That is the mod I didn't know I wanted.SO I made a new scene preset which replaces the "Street" blank-brick walled room with a room that actually looks like a street, but before I can upload or post links here, F95 wants me to post 3 replies. Reply #1 done Would anyone object if I do a lil posty-posty to get the next 2 out of the way? The new "street" is already on teh Discord.
That is the mod I didn't know I wanted.
https://f95zone.to/threads/lifeplay-v4-2-vinfamy.11321/page-450#post-5871480Are you ever going to upload it? I like to use the room in my game or just become a member of my website and start a new thread "LifePlay rooms" & post it there?
How do I install this mod to work. Tried installing it the same way that I did the nc stuff but it does not show up on the in-game mod manager.//////////////////POLICE JOB MOD////////
Update June 4, 2021
Note: Someone requested that I make it easier to know where stuff is and break up independent parts.
That one can just be added/dropped into base game scenes. It's not it own independent mod.How do I install this mod to work. Tried installing it the same way that I did the nc stuff but it does not show up on the in-game mod manager.
I will add these scene to rk_Vin_Base if you accept. The scenes I already have edited will be mixed with yours....111 New custom scenes & 215 Altered/replacement scenes.
Go through and pick stuff you want and delete stuff you don't
So which folder do I toss it into and do I toss the folder in or the contents of the folder. (New to modding this game.)That one can just be added/dropped into base game scenes. It's not it own independent mod.
in C:\...\LifePlay\Content\ModulesSo which folder do I toss it into and do I toss the folder in or the contents of the folder. (New to modding this game.)
According to Ravenger this is different. Because when I did pop it into modules it did not work.in C:\...\LifePlay\Content\Modules
replace/drop files inside appropriate folders
Pretty sure you need to go deeper into the folders C:\...\LifePlay\Content\Modules\vin_Base\Scenes drop the whole police folder in there.According to Ravenger this is different. Because when I did pop it into modules it did not work.
[Also looking at this post https://f95zone.to/threads/lifeplay-v4-2-vinfamy.11321/post-6011896]I will add these scene to rk_Vin_Base if you accept. The scenes I already have edited will be mixed with yours....
It has been asked before (search thread for 'mac').Sorry if this question has been asked before, is there a Mac version for this game?
Yes. In your script use the 'moveTo(home)' command. This ensures that your PC and his companion move there only. After that line use setBackGound3D(roompresetwithpath). In 'home' location behind only spawns what you call.Has anyone figured out how to prevent temporary NPCs from spawning in a building or how to clear them from the room until you move to another building? I'm trying to add a new room to a building, but I don't want a bunch of random people jammed into it since it doesn't make any sense.
Kind of bad advice. Because the 'moveTo(home)' command can be rather disruptive;Yes. In your script use the 'moveTo(home)' command. This ensures that your PC and his companion move there only. After that line use setBackGound3D(roompresetwithpath). In 'home' location behind only spawns what you call.
For removing npc from scene use 'Actor.Delete()' command instead of 'Actor.hide()'.
Yes. In your script use the 'moveTo(home)' command. This ensures that your PC and his companion move there only. After that line use setBackGound3D(roompresetwithpath). In 'home' location behind only spawns what you call.
For removing npc from scene use 'Actor.Delete()' command instead of 'Actor.hide()'.
Yea I've already tried the moveTo(home) route and due to the problems Ravenger mentioned plus others it's not a viable solution. I've given up on the idea for now since it seems like proper tools/API methods aren't there yet.Kind of bad advice. Because the 'moveTo(home)' command can be rather disruptive;
A. it teleports you home. which means you have to travel back to where you were if you looking for a different scene to trigger.
B. it cancels the action your PC is currently doing. Some actions like looking for a photo shoot take a while to complete, and can only trigger the scene once action is completed.
Thanks for that. Is there a way to manually trigger the events? Having horrid luck getting them to trigger.That one can just be added/dropped into base game scenes. It's not it own independent mod.