- Aug 8, 2017
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You can now import textures, but morphs are not currently possible.Can you import a DAZ model into the game?
You can now import textures, but morphs are not currently possible.Can you import a DAZ model into the game?
I'm aware of the getRelative command. I just wanted to make sure that it would work with getActorVar and setActorVar. I know some of the specific commands are don't work well together and SOME of the doc's are incomplete. I've read threw most (if not all) of the doc's in the most recent game release. Like for example most of the doc's that I've read have left out Poly as a relationship type when trying to select a specific person.Yes, like: Actor = getRelative(Parent, StepParent, GrandParent);
But...., read carefully the doc:You must be registered to see the links, it will help you a lot.
They work well together...I'm aware of the getRelative command. I just wanted to make ....
Optimization is hard, optimization is generally done at the end of development, and the character models used are overkill meant for offline rendering rather than gameplay.Why these UE4 games are so unoptimized? PC that is able to play GTA Online with solid 30 FPS can't get even 15 FPS in a closed location!
This doesn't say much about your rig. GTA Online is nearly decade old.Why these UE4 games are so unoptimized? PC that is able to play GTA Online with solid 30 FPS can't get even 15 FPS in a closed location!
Ok. I have some free time this weekend so I'll see if I can play around with it and see if I can get it to work. Hopefully I can build a few simple scenes and then continue to build from there. Thanks for the help.They work well together...
Yeah, the Doc is pretty basic, with few examples, but helps getting started.
Ok, it's in the Doc, 1 example:
- First, How many GGG I already have in My_GGG_number?
GGGcount = Player.getActorVar(My_GGG_number)
- I set the scene to start with no GGG
Player.setActorVar(My_GGG_number, 0)
- My friend give me 5 GGG
Player.modifyActorVar(My_GGG_number, 5)
or
totalGGGcount = GGGcount + 5
Player.setActorVar(My_GGG_number, totalGGGcount)
If the ifs don't works, your indentation is maybe not good.
Or, you forget to replace all tabs for spaces...
No, this is one of the milestones in continous upgrating this great game.Is "LifePlay - 3.23" a finished stand-alone version and the "LifePlay - 4.0 Beta 1" an independent version ?
First of all, this game is regularly updated with new content, making it not the same as the 2013 game. Secondly, from the beginning it offered better graphics and smooth gameplay even when flying a jet over the city with lots of buildings, cars and pedestrians.This doesn't say much about your rig. GTA Online is nearly decade old.
Nothing graphically changed in such a substantial manner as to require it to have a change of minimum graphics spec or from a processing standpoint.First of all, this game is regularly updated with new content, making it not the same as the 2013 game. Secondly, from the beginning it offered better graphics and smooth gameplay even when flying a jet over the city with lots of buildings, cars and pedestrians.
GTA Online works fine on both:Nothing graphically changed in such a substantial manner as to require it to have a change of minimum graphics spec or from a processing standpoint.
From this since you're comparing the two and stating you can get a solid 30fps...Which is half of what most people aim for from a solid frame rate i can assume the following. Your PC is leagues below the following (These are GTA's listed Specs):
This is the bare minimum to achieve a solid 60fps.
- Operating System: Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1
- Processor: Intel Core i5 3470 @ 3.2GHZ (4 CPUs) / AMD X8 FX-8350 @ 4GHZ (8 CPUs)
- Memory: 8GB
- Video Card: NVIDIA GTX 660 2GB / AMD HD7870 2GB
Also, it's pretty absurd to compare this to a AAA studio staffed with hundreds of people working on a project. So sure it could make better use of the UE4 engine, but i'm sure you can also do with a hardware upgrade.