tkwas

Newbie
Sep 4, 2019
68
55
Is "LifePlay - 3.23" a finished stand-alone version and the "LifePlay - 4.0 Beta 1" an independent version ?
No, this is one of the milestones in continous upgrating this great game.
You can play the 3.23 ver but the 4.01+ can have new functions that may or may not be compatibile with the older versions.
 

new2021

Newbie
Apr 8, 2021
44
37
This doesn't say much about your rig. GTA Online is nearly decade old.
First of all, this game is regularly updated with new content, making it not the same as the 2013 game. Secondly, from the beginning it offered better graphics and smooth gameplay even when flying a jet over the city with lots of buildings, cars and pedestrians.
 

ZTex

Engaged Member
Apr 3, 2019
2,928
4,245
First of all, this game is regularly updated with new content, making it not the same as the 2013 game. Secondly, from the beginning it offered better graphics and smooth gameplay even when flying a jet over the city with lots of buildings, cars and pedestrians.
Nothing graphically changed in such a substantial manner as to require it to have a change of minimum graphics spec or from a processing standpoint.

From this since you're comparing the two and stating you can get a solid 30fps...Which is half of what most people aim for from a solid frame rate i can assume the following. Your PC is leagues below the following (These are GTA's listed Specs):
  • Operating System: Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1
  • Processor: Intel Core i5 3470 @ 3.2GHZ (4 CPUs) / AMD X8 FX-8350 @ 4GHZ (8 CPUs)
  • Memory: 8GB
  • Video Card: NVIDIA GTX 660 2GB / AMD HD7870 2GB
This is the bare minimum to achieve a solid 60fps.

Also, it's pretty absurd to compare this to a AAA studio staffed with hundreds of people working on a project. So sure it could make better use of the UE4 engine, but i'm sure you can also do with a hardware upgrade.
 

new2021

Newbie
Apr 8, 2021
44
37
Nothing graphically changed in such a substantial manner as to require it to have a change of minimum graphics spec or from a processing standpoint.

From this since you're comparing the two and stating you can get a solid 30fps...Which is half of what most people aim for from a solid frame rate i can assume the following. Your PC is leagues below the following (These are GTA's listed Specs):
  • Operating System: Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1
  • Processor: Intel Core i5 3470 @ 3.2GHZ (4 CPUs) / AMD X8 FX-8350 @ 4GHZ (8 CPUs)
  • Memory: 8GB
  • Video Card: NVIDIA GTX 660 2GB / AMD HD7870 2GB
This is the bare minimum to achieve a solid 60fps.

Also, it's pretty absurd to compare this to a AAA studio staffed with hundreds of people working on a project. So sure it could make better use of the UE4 engine, but i'm sure you can also do with a hardware upgrade.
GTA Online works fine on both:
- Core 2 Quad CPU with medicore dGPU (GeForce GTX 750 - 1080p) or even low-end dGPU (GeForce GT 730 - 720p)... from 2013 (the same year the GTA V was released on game consoles)!
- Core i3/i5/i7 with modern iGPU (e.g. (U)HD 630)

We can't say the same about this game or any other UE4-based indie games (e.g. Last Hope). Sorry to say this, but most 3D sex games just suck when it comes to optimizations. It not the case with professional 3D titles based on UE (e.g. BioShock Infinite, Life is Strange) or Unity (Life is Strange: Before the Storm).
What is my point? Well, maybe indie devs should stick to 2D if they can't handle 3D graphics properly.
And BTW, I have a Pascal-based GeForce GTX and an 8-cores Core i7 in my main PC, but sometimes I want to play on my ultrabook as well.
 

ZTex

Engaged Member
Apr 3, 2019
2,928
4,245
GTA Online works fine on both:
- Core 2 Quad CPU with medicore dGPU (GeForce GTX 750 - 1080p) or even low-end dGPU (GeForce GT 730 - 720p)... from 2013 (the same year the GTA V was released on game consoles)!
- Core i3/i5/i7 with modern iGPU (e.g. (U)HD 630)

We can't say the same about this game or any other UE4-based indie games (e.g. Last Hope). Sorry to say this, but most 3D sex games just suck when it comes to optimizations. It not the case with professional 3D titles based on UE (e.g. BioShock Infinite, Life is Strange) or Unity (Life is Strange: Before the Storm).
What is my point? Well, maybe indie devs should stick to 2D if they can't handle 3D graphics properly.
And BTW, I have a Pascal-based GeForce GTX and an 8-cores Core i7 in my main PC, but sometimes I want to play on my ultrabook as well.
It's certainly not getting a stable and consistent 30fps as you claim with minimum specs.
Also classic case of goalpost shifting.

Maybe you should just blacklist the Unreal tag as the only problem here is your expectations of a AAA dev can do relative to a 1-2 man job.

Also, i could care less about your rig. If you're the enthusiast you proclaim yourself to be then stop opting to play on an inferior device and maybe just maybe you'll see a marked improvement. Until then just stay salty cause clearly that's more in your wheelhouse than being a rational actor.
 

new2021

Newbie
Apr 8, 2021
44
37
It's certainly not getting a stable and consistent 30fps as you claim with minimum specs.
Also classic case of goalpost shifting.
I have tested this game on each of the above configurations and I know it runs smoothly.

Maybe you should just blacklist the Unreal tag as the only problem here is your expectations of a AAA dev can do relative to a 1-2 man job.
You don't have to be an AAA developer to master Unreal. Anyway, this engine aimed at medium-sized studios. What is more, there are many individual developers who can use it properly. Only newbies have a problem with this.
A similar problem is faced by game creators who are not very skilled when it comes to programming, but chose to use Unity anyway. Instead of throwing themselves at the deep end, they could do the same in RenPy. Whom should we blame? Engine or developer?

Also, i could care less about your rig. If you're the enthusiast you proclaim yourself to be then stop opting to play on an inferior device and maybe just maybe you'll see a marked improvement. Until then just stay salty cause clearly that's more in your wheelhouse than being a rational actor.
This device is able to handle much more complex tasks as well as some older AAA games with much better graphics and physics. The problem is not with the device but with unskilled developers who decided to use wrong tool.
 

ZTex

Engaged Member
Apr 3, 2019
2,928
4,245
I have tested this game on each of the above configurations and I know it runs smoothly.


You don't have to be an AAA developer to master Unreal. Anyway, this engine aimed at medium-sized studios. What is more, there are many individual developers who can use it properly. Only newbies have a problem with this.
A similar problem is faced by game creators who are not very skilled when it comes to programming, but chose to use Unity anyway. Instead of throwing themselves at the deep end, they could do the same in RenPy. Whom should we blame? Engine or developer?


This device is able to handle much more complex tasks as well as some older AAA games with much better graphics and physics. The problem is not with the device but with unskilled developers who decided to use wrong tool.
PEBKAC error during feedback.
Trying to blame the dev instead of your own unrealistic expectations.

It's clear you have 0 experience in game design otherwise you'd not be stating such nonsense.
 

new2021

Newbie
Apr 8, 2021
44
37
PEBKAC error during feedback.
Trying to blame the dev instead of your own unrealistic expectations.
Muhaha! A game with graphics worse than that of Doom 3 does not run smoothly on a modern ultrabook, but you are still trying to blame users, not the dev. :KEK:

It's clear you have 0 experience in game design otherwise you'd not be stating such nonsense.
In the same way you defend The Asylum when it comes to movies? :LOL:
BTW: I have experience in both Unity and Unreal Engine, and in the past I was also used to write programs in C++ with Direct3D and OpenGL APIs. :cool:
 

ZTex

Engaged Member
Apr 3, 2019
2,928
4,245
Muhaha! A game with graphics worse than that of Doom 3 does not run smoothly on a modern ultrabook, but you are still trying to blame users, not the dev. :KEK:


In the same way you defend The Asylum when it comes to movies? :LOL:
BTW: I have experience in both Unity and Unreal Engine, and in the past I was also used to write programs in C++ with Direct3D and OpenGL APIs. :cool:
Uh huh a game with worse graphics from a 1 man team, not a full studio who isn't making his own 3D models. Yeah about sums up why the game doesn't look like the second coming of GTA online but keep deluding yourself into the weird notion that Vinfamy is going to shit out a diamond and have the capability of creating a game that a fully staffed and funded studio can. Ironic that you list games that are made by companies worth literally billions, care to tell me how much Vinfamy is worth ?

Sure you do.
My name is Bruce Wayne and i too happen to live in a fictional universe with crazy people. Not sure how you got out of Arkham but don't worry Batman will be by shortly to put you back.
 
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new2021

Newbie
Apr 8, 2021
44
37
Uh huh a game with worse graphics from a 1 man team, not a full studio who isn't making his own 3D models. Yeah about sums up why the game doesn't look like the second coming of GTA online but keep deluding yourself into the weird notion that Vinfamy is going to shit out a diamond and have the capability of creating a game that a fully staffed and funded studio can. Ironic that you list games that are made by companies worth literally billions, care to tell me how much Vinfamy is worth ?
Gone Home was created in Unity by a pretty small studio, but it still looks and works better than this one.
There are plenty of indie UE-based games on moddb (especially horrors) which don't look like a shit and work fine on average PC.

Sure you do.
My name is Bruce Wayne and i too happen to live in a fictional universe with crazy people. Not sure how you got out of Arkham but don't worry Batman will be by shortly to put you back.
And now I am afraid you are the one who escaped from an asylum...
 

ZTex

Engaged Member
Apr 3, 2019
2,928
4,245
Gone Home was created in Unity by a pretty small studio, but it still looks and works better than this one.
There are plenty of indie UE-based games on moddb (especially horrors) which don't look like a shit and work fine on average PC.


And now I am afraid you are the one who escaped from an asylum...
This game works just fine on an average PC.
Also again comparing apples to fucking orangutans.
You're comparing a game that literally uses 0 characters and is basically a Unity asset Walking simulator to this ?
Come on man...Like get real.

Atleast compare apples to apples. This game uses Daz Models, the very least you could do is start with a UE4 game that uses DAZ as the primary art assets. Then find one that is open source, made by 1 person and has many actors on screen at the same time. I'll wait.

Also since it was apparently lost on you, i was saying i don't believe you random guy on the internet. Especially considering you claim you cant get a stable 30fps with your GOD TIER MACHINE :LUL:
 

havenh

New Member
Apr 2, 2021
7
1
https://f95zone.to/threads/lifeplay-v4-0-beta-1-vinfamy.11321/post-4138623

Ravenger666_house_party{Be invite to 1 out of 2 parties}++New++ -Work in progress-
Standard House party
Poker party --fixes--
[Working on adding 6 more parts]

Gamble_Strip_poker{be invited to a poker party} --fixes--

Couple_opens_up{Npc couple have can change to poly relationship}

start_relationship{Current Companion will more likely ask you character to be their girlfriend}

marriage_proposal{Current Companion will more likely ask you character to be their wife}

family_catches_masturbating

NPC_discovers_pregnancy{New text if you knocked up your family with tampered dildo and never had sex.}

Neighbour_Porn stuff {frequency reduced}
Hello, Ravenger, I'd like to report a bug in your modules, it seems it is impossible to put the "likes anal" slider in the positives ( I can set anywhere between -160 and 0 but not more) after installing your mods. I tried on a fresh install, with a new character after deleting the old saves (even the ones in appdata) and as soon as I install your vin_base folder the problem appears.
 

Satyr90

Member
Dec 23, 2020
284
188
Quick question to anyone familiar with creating a scene... Does the command getCreature() get any random creature like it describes in the modding file or does it get the MC family pet? I've seen it used for the family pet but described for random animal/creature. I'm curious before I go putting it into a scene.
 

trynremember

Newbie
Nov 21, 2019
20
19
Not sure if this is the best/only place to share this but here are a few presets I have made. Not super detailed and still a bit scuffy but I think they're pretty good. Some preview pictures too for you to decide if you want them. Also, hopefully kinda obvious but can you see all the references ?

Note that almost all the presets have customized versions of the base hairstyles. For some reason they reset back to the base hairstyle when applied to NPC's. This does not happen if the preset is loaded on the player character though. If for some reason it does reset to base hairstyle just reload the preset and save.

If anyone knows of a solution for the problem please let me know as well !

Also I have not changed scale for any of these presets (as this could apparently lead to animations breaking). But you can do that in detailed options and slight changes should not cause problems (I think). Definitely look forward to when/if Vinfamy may add options to change the height of characters.

View attachment preset.rar


MF4.png MF9.png MF7.png HP16.png HP10.png HP7.png LG1.png LG2.png LG3.png GTD1.png GTD3.png GTD2.png DT8.png DT6.png DT7.png DS6.png DS2.png DS4.png DM3.png DM6.png DM10.png Dany7.png Dany9.png Dany10.png Dany13.png AW3.png AW5.png AW7.png AW8.png AW2.png AW4.png
 

Ravenger6660

Active Member
Sep 14, 2017
841
977
Hello, Ravenger, I'd like to report a bug in your modules, it seems it is impossible to put the "likes anal" slider in the positives ( I can set anywhere between -160 and 0 but not more) after installing your mods. I tried on a fresh install, with a new character after deleting the old saves (even the ones in appdata) and as soon as I install your vin_base folder the problem appears.
Sorry here is you fix. Been meaning to remove that. Place in vin_base
 
Last edited:
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Ravenger6660

Active Member
Sep 14, 2017
841
977
Quick question to anyone familiar with creating a scene... Does the command getCreature() get any random creature like it describes in the modding file or does it get the MC family pet? I've seen it used for the family pet but described for random animal/creature. I'm curious before I go putting it into a scene.
After reviewing the code, I don't deal with pets normally.

Actor = generateCreatureTemporary() //any random creature dog or horse
Actor = generateCreatureTemporary(Dog) //only dog
Actor = generateCreatureTemporary(Horse) //only horse

Actor.makePermanent() //will make animal your pet
Actor.enterFirstName() //to give name

Actor = getCreature() //is any MC family pet

Note: be sure to use isModEnabled(vin_Bestiality) wherever needed.
 
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almostideal

Member
May 12, 2020
180
161
Five fantasy presets for your pleasure:
orlov.jpg hulk.jpg puck.jpg sisi.jpg kiki.jpg

In order:

Count Orlov - Vampire, likes virgins, blood and moonlight strolls.

Hulk - Hulk Smash

Puck - You know how some elves are portrayed as graceful and magnanimous and some are portrayed as spiteful vindictive assholes, he's the latter.

Kiki & Sisi Elethra - Elf twin sisters

On a more serious note, I've included all the skins, Kiki & Sisi share the same skin but I've found that Kiki (the redhead) works well with the ingame EmmaW skin. I've also added a wedding ring png for the hell of it, it can be used as an overlay under arms. I know this is not to everyone's taste but, well, why not have a little fun.

Also, the skins can be used for generic use, Orlov is very, very crinkly though.

 
3.30 star(s) 118 Votes