Icebird

Member
Sep 22, 2017
341
242
everybody having problem with camera ?
if anybody have solution can you share ?
Yes. But it's seems engine related settings, no option to change ingame (All newly opened scene start with camera position at room center and camera focused to PC by default. It's annoying after a short time.).
 

daunjaun21

Newbie
Jul 30, 2018
17
14
The only problem I have found with skins (and maybe others can confirm my suspicion), if you use a lot of characters with custom skins (created with FaceGen), the default ones shrink. Next time I'll take a screenshot.
You're not alone...lol. I had alot of characters with their own custom skin. Had to start new game and leave them all out, just to play without the shrinking textures.
 

chwX

Newbie
Aug 23, 2017
38
45
You're not alone...lol. I had alot of characters with their own custom skin. Had to start new game and leave them all out, just to play without the shrinking textures.
Edit: Didn't work, just ignore all this below!

I think there's a fix as the issue is not with the game per se, but an unreal engine behaviour when it runs out of memory. We could try .

TLDR: Increase the texture pool size adding the line r.Streaming.PoolSize=# to the default engine config file under [/Script/Engine.RendererSettings].

Example:

Code:
[/Script/Engine.RendererSettings]
r.DefaultFeature.AntiAliasing=2
r.DefaultFeature.AutoExposure=False
r.TextureStreaming=True
r.Streaming.PoolSize=1000
r.DefaultFeature.AmbientOcclusionStaticFraction=False
r.AllowStaticLighting=True
r.MinScreenRadiusForCSMDepth=0.010000
r.AllowOcclusionQueries=True
The number is the MB allocated to textures; be wary of your video ram. The path of the config file should be LifePlay\LifePlay\Config\DefaultEngine.ini

NOT TESTED! I am away from my gaming PC this weekend; I will try on Monday.
 
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Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,850
Kinks of the Month for March (v5.2 & v5.3)
please vote before 3 June
- x1 Weighted Poll for $1 to $4 Patrons:
- x3 Weighted Poll for $5 to $9 Patrons:
- x9 Weighted Poll for $10 or above Patrons:
 
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babado

Newbie
Jun 24, 2018
17
27
i try this game again like twice a year and every single time the same thing happens
i spent hours using the crazy character designer to make someone
then i get into the game and quit out of frusteration as the ability to manage time and travel and such is so maddeding
also every single menu is broken, the map is nearly wothless considering the shear number of locations that you can only see or interact with if you spent enough time getting the camera angle juuuuuuuust right
 
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PhazeUFO

Well-Known Member
Sep 28, 2021
1,454
1,400
i try this game again like twice a year and every single time the same thing happens
i spent hours using the crazy character designer to make someone
then i get into the game and quit out of frusteration as the ability to manage time and travel and such is so maddeding
also every single menu is broken, the map is nearly wothless considering the shear number of locations that you can only see or interact with if you spent enough time getting the camera angle juuuuuuuust right
The only issue I have with the map is that it loads the name of locations when you are viewing them, so if you turn the camera or move it, it unloads then loads again, potentially new locations.
 
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shadyms

Newbie
Mar 8, 2018
54
14
guys idk if it's normal but when the save file gets bigger the game becomes so much slower.. i mean npc spawning takes more time and scenes take too much to trigger.. anyway to prevent that?
 
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Fun Shaundi

Member
Jun 24, 2021
436
2,497
In my game experience:

-The camera became a tad annoying. When you move to another place, the came is by default in aerial view (from above) and inside your character's head. Having to adjust the camera EVERYTIME after you travel somewhere is not a huge issue per se, just annoying.
- If a person sends you a video and you either touch yourself right there or resist the urge, in the next scene you're going to spawn at home, it doesn't matter if you where somewhere else or in the middle of an action. (Only way to prevent this is to 'tell them off', and that takes rapport and attraction points away.

Aside from that, I didn't have any other issues. It was a solid update and I enjoy the new interactions and places.
 
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Icebird

Member
Sep 22, 2017
341
242
guys idk if it's normal but when the save file gets bigger the game becomes so much slower.. i mean npc spawning takes more time and scenes take too much to trigger.. anyway to prevent that?
Yes. As you progress your playthrough the game will be contains more and more npc. Some will be your contact some not. But the scenes depend on querys (for example when a scene calls someone specific the query run on every npc while the sctript find one or not), so if more npc has in your game the querys and the game overall performance will be drop. The trigger time distributed on applied mods, so if that your mods are big or you use lot of mods then lot of script fall in the AI's 'waitingtotrigger' pool. And it also depends on your game settings how frequently they appear (default value is 2 what is a multiplier for all scene, halfing the timeout values of the scripts). About a savefile: it's also get bigger and bigger, because contains all of created npcs, and they different statuses.
There is some way to reduce the noncontact npcs, but it can break some multiple stage scenes to be continued. The Nickno's NPC manager can do a lot of things with npcs like deleting from the game complete npc groups (like the noncontact npcs). So there you can regain some performance temporary. The rest depends on the performance of your machine, graphic settings, etc... Ah, and the dressing up npcs has take time and perf too.
 
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babado

Newbie
Jun 24, 2018
17
27
The only issue I have with the map is that it loads the name of locations when you are viewing them, so if you turn the camera or move it, it unloads then loads again, potentially new locations.
yes exactly, its practically unplayable this way
 

PhazeUFO

Well-Known Member
Sep 28, 2021
1,454
1,400
In my game experience:

-The camera became a tad annoying. When you move to another place, the came is by default in aerial view (from above) and inside your character's head. Having to adjust the camera EVERYTIME after you travel somewhere is not a huge issue per se, just annoying.
- If a person sends you a video and you either touch yourself right there or resist the urge, in the next scene you're going to spawn at home, it doesn't matter if you where somewhere else or in the middle of an action. (Only way to prevent this is to 'tell them off', and that takes rapport and attraction points away.

Aside from that, I didn't have any other issues. It was a solid update and I enjoy the new interactions and places.
Just "cheat" and edit the points. That or reload a save. It's frustrating, but it can be managed.
yes exactly, its practically unplayable this way
Not in the slightest, it just takes some patience. The only unplayable thing would be as shady said with the game taking too long to load, but I would say to play on a smaller map if your rig can't handle all of the NPCs. That or delete them.
 

shadyms

Newbie
Mar 8, 2018
54
14
Yes. As you progress your playthrough the game will be contains more and more npc. Some will be your contact some not. But the scenes depend on querys (for example when a scene calls someone specific the query run on every npc while the sctript find one or not), so if more npc has in your game the querys and the game overall performance will be drop. The trigger time distributed on applied mods, so if that your mods are big or you use lot of mods then lot of script fall in the AI's 'waitingtotrigger' pool. And it also depends on your game settings how frequently they appear (default value is 2 what is a multiplier for all scene, halfing the timeout values of the scripts). About a savefile: it's also get bigger and bigger, because contains all of created npcs, and they different statuses.
There is some way to reduce the noncontact npcs, but it can break some multiple stage scenes to be continued. The Nickno's NPC manager can do a lot of things with npcs like deleting from the game complete npc groups (like the noncontact npcs). So there you can regain some performance temporary. The rest depends on the performance of your machine, graphic settings, etc... Ah, and the dressing up npcs has take time and perf too.
i guess i have no choice then.. thanks for explaining bro
 

Shadowclonezero

Active Member
Sep 21, 2017
801
428
Mommysbuttslut

Works the same as editting "age.lpstat" without setting aging to 0, any NPC below 18 will keep aging, no matter the value you enter when messing with "age.lpstat"; and stopping aging involves newborns will stay that way forever.

The mechanic that would allow selective aging is in the main code, and trust me, Vinfamy is not going to change that. -.-

Thanks anyway. ;)
hi, i havent played this game yet.. and that why I'm confused by this..

do npcs age in this game? and npcs can't be young like 14 or something I guess?

is that what you both were talking about?

"any NPC below 18 will keep aging, no matter the value you enter when messing with "age.lpstat"" <----- do npcs become 18 really fast or something if they are young? or slowly get older forever.. up to 18 and then keep getting older until they are really old???

"and stopping aging involves newborns will stay that way forever" <----- is that really talking about newborn babies that stay a newborn baby forever?
 

chwX

Newbie
Aug 23, 2017
38
45
pussy no animation?
Sadly, no physics and collisions yet. But hey, look! A thousand scenes! /s

hi, i havent played this game yet.. and that why I'm confused by this..
Well, it might be difficult then to explain it but I'll give it a go.

  • Adult characters age at a normal rate.
  • Not the same for children (created or born in game), they will age depending on the value of the setting "Child Growth Speed". If that value is 1, then the child grows normally. If the value is 360 then the child grows 1 year per in game day.
  • The MIN value in the file age.lpstat serves two purposes: 1) at what age the characters become interactable and 2) minimum age for characters generated randomly in the game.
Up until this point, if you merely want young people, you can set age.lpstat MIN to whatever floats your boat, "Child growth speed" to 1, and play the game. You'll find characters of that age*.

Now, the confusion stems from the fact that, while most would expect the game to age the character from newborn to MIN in age.lpstat at the "Child Growth Speed" value and then grow normally (i.e. treat that age as adults), the game doesn't do that. The game continues to age them up until they are 18 at "Child Grow speed" value, and then normally. It is hardcoded that way.

What my fellow posters meant is: there's no reliable way to expedite the age from 0 to MIN value of age.lpstat. You could change "Child Growth Speed" to 360, let x days pass, and then change back to 1 to make a character reach x age, but that would affect other under 18s too.

The other option would be to create a mod to set the age of a specific character.

Sorry for the long post.

*And they won't look that age, so don't get your hopes up.
 

PhazeUFO

Well-Known Member
Sep 28, 2021
1,454
1,400
i guess i have no choice then.. thanks for explaining bro
Just do a small custom map and edit the building for what you need. That and delete who you don't want if you must.
hi, i havent played this game yet.. and that why I'm confused by this..

do npcs age in this game? and npcs can't be young like 14 or something I guess?

is that what you both were talking about?

"any NPC below 18 will keep aging, no matter the value you enter when messing with "age.lpstat"" <----- do npcs become 18 really fast or something if they are young? or slowly get older forever.. up to 18 and then keep getting older until they are really old???

"and stopping aging involves newborns will stay that way forever" <----- is that really talking about newborn babies that stay a newborn baby forever?
Any npc below 18 is a baby and won't be rendered, and as far as I know show up in events at all. You can do a childcare action when you have a baby, but that doesn't lead to anything I believe. Once they reach 18 they will be an adult and the age won't go lower than that. It happens fast all things considering and you can up the speed, but I believe anyone else ages in normal time, so a full year in-game time. Of course you can just edit it how you wish. I think the dude is just talking about editing the age in the file for RP reasons since there are no loli or shota renders in the game.
 

PhazeUFO

Well-Known Member
Sep 28, 2021
1,454
1,400
Sadly, no physics and collisions yet. But hey, look! A thousand scenes! /s



Well, it might be difficult then to explain it but I'll give it a go.

  • Adult characters age at a normal rate.
  • Not the same for children (created or born in game), they will age depending on the value of the setting "Child Growth Speed". If that value is 1, then the child grows normally. If the value is 360 then the child grows 1 year per in game day.
  • The MIN value in the file age.lpstat serves two purposes: 1) at what age the characters become interactable and 2) minimum age for characters generated randomly in the game.
Up until this point, if you merely want young people, you can set age.lpstat MIN to whatever floats your boat, "Child growth speed" to 1, and play the game. You'll find characters of that age*.

Now, the confusion stems from the fact that, while most would expect the game to age the character from newborn to MIN in age.lpstat at the "Child Growth Speed" value and then grow normally (i.e. treat that age as adults), the game doesn't do that. The game continues to age them up until they are 18 at "Child Grow speed" value, and then normally. It is hardcoded that way.

What my fellow posters meant is: there's no reliable way to expedite the age from 0 to MIN value of age.lpstat. You could change "Child Growth Speed" to 360, let x days pass, and then change back to 1 to make a character reach x age, but that would affect other under 18s too.

The other option would be to create a mod to set the age of a specific character.

Sorry for the long post.

*And they won't look that age, so don't get your hopes up.
You can actually up the speed the 10000 if I recall to age them in a day. I would be cool with the large amount of scenes if it wasn't mainly for males. Futa gets shafted as does any dom on a male as they can't have the bondage stuff on them.
 

Mommysbuttslut

Forum Fanatic
Feb 19, 2021
4,017
9,784
Any npc below 18 is a baby and won't be rendered, and as far as I know show up in events at all. You can do a childcare action when you have a baby, but that doesn't lead to anything I believe. Once they reach 18 they will be an adult and the age won't go lower than that. It happens fast all things considering and you can up the speed, but I believe anyone else ages in normal time, so a full year in-game time. Of course you can just edit it how you wish. I think the dude is just talking about editing the age in the file for RP reasons since there are no loli or shota renders in the game.
There's a few childcare random events but they seem really few and far in between, probably a consequence of childcare giving karma. Only one I've gotten is where your kid needs a babysitter, who if your stats are right you can fuck.
You can change the minimum age in age.lpstat, don't know the path off the top of my head. you can't selectively freeze the aging rate though and as under 18 characters age their stats end up getting randomly updated way too often to have any coherent development with those characters. I think that's what the original person's problem was but I'm not 100% sure.
 

Edwarf

Member
Jun 8, 2017
373
423
Don't get me wrong, If I'm a little too pissed off about not being able to interact with a (say) 16 YO NPC, is for being just an asethetic matter, or a legal workaround, if you want to see it that way.

I'm skilled enough to play with creation sliders values, scaling, and textures to get a flat chested "loli" really looking that age, even much less (believe me, its not that complicated); and the "cherry" ;) on top would be seeing "Age: 16" in the NPC stats... but as I said, at least for me, its just a nuisance, with all due respect to the developer.
 
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