PuToUtO

Member
Sep 11, 2019
126
58
At least fixing those bugs. The function getSpecific() is broken for a long time. This is the reason why there are a lot of scenes can't work.
 
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Icebird

Member
Sep 22, 2017
379
275
At least fixing those bugs. The function getSpecific() is broken for a long time. This is the reason why there are a lot of scenes can't work.
There is a mild difference between broken and limited. I say the getspecific is just limited, because the command is working in simple cases but isn't prepared to handle all variant of possibilities. But there's mostly has a workarounds.
(What I call broken for example is the animatefnt(), this cmd is never worked and you can't find it in the official scenes.)

But all of this isn't matter because to fix it requires the modification of the sourcecode too, what leads to a new release. And because the avaiable source is not the latest (v.5.9 and this was followed by about 20 editions), so the whole thing is fucked up.
 

PuToUtO

Member
Sep 11, 2019
126
58
There is a mild difference between broken and limited. I say the getspecific is just limited, because the command is working in simple cases but isn't prepared to handle all variant of possibilities. But there's mostly has a workarounds.
(What I call broken for example is the animatefnt(), this cmd is never worked and you can't find it in the official scenes.)

But all of this isn't matter because to fix it requires the modification of the sourcecode too, what leads to a new release. And because the avaiable source is not the latest (v.5.9 and this was followed by about 20 editions), so the whole thing is fucked up.
In my thought, I think why poly parnters won'y show up in house when you play too long in one save, because the getspecific() function is broken. I don't know if it's true. But those specific actors don't show up is the major problem of why long term games is suck.
I also hope the setting of changing the number of NPCs in one room is a thing, guess it won't happpen.
 

Icebird

Member
Sep 22, 2017
379
275
In my thought, I think why poly parnters won'y show up in house when you play too long in one save, because the getspecific() function is broken. I don't know if it's true. But those specific actors don't show up is the major problem of why long term games is suck.
I also hope the setting of changing the number of NPCs in one room is a thing, guess it won't happpen.
The origin of this problems maybe hiding in the base concepts. This based on a monogamic relations (and pure female-male genders), and when polyarmoury added isn't adjusted carefully. Thats why mostly the latest gf/bf has the main role in rnd scenes.

The code has a specific number of npc slots what handle once, it's between 12 and 16 (I don't remember the exact numbers). So it is the limitation how many npc will displayed in the screen. Over this limit the game isn't load and/or handle new npcs while they aren't flushed out from this pool (w changing location, starting/ending scenes). In overall the premade rooms are too smalls to display more than 4 characters, imo. (Npcs got collition detection and pathfinding. In a crowded room they will start fall out, jumping, bouncing or overlap)

But there are more questionabe concept in the game, like the bdsm room. This is the fourth location in the empty space and always loaded. The first location is the 'room' itself, the second is the 'secondary screen' (it's a plate in the empty space) what displayed in the bottom left corner when you on phone w someone, and the third is the map globe (this is what you see as a big white globe from open areas). This last contains the map environment, citiymaps loaded in here, cameraview adjusted to a topdown position. Return to the bdsm room (which contains a set of interactable bdsm things), when a bdsm animation looks for suitable object they find it (because loaded) a far more locaton and teleport the interacting npcs there, but not the cameraview. This can be relative easily solvable in the code multiple way (like shorten the teleport range limitation, or teleport the view too) but dev left it unfinished. It would have been better if he had just changed the room (setbackground3d) when the animation require, or limit them to only use existing object in the main room. I bet this fourth room addition leaded to the result where after scene the background doesn't change back to the original scenery (leave the last loaded on screen). So I think this concept went in a wrong way.
 
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R0y

Member
Nov 25, 2017
383
241
In my thought, I think why poly parnters won'y show up in house when you play too long in one save, because the getspecific() function is broken. I don't know if it's true. But those specific actors don't show up is the major problem of why long term games is suck.
I also hope the setting of changing the number of NPCs in one room is a thing, guess it won't happpen.
Have you tried "Gather all Poly members" livingroom.jpg ?
 
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DenbaJba

Formerly 'dehumanizerbr'
Dec 3, 2018
100
112
It's such a pity to see a game like this being abandoned. Ok, I was not entirely satisfied with the gameplay, because it was clunky and strange and the collisions were not working yet, but if the creator just polished the controls, the animations and the relationship system it would be a great game.
A game with a huge potential thrown in the thrash bin. Really sad.
 

Icebird

Member
Sep 22, 2017
379
275
Do any of the existing mods add more story/ambient quests?
Not much, close to zero as I know. In my work I handle this with unlockable events, most of them hidden until the gameplay progress.
Wroting exact quests somekind difficult and need attention in planning. I had plans to implement some earlier (like corrupting police chief, or get an underground plastic surgeon to unlock the clinic) but I scrapped them and used events instead.
 
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3.30 star(s) 118 Votes