Right I know they will be invisible. , this code is in the game files in the adoption scene file, I only added the lines to adopt 13yr, but in testing the "I'm in luck. The centre currently has a younger teenager in need of a home" line gets skipped in dialogue and shows the older teenager dialogue instead.. Not that big of a thing, just not sure why it's skipping that line, since the 0 and 9yr dialogue still work with the edit.
I think because the 'If' should be closed with 'EndIf' at the end of choices. Use notepad++ with the shipped syntax highlighter (or what I posted not long time ago) to be sure your syntax is correct.
If (start choices, should be one in a column until it closed by 'Endif')
If (second 'If' breaks the process)
Elseif (any alternative on sort of priority, can be multiple, count as 'Else' if nothing defined)
Else (last, mostly exeptions, can be one)
Else (second 'Else' will be ignored)
Endif (close choices, should be one in a column, closing the previous 'If')
Leaving open without 'Endif' the process go to the next executable line (until the next Endif or the end of the scene).
p.s.: Do not use Tabs, use 4 spaces instead.
If
(main)
1234If
(sub)
12345678If
(subsub)
12345678Endif
(closing the subsub)
1234Endif
(closing the sub)
Endif
(closing the main)
The numbers are the required spaces to separate columns.