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x
Jul 28, 2019
256
172
Hi, does anybody knows if it's possible to make a scene a one-time-only event?
Yes.

How is another question. One way would be to define a new stat and set it to zero by default. Then one of the conditions for the scene to trigger is that the new stat = 0 and during the scene it gets incremented to 1. There are probably other (maybe better?) ways to do it...
 

ZTex

Engaged Member
Apr 3, 2019
2,935
4,250
Yes.

How is another question. One way would be to define a new stat and set it to zero by default. Then one of the conditions for the scene to trigger is that the new stat = 0 and during the scene it gets incremented to 1. There are probably other (maybe better?) ways to do it...
Depending on how you want it to trigger i'd say adding it to the quest system would be the easiest way since it can be manually triggered run to completion and be flagged as done and not be able to run again.
 

Satyr90

Member
Dec 23, 2020
287
189
If I use the command removeNpcRelationship() will it switch the NPC's to some Ex status? or is that even possible? Can you keep track of NPC's Ex's? Or would I have to use addNpcRelationship(Ex, actor1, actor2)?
 

Ravenger6660

Active Member
Sep 14, 2017
847
991
If I use the command removeNpcRelationship() will it switch the NPC's to some Ex status? or is that even possible? Can you keep track of NPC's Ex's? Or would I have to use addNpcRelationship(Ex, actor1, actor2)?
Not Npc to npc Ex's
Just player to npc Ex's
 
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Calmess

New Member
Jun 3, 2017
7
0
Yes.

How is another question. One way would be to define a new stat and set it to zero by default. Then one of the conditions for the scene to trigger is that the new stat = 0 and during the scene it gets incremented to 1. There are probably other (maybe better?) ways to do it...
Awesome that sounds like a good way. Thank you very much.
 

Calmess

New Member
Jun 3, 2017
7
0
Depending on how you want it to trigger i'd say adding it to the quest system would be the easiest way since it can be manually triggered run to completion and be flagged as done and not be able to run again.
Yeah, I had considered it and I'm actually doing it that way for some other content I'm working on, but I kind of wanted to do one with an automatic scene. But thanks for the reply.
 

trynremember

Newbie
Nov 21, 2019
20
19
I have just kinda started trying to modify/make sex scenes(with dirty talk) and may have found a new tag(maybe this was already known ?). Filter(Cuckold) filters the sex options to three MMF cuckold animations. Would anyone know of a list of all animations and their tags(wasn't able to find this in the documentation there's only a list of tags and it does not include Cuckold) ? or a way to find this out ?

This would make streamlining scenes and dirty talk a lot easier.
 

chwX

Newbie
Aug 23, 2017
38
45
Honest question(s), and pardon my ignorance, I know nothing about the technical aspects of videogames at all.

Why is the character creator the way it is? Why use all those cryptic sliders ("CTRLSYFERayanFace", "RSM Eyes Full Set 05", for example), instead of something direct like the one in Skyrim's racemenu?

Not bashing on the game, I love it, it's just that I've really tried to make a decent char just to fuck it up because I couldn't *simply* change say the nose's bridge or the cheekbones' height.
 
Aug 8, 2017
388
303
Honest question(s), and pardon my ignorance, I know nothing about the technical aspects of videogames at all.

Why is the character creator the way it is? Why use all those cryptic sliders ("CTRLSYFERayanFace", "RSM Eyes Full Set 05", for example), instead of something direct like the one in Skyrim's racemenu?

Not bashing on the game, I love it, it's just that I've really tried to make a decent char just to fuck it up because I couldn't *simply* change say the nose's bridge or the cheekbones' height.
The current character creator uses models. (Genesis 8 I believe?) Characters built on those are effectively a set of textures + a set of morphs. Basically, for every face texture in the game, there is a collection of sliders that, when turned to max, will result in a character pretty close to the original one from Daz3D (Barring differences in renderer + missing body textures).
 
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Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,851

This is the second of the five updates making up the v4.0 Variety and Polish Overhaul. Following on from Beta 1, Beta 2 will continue focusing on Variety of Characters, before we move on to clothes in Beta 3.
- Improve the eyes' textures and shaders for a more realistic look that matches the quality of the rest of the face
- Eye color is now clearly noticeable and completely customizable (not just the game picking from 3 equally dark colors like before)
- Under Character Editor > Skin, 25 sets of bikini tan lines to choose from for female characters, plus a slider to adjust how noticeable they are
- Another "Step" for the new Morphs > Visual Mode, which highlights the most essential morphs (scale, position, rotate, etc) for each major facial feature (eyes, nose, chin, etc) to give you more control after you've done the first step of blending full face presets together.
- Expand the NPC generation algorithms to make use of all the new customization options added in Beta 1 & 2, with special attention to:
-- Generating NPCs with realistic but distinct looks
-- Generating NPCs from different ethnicities
-- Generating NPCs of different ages
-- Generating fantasy NPCs
-- Giving NPCs appropriate fitness and muscle stats in accordance to their body
-- The attractiveness stat (see below)
- All patrons' commissions for April
(The last two bullet points are very complex to implement and are simply introduced in Beta 2 at a basic level, far from finished. The data and logic involved will continue being worked on and fine-tuned in Beta 3, 4 & Final too)
- Expand the "Esc > Customize NPC Distribution" menu into "NPC Distribution & Beauty Standards", where you can indicate how appealing different body types, face shapes, age groups, ethnic features, etc are for each gender (up to you if you want to be objective, or use this menu to set up your player character's preferences). The default settings use conventional beauty standards and my own taste.
- In the same menu, you can now set the "NPC Average Attractiveness" for each gender, default: 50 for male, 75 for female. The game will then generate NPCs with the attractiveness stats averaging into this and try to make their actual look justify their attractiveness stat in accordance with your beauty standards above. For example, by tweaking beauty standards, your character can live in a city full of busty college girls ... or skinny elderly men.
Estimated Release Date: Saturday, 17 April
 

Ravenger6660

Active Member
Sep 14, 2017
847
991

This is the second of the five updates making up the v4.0 Variety and Polish Overhaul. Following on from Beta 1, Beta 2 will continue focusing on Variety of Characters, before we move on to clothes in Beta 3.
- Improve the eyes' textures and shaders for a more realistic look that matches the quality of the rest of the face
- Eye color is now clearly noticeable and completely customizable (not just the game picking from 3 equally dark colors like before)
- Under Character Editor > Skin, 25 sets of bikini tan lines to choose from for female characters, plus a slider to adjust how noticeable they are
- Another "Step" for the new Morphs > Visual Mode, which highlights the most essential morphs (scale, position, rotate, etc) for each major facial feature (eyes, nose, chin, etc) to give you more control after you've done the first step of blending full face presets together.
- Expand the NPC generation algorithms to make use of all the new customization options added in Beta 1 & 2, with special attention to:
-- Generating NPCs with realistic but distinct looks
-- Generating NPCs from different ethnicities
-- Generating NPCs of different ages
-- Generating fantasy NPCs
-- Giving NPCs appropriate fitness and muscle stats in accordance to their body
-- The attractiveness stat (see below)
- All patrons' commissions for April
(The last two bullet points are very complex to implement and are simply introduced in Beta 2 at a basic level, far from finished. The data and logic involved will continue being worked on and fine-tuned in Beta 3, 4 & Final too)
- Expand the "Esc > Customize NPC Distribution" menu into "NPC Distribution & Beauty Standards", where you can indicate how appealing different body types, face shapes, age groups, ethnic features, etc are for each gender (up to you if you want to be objective, or use this menu to set up your player character's preferences). The default settings use conventional beauty standards and my own taste.
- In the same menu, you can now set the "NPC Average Attractiveness" for each gender, default: 50 for male, 75 for female. The game will then generate NPCs with the attractiveness stats averaging into this and try to make their actual look justify their attractiveness stat in accordance with your beauty standards above. For example, by tweaking beauty standards, your character can live in a city full of busty college girls ... or skinny elderly men.
Estimated Release Date: Saturday, 17 April
"Giving NPCs appropriate fitness and muscle stats in accordance to their body"
Finally taking a page out of Weight & Fitness mod. And a side note will make the mod obsolete.

The default settings use conventional beauty standards and "my own taste."
Makes me slightly worried, I play BotN and the creator of that game was a huge "cubby chaser".
 
3.30 star(s) 118 Votes