CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
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Destriss

Member
Sep 3, 2017
488
253
hum how work netorare ? i saw we can have breeding party , invite bull , have swinging , but NPC can fuck another without me ? and without my consent ?
 

StrikeFX

New Member
Dec 21, 2020
13
3
SO I made a new scene preset which replaces the "Street" blank-brick walled room with a room that actually looks like a street, but before I can upload or post links here, F95 wants me to post 3 replies. Reply #1 done :p Would anyone object if I do a lil posty-posty to get the next 2 out of the way? The new "street" is already on teh Discord.
That is the mod I didn't know I wanted.
 

trynremember

Newbie
Nov 21, 2019
20
19
That is the mod I didn't know I wanted.
Are you ever going to upload it? I like to use the room in my game or just become a member of my website and start a new thread "LifePlay rooms" & post it there? :)
https://f95zone.to/threads/lifeplay-v4-2-vinfamy.11321/page-450#post-5871480

Here is just the street room from gangs of lifeplay I uploaded in this comment. If you like it you can just rename this and replace the street__vin01 file in base/worlds
 
  • Like
Reactions: StrikeFX and R0y
Jan 29, 2018
111
19
//////////////////POLICE JOB MOD////////


Update June 4, 2021
Note: Someone requested that I make it easier to know where stuff is and break up independent parts.
How do I install this mod to work. Tried installing it the same way that I did the nc stuff but it does not show up on the in-game mod manager.
 
Jul 28, 2019
256
172
Sorry if this question has been asked before, is there a Mac version for this game?
It has been asked before (search thread for 'mac').

Long story short, no. Slightly longer version, you could try playing the windows version under Wine. It should also be possible to build it from source for mac but that needs some skill and locating the source code. (3.19 source is .)
 

Ravenger6660

Active Member
Sep 14, 2017
847
991
Okay, I was up to some shenanigans.
With the new swim suits and tan lines added to the game, I thought I try my hand at making a beach.
Well needless to say it looks "okay......", but doesn't work very well.
I tried hiding certain furniture into floor to mimic beach towels or sitting in the water. But my guy looks like he needs an exorcist, or at least tie himself to some rocks.
 

Icebird

Member
Sep 22, 2017
369
269
Has anyone figured out how to prevent temporary NPCs from spawning in a building or how to clear them from the room until you move to another building? I'm trying to add a new room to a building, but I don't want a bunch of random people jammed into it since it doesn't make any sense.
Yes. In your script use the 'moveTo(home)' command. This ensures that your PC and his companion move there only. After that line use setBackGound3D(roompresetwithpath). In 'home' location behind only spawns what you call.
For removing npc from scene use 'Actor.Delete()' command instead of 'Actor.hide()'.
 
Last edited:

Ravenger6660

Active Member
Sep 14, 2017
847
991
Yes. In your script use the 'moveTo(home)' command. This ensures that your PC and his companion move there only. After that line use setBackGound3D(roompresetwithpath). In 'home' location behind only spawns what you call.
For removing npc from scene use 'Actor.Delete()' command instead of 'Actor.hide()'.
Kind of bad advice. Because the 'moveTo(home)' command can be rather disruptive;

A. it teleports you home. which means you have to travel back to where you were if you looking for a different scene to trigger.

B. it cancels the action your PC is currently doing. Some actions like looking for a photo shoot take a while to complete, and can only trigger the scene once action is completed.
 

Grim

Active Member
Aug 17, 2016
891
614
Yes. In your script use the 'moveTo(home)' command. This ensures that your PC and his companion move there only. After that line use setBackGound3D(roompresetwithpath). In 'home' location behind only spawns what you call.
For removing npc from scene use 'Actor.Delete()' command instead of 'Actor.hide()'.
Kind of bad advice. Because the 'moveTo(home)' command can be rather disruptive;

A. it teleports you home. which means you have to travel back to where you were if you looking for a different scene to trigger.

B. it cancels the action your PC is currently doing. Some actions like looking for a photo shoot take a while to complete, and can only trigger the scene once action is completed.
Yea I've already tried the moveTo(home) route and due to the problems Ravenger mentioned plus others it's not a viable solution. I've given up on the idea for now since it seems like proper tools/API methods aren't there yet.
 
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