Grim

Active Member
Aug 17, 2016
847
599
Mod Release:

A Vampire's Unlife

...

Known bugs:
...
I haven't tried it in game yet but checking out the files it looks like you're using tabs instead of spaces. This is likely causing at least some of the issues since the interpreter can't handle tabs correctly. If you're using Notepad++ you can quickly convert all tabs to spaces in a file by doing Edit -> Blank Operations -> TAB to Space. You can also set it up so that it'll insert spaces for tabs whenever you hit the tab key.

The enthralls_dating, enthralls_parent, and enthralls_spouse scenes are also missing a closing quote on line 49
 
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The Grifter

Active Member
May 28, 2017
650
1,049
I haven't tried it in game yet but checking out the files it looks like you're using tabs instead of spaces. This is likely causing at least some of the issues since the interpreter can't handle tabs correctly. If you're using Notepad++ you can quickly convert all tabs to spaces in a file by doing Edit -> Blank Operations -> TAB to Space. You can also set it up so that it'll insert spaces for tabs whenever you hit the tab key.

The enthralls_dating, enthralls_parent, and enthralls_spouse scenes are also missing a closing quote on line 49
Nope, not using tabs at all, only spaces while coding in Notepad++.
Thanks for catching me missing the closing quotes, missed those, will reupload tomorrow.
 

Grim

Active Member
Aug 17, 2016
847
599
Nope, not using tabs at all, only spaces while coding in Notepad++.
You might want to check again because I found a mix of tabs and spaces in the files I downloaded. If you run that TAB to space operation it'll show that there's been changes to the file if any tabs were found. You can also set the visibility of them by doing View -> Show Symbol -> Show White Space and TAB
 
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bloodbus

Member
Sep 30, 2020
412
340
Am i the only one who thinks that this game is a complete mess?
Complete mess? In some ways. I wish the focus was more on improving the gameplay itself. It's kind of hard to play this one for long periods of time when generic actions and constant repeated scenes are the only things you can do. At least it's a good place to request a specific sex scenario you have in mind. A good chunk of my suggestions were added in a recent kotm. It's just one guy too
 

PoEbalu

Well-Known Member
Apr 27, 2017
1,022
1,853
it was even more mess b4 also it's in constant flux anything can be subject to change
 

The Grifter

Active Member
May 28, 2017
650
1,049
You might want to check again because I found a mix of tabs and spaces in the files I downloaded. If you run that TAB to space operation it'll show that there's been changes to the file if any tabs were found. You can also set the visibility of them by doing View -> Show Symbol -> Show White Space and TAB
Shit, you're right! Dammit, I was so sure I was being carefull... anyway, fixed and re-uploaded. Thank you!
 

Axel-T-C

Newbie
Apr 14, 2020
68
40
- If the unofficial NC module is also enabled, you may get drugged and kidnapped by a perverted pet owner.
- If the unofficial NC module is also enabled, while hanging out with someone who has a crush on you but already in another relationship, you get invited to a house party. Their SO gets really jealous and takes advantage of your intoxicated state to get their pet to bang you instead to humiliate you. Depending on perversion, this plan may work or the guy / girl who has a crush on you turns out to be into it and becomes even more attracted to you, in which case their SO has no choice but to show that they're as good at it as you.
- Animal option for the reluctant star scene (i.e. drugged and filmed)


how do i get these happening?
 

The Grifter

Active Member
May 28, 2017
650
1,049
- If the unofficial NC module is also enabled, you may get drugged and kidnapped by a perverted pet owner.
- If the unofficial NC module is also enabled, while hanging out with someone who has a crush on you but already in another relationship, you get invited to a house party. Their SO gets really jealous and takes advantage of your intoxicated state to get their pet to bang you instead to humiliate you. Depending on perversion, this plan may work or the guy / girl who has a crush on you turns out to be into it and becomes even more attracted to you, in which case their SO has no choice but to show that they're as good at it as you.
- Animal option for the reluctant star scene (i.e. drugged and filmed)


how do i get these happening?
Unofficial bestiality mod has to be enabled of course, and I guess you need to have high submissiveness.
 

Edwarf

Member
Jun 8, 2017
375
423
I expected the long missing bst anims for male chars with fem pets... another disapointment.
Good job (as always) anyway.

BTW, I ran into the issue of being able to manage only 1 favourite location (usually they auto-map from 0 to 9) while playing Central Bath (where is advised to randomize some buildings); playing in any other non-randomized city it works as intended.

Any workaround to solve this? TIA
 
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freaksnake

Newbie
Sep 22, 2018
27
12
Today while playing the game i noticed that every professional clothes was replaced by the doctor/nurse ones. If i go in the pub for example, the bartender's clothes is the doctor's one. Anyone know how to fix this?
 

Screb

New Member
Apr 14, 2020
10
1
freaksnake Sounds like an error with your uniforms.txt that defines what actors wear at work, so look here (lifeplay>content>modules>uniforms.txt) Id say either check it (its rather simple to comprehend) or download a update only version of LP and replace the uniforms.txt entirely.

Should fix it, unless you have a mod somewhere that somehow overwrites it. otherwise who knows ;p
 

Screb

New Member
Apr 14, 2020
10
1
As for my questions, sort of carry into eachother a little, tdlr at the bottom if your as lazy as me XD

1) Is it possible to increase the number of actors present in a open world scene? aka you go into a bar and it generates what 3-5 temporary actors? by default?

Having problems because after interacting with actors to make them permanent (exhange number > decline, for example the "owner" and waitress of a pub i frequent etc) I'm finding it difficult to get more people to load in especially if there are 3-4 permanents.

I understand that an actor wont always be at work (mostly noticable in offices if i "perm" a bunch of colleagues) to show up but im having difficulties populating areas with temps with them present.

Current easiest workaround is popping into the bathroom (if available lol) constantly like some geriatric to "reload" the room or having to change locations and back again. So kinda continuing on to next question:


2) My knowledge of scene writing is quite basic at the moment, currently getting my head around how things work and ive succesfully complied some multi-choice basic what if parameter based events.

But is it possible to write a scene or lpaction that grabs everyone in the room to make a scene, for example a social gathering with those present?

I realise temporary/permanent actors are entirely different but the only way I've tried to do this ingame is attempting to add everyone there as a contact then force executing a scene and proceeding to invite everyone, only to then block/delete the temp actors. Not exactly streamline or, usually possible if an actor decides "no im not giving you my number bugger off"

Admittedly ive not tried writing one that involves more than 2 total not including player. But I've not seen anymore than 6 looking into others peoples mods, Some of which I've seen drop actors to generate new in thier place.

tdlr:
Is there a game engine limitation for total actors displayed in-world/scene or? Is there a .ini or something i can edit?
 

StrikeFX

New Member
Dec 21, 2020
13
3
BULLSHIT!!!!!
That tends to bring attention you don't want. In addition to being something even the typical self-described degenerates of a lewd-game site won't touch with a ten-foot barge-pole. Hell, we're all probably on lists just because some variants of the game come with the '3rd party' patches pre-installed and I keep having to go in and delete them -_- as I've got no use for them (other then making some of my own mods aware of their existence should they be enabled, so certain characters can react appropriately-generally with copious amounts of violence :p).
 
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StrikeFX

New Member
Dec 21, 2020
13
3
As for my questions, sort of carry into eachother a little, tdlr at the bottom if your as lazy as me XD

1) Is it possible to increase the number of actors present in a open world scene? aka you go into a bar and it generates what 3-5 temporary actors? by default?

Having problems because after interacting with actors to make them permanent (exhange number > decline, for example the "owner" and waitress of a pub i frequent etc) I'm finding it difficult to get more people to load in especially if there are 3-4 permanents.

I understand that an actor wont always be at work (mostly noticable in offices if i "perm" a bunch of colleagues) to show up but im having difficulties populating areas with temps with them present.

Current easiest workaround is popping into the bathroom (if available lol) constantly like some geriatric to "reload" the room or having to change locations and back again. So kinda continuing on to next question:


2) My knowledge of scene writing is quite basic at the moment, currently getting my head around how things work and ive succesfully complied some multi-choice basic what if parameter based events.

But is it possible to write a scene or lpaction that grabs everyone in the room to make a scene, for example a social gathering with those present?

I realise temporary/permanent actors are entirely different but the only way I've tried to do this ingame is attempting to add everyone there as a contact then force executing a scene and proceeding to invite everyone, only to then block/delete the temp actors. Not exactly streamline or, usually possible if an actor decides "no im not giving you my number bugger off"

Admittedly ive not tried writing one that involves more than 2 total not including player. But I've not seen anymore than 6 looking into others peoples mods, Some of which I've seen drop actors to generate new in thier place.

tdlr:
Is there a game engine limitation for total actors displayed in-world/scene or? Is there a .ini or something i can edit?
engine wise, it's possible! However the number of actors generated randomly by the game isn't modifiable by a script that I know of. scenes can spawn any number of them, but there's no way to make sure a scene triggers every single time you go into a new area either, far as I know, just trying to set a fairly high chance (as the scene-frequency slider still rules)
 

Ravenger6660

Active Member
Sep 14, 2017
841
977
As for my questions, sort of carry into eachother a little, tdlr at the bottom if your as lazy as me XD

1) Is it possible to increase the number of actors present in a open world scene? aka you go into a bar and it generates what 3-5 temporary actors? by default?
Most scenes are written around 1-5 actors. It can be hard to juggle a lot of NPCs for a scene. But you can have maybe up to 20 NPCs. I have a scene that has over 10 actors but all they do is function as background while I engage with only one actor.
It all depends on how much work you want to put into it.

But is it possible to write a scene or lpaction that grabs everyone in the room to make a scene, for example a social gathering with those present?
A bit of code I use for one of my scenes.
Code:
Helper = getPersonHere()
While !Helper.isInterestedIn(Player)
     Helper = getPersonHere()
endWhile
If !Helper.isValid() || !Helper.isInterestedIn(Player)
    Helper = generatePersonTemporary()
    While !Helper.isInterestedIn(Player) || Helper:age > 35
        Helper = generatePersonTemporary()
    endWhile
    Helper.randomizeRace()
    Helper.randomizeHairs()
    Helper.randomizeFace()
    Helper.dress()
    Helper.show(2)
Endif
 
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