3-4 hrs a night for four weekdays I'm working the second job, 12 hours for Saturday, Sunday and the weekday not spent on the other job. On average about 50hrs a week. x43 weeks so far = 2150 hrs. Looking at the recent status update about 4 posts up, it says 2246 but that's because I also lump a good deal of the paid vacation days of the other job into development.
So you see, the math works out fine.
Wrt reused assets, there's not all that much. Even if an emote is the same, when it's in a new set or uses a new outfit, it has to be redone to fit the outfit, match the lighting to the venue etc. So that's 15-30 mins an emote x a crapload of emotes plus post plus importing into renpy and then there's, like Morando alluded to, the scripting and the writing and, urh, it just goes on and there's always more to do.
But that's not where the bulk of the work goes, that goes into lewds. One lewdscene might be anything up to several hundred hours of work to complete just the graphical assets for it, and there's not a part of it that reuses assets, it's all custom posed, custom lit, custom outfit tweaks, dforce runs. After initial startup, anything from 1-4 hours per image to set up (excluding rendering, but that happens in parallel to other work), and usually about a hundred images or more to a scene.
There's a reason LomL doesn't look like games that put out a quick release every month.
Nope, not stuck, just, well, see above. There's a ton of work getting done, but there's many, many tons of work to do.