- Dec 29, 2019
- 129
- 303
In settings go to pregnancy term modifier and lower it, 50 days is about 0.18. The default is 280 days so you need to divide the number of days you want by 280 and that will give you the value you need.how do i decrease pregnancy times? 280 days is a lot, how do i put 50 days?
If by male scenes, you mean scenes that only fire for male characters, then that can be changed by editing or overriding the scene files. (That describes a lot of my mod.)Is there anyway to add the male scenes to the futa characters?
You can now import textures, but morphs are not currently possible.Can you import a DAZ model into the game?
I'm aware of the getRelative command. I just wanted to make sure that it would work with getActorVar and setActorVar. I know some of the specific commands are don't work well together and SOME of the doc's are incomplete. I've read threw most (if not all) of the doc's in the most recent game release. Like for example most of the doc's that I've read have left out Poly as a relationship type when trying to select a specific person.Yes, like: Actor = getRelative(Parent, StepParent, GrandParent);
But...., read carefully the doc:You must be registered to see the links, it will help you a lot.
They work well together...I'm aware of the getRelative command. I just wanted to make ....
Optimization is hard, optimization is generally done at the end of development, and the character models used are overkill meant for offline rendering rather than gameplay.Why these UE4 games are so unoptimized? PC that is able to play GTA Online with solid 30 FPS can't get even 15 FPS in a closed location!
This doesn't say much about your rig. GTA Online is nearly decade old.Why these UE4 games are so unoptimized? PC that is able to play GTA Online with solid 30 FPS can't get even 15 FPS in a closed location!
Ok. I have some free time this weekend so I'll see if I can play around with it and see if I can get it to work. Hopefully I can build a few simple scenes and then continue to build from there. Thanks for the help.They work well together...
Yeah, the Doc is pretty basic, with few examples, but helps getting started.
Ok, it's in the Doc, 1 example:
- First, How many GGG I already have in My_GGG_number?
GGGcount = Player.getActorVar(My_GGG_number)
- I set the scene to start with no GGG
Player.setActorVar(My_GGG_number, 0)
- My friend give me 5 GGG
Player.modifyActorVar(My_GGG_number, 5)
or
totalGGGcount = GGGcount + 5
Player.setActorVar(My_GGG_number, totalGGGcount)
If the ifs don't works, your indentation is maybe not good.
Or, you forget to replace all tabs for spaces...