- May 20, 2018
- 88
- 88
There is no issue with your comment here. The only goofy issues I have had with models, aside from clipping of course, is one of the people had a tiny slit in their dong. It honestly looked like someone took a blade and went down the middle.What's the problem?
Honest question because if its the dark skin tone, let me tell you that this game has some lighting issues making already dark colours appear darker most of the time.
Edit: Re-reading my comment I realized that it might look offensive. I meant no disrespect. What I meant was "unnaturally" black.
The only problem I have found with skins (and maybe others can confirm my suspicion), if you use a lot of characters with custom skins (created with FaceGen), the default ones shrink. Next time I'll take a screenshot.
My guess would be to get their digits and adjust the skin manually if you don't like having shadow people in your game. Now, to save my self some trouble, I mean these folksomeone knows how to fix this skin error problem View attachment 1821827
this error is in all the characters and in my characterWhat's the problem?
Honest question because if its the dark skin tone, let me tell you that this game has some lighting issues making already dark colours appear darker most of the time.
Edit: Re-reading my comment I realized that it might look offensive. I meant no disrespect. What I meant was "unnaturally" black.
The only problem I have found with skins (and maybe others can confirm my suspicion), if you use a lot of characters with custom skins (created with FaceGen), the default ones shrink. Next time I'll take a screenshot.
Do you have any mods, or any edits to the files? I have never had this issue, so the only other thing I can suggest is re-download, or re-unzip.this error is in all the characters and in my character
From Vinfamy's changelog for v5.00 Beta 3:Huh, there an update-only?
[...]
- This is the third out of 6 updates as part of the v5.0 Overhaul. Note that just like last year's overhaul, this overhaul involves modifying and moving around a lot of old game files, which makes it impossible to make the lighter 'Update Only' downloads available. Therefore, only the full downloads are available for these 6 updates in April and May. The Update Only downloads will be back to usual for v5.1 (8 June).
[...]
I have had this issue before. The only method to get rid of it was to start a new game, sadly. Because in the end all the generated npcs had black skin problems.someone knows how to fix this skin error problem View attachment 1821827
I think that was one of the things they were going to fix with the next update. Also, the newest update seems to give some issues where you can't get rid of your companion unless you have an event that does so, or you start a quest which gets rid of them. I believe this is only if you are living with them, such as your spouse. The error I got blamed the ravager mod, so it is probably just a bit out of date.Any fix for NPCs clustering at spawn point the outside locations like forest?
Yes. But it's seems engine related settings, no option to change ingame (All newly opened scene start with camera position at room center and camera focused to PC by default. It's annoying after a short time.).everybody having problem with camera ?
if anybody have solution can you share ?
You're not alone...lol. I had alot of characters with their own custom skin. Had to start new game and leave them all out, just to play without the shrinking textures.The only problem I have found with skins (and maybe others can confirm my suspicion), if you use a lot of characters with custom skins (created with FaceGen), the default ones shrink. Next time I'll take a screenshot.
Edit: Didn't work, just ignore all this below!You're not alone...lol. I had alot of characters with their own custom skin. Had to start new game and leave them all out, just to play without the shrinking textures.
[/Script/Engine.RendererSettings]
r.DefaultFeature.AntiAliasing=2
r.DefaultFeature.AutoExposure=False
r.TextureStreaming=True
r.Streaming.PoolSize=1000
r.DefaultFeature.AmbientOcclusionStaticFraction=False
r.AllowStaticLighting=True
r.MinScreenRadiusForCSMDepth=0.010000
r.AllowOcclusionQueries=True
The only issue I have with the map is that it loads the name of locations when you are viewing them, so if you turn the camera or move it, it unloads then loads again, potentially new locations.i try this game again like twice a year and every single time the same thing happens
i spent hours using the crazy character designer to make someone
then i get into the game and quit out of frusteration as the ability to manage time and travel and such is so maddeding
also every single menu is broken, the map is nearly wothless considering the shear number of locations that you can only see or interact with if you spent enough time getting the camera angle juuuuuuuust right
Yes. As you progress your playthrough the game will be contains more and more npc. Some will be your contact some not. But the scenes depend on querys (for example when a scene calls someone specific the query run on every npc while the sctript find one or not), so if more npc has in your game the querys and the game overall performance will be drop. The trigger time distributed on applied mods, so if that your mods are big or you use lot of mods then lot of script fall in the AI's 'waitingtotrigger' pool. And it also depends on your game settings how frequently they appear (default value is 2 what is a multiplier for all scene, halfing the timeout values of the scripts). About a savefile: it's also get bigger and bigger, because contains all of created npcs, and they different statuses.guys idk if it's normal but when the save file gets bigger the game becomes so much slower.. i mean npc spawning takes more time and scenes take too much to trigger.. anyway to prevent that?
yes exactly, its practically unplayable this wayThe only issue I have with the map is that it loads the name of locations when you are viewing them, so if you turn the camera or move it, it unloads then loads again, potentially new locations.