag for their getActorVar?What I do:
Create a preset character and call it whatever you want: mine is rk_model_Elf_God
ElfGod = generatePersonTemporary(rk_model_Elf_God)
ElfGod.show()
Player(Happy)::"Hi <ElfGod.name>"...........
This was the best i could doCan anybody do a mod for Sara Jay face?
Does anyone know of a good resource to learn about the programming language used? I was looking at some scene files and there are some if and elseif statements I have tried to add for a new function, but I can't seem to get it to work.
No you can't import your own maps. If a request is made Vinfamy (dm or tag them) might add those cities to the list.Guys, do you know how I can import worlds from OpenStreetMap to the game? I'd like to play in other cities (not listed on the world cities mega.nz list).
Also 'Search Box' is your friend.I have to make the maps myself as much as it's a very easy processes because Unreal Engine needs to have the full list of maps at the time of the game's build, it can't read external uasset files the same way it reads the text files in Content/Modules