- Dec 12, 2021
- 463
- 539
Shit, you're right! Dammit, I was so sure I was being carefull... anyway, fixed and re-uploaded. Thank you!You might want to check again because I found a mix of tabs and spaces in the files I downloaded. If you run that TAB to space operation it'll show that there's been changes to the file if any tabs were found. You can also set the visibility of them by doing View -> Show Symbol -> Show White Space and TAB
Unofficial bestiality mod has to be enabled of course, and I guess you need to have high submissiveness.- If the unofficial NC module is also enabled, you may get drugged and kidnapped by a perverted pet owner.
- If the unofficial NC module is also enabled, while hanging out with someone who has a crush on you but already in another relationship, you get invited to a house party. Their SO gets really jealous and takes advantage of your intoxicated state to get their pet to bang you instead to humiliate you. Depending on perversion, this plan may work or the guy / girl who has a crush on you turns out to be into it and becomes even more attracted to you, in which case their SO has no choice but to show that they're as good at it as you.
- Animal option for the reluctant star scene (i.e. drugged and filmed)
how do i get these happening?
That tends to bring attention you don't want. In addition to being something even the typical self-described degenerates of a lewd-game site won't touch with a ten-foot barge-pole. Hell, we're all probably on lists just because some variants of the game come with the '3rd party' patches pre-installed and I keep having to go in and delete them -_- as I've got no use for them (other then making some of my own mods aware of their existence should they be enabled, so certain characters can react appropriately-generally with copious amounts of violenceBULLSHIT!!!!!
engine wise, it's possible! However the number of actors generated randomly by the game isn't modifiable by a script that I know of. scenes can spawn any number of them, but there's no way to make sure a scene triggers every single time you go into a new area either, far as I know, just trying to set a fairly high chance (as the scene-frequency slider still rules)As for my questions, sort of carry into eachother a little, tdlr at the bottom if your as lazy as me XD
1) Is it possible to increase the number of actors present in a open world scene? aka you go into a bar and it generates what 3-5 temporary actors? by default?
Having problems because after interacting with actors to make them permanent (exhange number > decline, for example the "owner" and waitress of a pub i frequent etc) I'm finding it difficult to get more people to load in especially if there are 3-4 permanents.
I understand that an actor wont always be at work (mostly noticable in offices if i "perm" a bunch of colleagues) to show up but im having difficulties populating areas with temps with them present.
Current easiest workaround is popping into the bathroom (if available lol) constantly like some geriatric to "reload" the room or having to change locations and back again. So kinda continuing on to next question:
2) My knowledge of scene writing is quite basic at the moment, currently getting my head around how things work and ive succesfully complied some multi-choice basic what if parameter based events.
But is it possible to write a scene or lpaction that grabs everyone in the room to make a scene, for example a social gathering with those present?
I realise temporary/permanent actors are entirely different but the only way I've tried to do this ingame is attempting to add everyone there as a contact then force executing a scene and proceeding to invite everyone, only to then block/delete the temp actors. Not exactly streamline or, usually possible if an actor decides "no im not giving you my number bugger off"
Admittedly ive not tried writing one that involves more than 2 total not including player. But I've not seen anymore than 6 looking into others peoples mods, Some of which I've seen drop actors to generate new in thier place.
tdlr:
Is there a game engine limitation for total actors displayed in-world/scene or? Is there a .ini or something i can edit?
Most scenes are written around 1-5 actors. It can be hard to juggle a lot of NPCs for a scene. But you can have maybe up to 20 NPCs. I have a scene that has over 10 actors but all they do is function as background while I engage with only one actor.As for my questions, sort of carry into eachother a little, tdlr at the bottom if your as lazy as me XD
1) Is it possible to increase the number of actors present in a open world scene? aka you go into a bar and it generates what 3-5 temporary actors? by default?
A bit of code I use for one of my scenes.But is it possible to write a scene or lpaction that grabs everyone in the room to make a scene, for example a social gathering with those present?
Helper = getPersonHere()
While !Helper.isInterestedIn(Player)
Helper = getPersonHere()
endWhile
If !Helper.isValid() || !Helper.isInterestedIn(Player)
Helper = generatePersonTemporary()
While !Helper.isInterestedIn(Player) || Helper:age > 35
Helper = generatePersonTemporary()
endWhile
Helper.randomizeRace()
Helper.randomizeHairs()
Helper.randomizeFace()
Helper.dress()
Helper.show(2)
Endif
Your colleagues at work don't actually need to be visible for you to do things with them in scenes. You can just useAs for my questions, sort of carry into eachother a little, tdlr at the bottom if your as lazy as me XD...
getSpecific(Colleague)
Been fired for showing up naked or for an interview. Redownload or patch.Does anyone have problem with your employees showing up naked at work (in your bussiness)? Or better yet, does anyone managed to solve this problem?