Icebird

Member
Sep 22, 2017
396
284
Icebird Can your very good idea with the first and last names be applied to the whole game? That would be really brilliant.
Maybe.
The main game call the first names from a txt file, the last names are hardcoded within the sourcecode from A to Z, but can be overwrited with a name list within a profile file.

So if you or someone wants to edit those files, it's possible. This files located under \LifePlay\Content\Modules\vin_Base\Presets\ folder. Would be appropriate edit the files under the \phenotypes\ folder and merge they contents with the names. My presets are under the \LifePlay\Content\Modules\nn_PornEmpire\Body\Surnames\ for example (how should be look like, and what line should be copied and inserted), and I pulled the most popular surnames from the wiki if you looking for a source.

And the answer why the heck I don't make it universal is with a mod (or within my mod):
1. the surnames (or last names) are unisex (exept some counties) applied to any bodytype with the presets, the first names are not, they genderspecific and determine which txt is called for from the two fix names_M or names_F file
2. the charactergenerator always use default route to look up the default presets (excluding the moddability in this case) so this presets must be overwritten, the names txts are fix, and cannot be divide into ethnicity
 

Icebird

Member
Sep 22, 2017
396
284
Where to go from here? Well I would stop speculating on whether or he comes back or not. All signs point to no and it seems he's all but ghosted other people who have worked on the game closely with him. All open source masters are on github and others working on it and abandoning it. With all due respect, He should always get a credit of some sort, but the game needs a full overhaul and someone else behind it. Period. If people keep picking up the code and tinkering with it once every 3 months; just biding their time, thinking maybe... *just maybe* Vin will return and explain his left-handed coding on the game, then the game will continue to stay in this state.
The 'maybe' and the 'if' is the key in your dialog.
I'm one of the many who spend the time on the sourcecode and abandon it after 4 months of studying. (My facelifted sourcecode version can be found on the discord's modding chat, because I share that, hoping to someone can step further with it and saves a lot of time for herself)
So I wrote a short list of my consequences:
1. Vin did the coding of the game but get animations and other staff through his loverslab contacts (see the faq file under the modules folder) so it is not a one man band's game, and I didn't think he get this materials for free
2. overhaul the appearance of the game needs investments. There isn't usable free erotic contents (animations, models, props, clothings, etc) in the market so it's require a financial investment (without them what to add/replace/upgrade?)
3. the game engine is outdated, from this cannot use better models and newer technologies (visuals will suffer, content remains the same)
4. the builtin streetmap plugin is outdated, this means with a newer engine must be upgraded, and requires to be generate new maps because old ones are incompatible (around 190 premade map exist to the game)
5. with using the UE5 code must be to clean up (it's really messy) and repair, because key elements aren't working as intended (like the charactergeneration) and requires at least a very good coder with experience and knowledge in ue5
6. the ue4 engine will lose the support soon, so cannot be maintained too long, not with planning upgrades, or put something new to the game
7. existing animations isn't support some technologies like physic simulation, so no bouncing tits floating hairs or clotches with them on the future, and should be remade/replacing (to be clear requires animator knowledge)
8. this business model with commissions and periodic forced updates cannot be maintained too long in the future, the game is full of different content, imo unnecesary to add more without sense (and say nothing about they quality)
9. some programming concept reached they limits, must be rethink and if necessary remade
10. missing responses (or any form of communication) from the developer (knowledge of code pieces and their function and destination)
Etc..

So your "full overhaul and someone else behind it" theory are should consist from at least determination, knowledge, time, money and staff. It seems there isn't much applicant for this task, and I fully understand why. Anyone who tried bumped into at least one unbreakable/unresolvable limitation, and drop the project when something runs out from above. Someone said earlier is better worth remade from scratch, but this is only partly true.
So complaining this state of the game is understandable, but senseless (sry, no offend).
It would have been better if the dev finish and close it, but he abandoned it (no matter the reason why) leaving a mess. But it's a similar fiction with the 'if'. All respect to the dev but he is the one who decided the fate of his creation, all signs indicate that he doesn't want to deal with it anymore, and this is the fact atm.
 
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Roerdin

Member
May 2, 2020
329
230
NPC character was boyfriend, and tried to break up, but would not allow. Deleted character, character not in contacts, but character still lives in house, shows up in scenes and but character still shows up in bedroom of house and polyamorous scenes, or contacts MC.

How to delete character?
 

DiableFripon

Member
Oct 4, 2017
162
232
NPC character was boyfriend, and tried to break up, but would not allow. Deleted character, character not in contacts, but character still lives in house, shows up in scenes and but character still shows up in bedroom of house and polyamorous scenes, or contacts MC.

How to delete character?
Kill him.
 
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Anteron

Engaged Member
Jun 17, 2023
2,361
2,877
NPC character was boyfriend, and tried to break up, but would not allow. Deleted character, character not in contacts, but character still lives in house, shows up in scenes and but character still shows up in bedroom of house and polyamorous scenes, or contacts MC.

How to delete character?
That should have worked.
 

ianskman

Member
Mar 12, 2021
213
277
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ianskman

Member
Mar 12, 2021
213
277
MR Jason King is looking for some international pussy. face texture only needed as its matched with default male textures .
king2.jpg
 
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R0y

Member
Nov 25, 2017
384
241
The 'maybe' and the 'if' is the key in your dialog.
I'm one of the many who spend the time on the sourcecode and abandon it after 4 months of studying. (My facelifted sourcecode version can be found on the discord's modding chat, because I share that, hoping to someone can step further with it and saves a lot of time for herself)
So I wrote a short list of my consequences:
1. Vin did the coding of the game but get animations and other staff through his loverslab contacts (see the faq file under the modules folder) so it is not a one man band's game, and I didn't think he get this materials for free
2. overhaul the appearance of the game needs investments. There isn't usable free erotic contents (animations, models, props, clothings, etc) in the market so it's require a financial investment (without them what to add/replace/upgrade?)
3. the game engine is outdated, from this cannot use better models and newer technologies (visuals will suffer, content remains the same)
4. the builtin streetmap plugin is outdated, this means with a newer engine must be upgraded, and requires to be generate new maps because old ones are incompatible (around 190 premade map exist to the game)
5. with using the UE5 code must be to clean up (it's really messy) and repair, because key elements aren't working as intended (like the charactergeneration) and requires at least a very good coder with experience and knowledge in ue5
6. the ue4 engine will lose the support soon, so cannot be maintained too long, not with planning upgrades, or put something new to the game
7. existing animations isn't support some technologies like physic simulation, so no bouncing tits floating hairs or clotches with them on the future, and should be remade/replacing (to be clear requires animator knowledge)
8. this business model with commissions and periodic forced updates cannot be maintained too long in the future, the game is full of different content, imo unnecesary to add more without sense (and say nothing about they quality)
9. some programming concept reached they limits, must be rethink and if necessary remade
10. missing responses (or any form of communication) from the developer (knowledge of code pieces and their function and destination)
Etc..

So your "full overhaul and someone else behind it" theory are should consist from at least determination, knowledge, time, money and staff. It seems there isn't much applicant for this task, and I fully understand why. Anyone who tried bumped into at least one unbreakable/unresolvable limitation, and drop the project when something runs out from above. Someone said earlier is better worth remade from scratch, but this is only partly true.
So complaining this state of the game is understandable, but senseless (sry, no offend).
It would have been better if the dev finish and close it, but he abandoned it (no matter the reason why) leaving a mess. But it's a similar fiction with the 'if'. All respect to the dev but he is the one who decided the fate of his creation, all signs indicate that he doesn't want to deal with it anymore, and this is the fact atm.
If Vin never came back "I wish he would" and it never got taken over by someone else, I would still play this game. I play nothing else. Nothing can keep up with it.
 
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ianskman

Member
Mar 12, 2021
213
277
If Vin never came back "I wish he would" and it never got taken over by someone else, I would still play this game. I play nothing else. Nothing can keep up with it.
I wish there was a way to create new animations, How hard is it? what software was used? Did Vin add the animations in a certain way so only he could add that type of content?
 
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Icebird

Member
Sep 22, 2017
396
284
I wish there was a way to create new animations, How hard is it? what software was used? Did Vin add the animations in a certain way so only he could add that type of content?
It's difficult and time consuming. All 'actions' you see in Lifeplay contains a sets of individual animations. This ones composes the skeleton, the character models (daz), the addons (like clothing, props and the genitals). The individual animations are sinchronizend with they matcing each other, and has a lot of parameters (looptime, position, clipping, etc). Adding a new animation set requires coding too to be usable in scenes what also difficult. Alltogether it's more than hard.

Requires the unreal engine itself at least and the sourcecode to create a new one, handling the daz models may needs a daz studio, and a few other tool. (this kind of stuffs isn't work as an external addon and must be cooking with the source, so from this you should build a new release)

some link
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PuToUtO

Member
Sep 11, 2019
126
58
At least fixing those bugs. The function getSpecific() is broken for a long time. This is the reason why there are a lot of scenes can't work.
 
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Icebird

Member
Sep 22, 2017
396
284
At least fixing those bugs. The function getSpecific() is broken for a long time. This is the reason why there are a lot of scenes can't work.
There is a mild difference between broken and limited. I say the getspecific is just limited, because the command is working in simple cases but isn't prepared to handle all variant of possibilities. But there's mostly has a workarounds.
(What I call broken for example is the animatefnt(), this cmd is never worked and you can't find it in the official scenes.)

But all of this isn't matter because to fix it requires the modification of the sourcecode too, what leads to a new release. And because the avaiable source is not the latest (v.5.9 and this was followed by about 20 editions), so the whole thing is fucked up.
 

PuToUtO

Member
Sep 11, 2019
126
58
There is a mild difference between broken and limited. I say the getspecific is just limited, because the command is working in simple cases but isn't prepared to handle all variant of possibilities. But there's mostly has a workarounds.
(What I call broken for example is the animatefnt(), this cmd is never worked and you can't find it in the official scenes.)

But all of this isn't matter because to fix it requires the modification of the sourcecode too, what leads to a new release. And because the avaiable source is not the latest (v.5.9 and this was followed by about 20 editions), so the whole thing is fucked up.
In my thought, I think why poly parnters won'y show up in house when you play too long in one save, because the getspecific() function is broken. I don't know if it's true. But those specific actors don't show up is the major problem of why long term games is suck.
I also hope the setting of changing the number of NPCs in one room is a thing, guess it won't happpen.
 

Icebird

Member
Sep 22, 2017
396
284
In my thought, I think why poly parnters won'y show up in house when you play too long in one save, because the getspecific() function is broken. I don't know if it's true. But those specific actors don't show up is the major problem of why long term games is suck.
I also hope the setting of changing the number of NPCs in one room is a thing, guess it won't happpen.
The origin of this problems maybe hiding in the base concepts. This based on a monogamic relations (and pure female-male genders), and when polyarmoury added isn't adjusted carefully. Thats why mostly the latest gf/bf has the main role in rnd scenes.

The code has a specific number of npc slots what handle once, it's between 12 and 16 (I don't remember the exact numbers). So it is the limitation how many npc will displayed in the screen. Over this limit the game isn't load and/or handle new npcs while they aren't flushed out from this pool (w changing location, starting/ending scenes). In overall the premade rooms are too smalls to display more than 4 characters, imo. (Npcs got collition detection and pathfinding. In a crowded room they will start fall out, jumping, bouncing or overlap)

But there are more questionabe concept in the game, like the bdsm room. This is the fourth location in the empty space and always loaded. The first location is the 'room' itself, the second is the 'secondary screen' (it's a plate in the empty space) what displayed in the bottom left corner when you on phone w someone, and the third is the map globe (this is what you see as a big white globe from open areas). This last contains the map environment, citiymaps loaded in here, cameraview adjusted to a topdown position. Return to the bdsm room (which contains a set of interactable bdsm things), when a bdsm animation looks for suitable object they find it (because loaded) a far more locaton and teleport the interacting npcs there, but not the cameraview. This can be relative easily solvable in the code multiple way (like shorten the teleport range limitation, or teleport the view too) but dev left it unfinished. It would have been better if he had just changed the room (setbackground3d) when the animation require, or limit them to only use existing object in the main room. I bet this fourth room addition leaded to the result where after scene the background doesn't change back to the original scenery (leave the last loaded on screen). So I think this concept went in a wrong way.
 
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