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Oct 3, 2017
160
257
I've played the game once a few months ago and fell in love with it.
I am planning to play it again.
Last time, because I was afraid that the girls would react badly and I would mess it up, I ignored almost everything about the coworker. I always tried to get rid off her and treated her less than ideal.
Now I am wondering, does it change the outcome of the relationship with girls?
If I go full casanova and make a move on her in every opportunity, including introducing her to the girls as my girlfriend, will it limit my interactions with the girls?

I rejected her every time I could so I feel like I might have missed some content.
But I don't want to do it if it changes the relation with the girls permanently.
 

naughtyroad

Well-Known Member
Donor
Game Developer
Jan 8, 2019
1,005
13,463
(...)I ignored almost everything about the coworker. (...)
I rejected her every time I could so I feel like I might have missed some content.
But I don't want to do it if it changes the relation with the girls permanently.
No, nothing you do with the co-worker(s) locks you out of any part of the relationships with the girls. Anything that will permanently lock you out of any content with the girls will be marked with a text (something like "this will lock you out of the (M/D) path etc.").

In fact, I really hate when games pull a "hey you completely missed this part of the game because you made a choice two hours back when you had no idea this was coming.", and there is also no branching content where, if you make choice A you will miss content B and if you make choice B you will miss content A.

Go ahead and explore, I put a lot of effort into those parts of the story and I'd hate for that effort to go to waste. :D
 

Comaco

Member
Aug 10, 2017
123
232
It's been remarked on plenty of times that the time between updates for LomL is... long, and that's because I take days and not hours or minutes setting up a single scene, due to stuff like, well, boobs (and lighting, and expressions, and poses and sexual positions that don't come out of a box, etc.). There's no way I can match the punishing release schedules and matching popular support of other AVGs, but it's a trade I'd happily make for the sake of boobs.
Your attention to detail, along with the amount of content in each release is specifically one of the reasons I am supporting you on Patreon. Keep doing what you're doing. You're definitely doing something right.
 

jojokujostar

Newbie
Dec 16, 2017
17
43
Basically, that. I really, really, really love breasts, from the massive neckbreaker kind to the itty-bitty tiddie kind, and I found that most AVGs out there just have these bland globe like things with a little knob on them which I always suspected are meant to mimic the shape of a bra rather than an actual breast. As anyone who's spend any time with boobs will know, no two are alike (and that's not a mistake that I didn't say "no two pairs are alike"), and they look nothing like a bland globe.

I'm not sure if others don't care enough to make an effort, prefer a more idealized shape (which to me detracts from the charm) or are just focussing on meeting their release schedule and can't afford to spend the time. Because it comes at a price, boobs are not modeled easily in 3d, and there's a lot of time spent tweaking the models and posing them in the scenes.

It's been remarked on plenty of times that the time between updates for LomL is... long, and that's because I take days and not hours or minutes setting up a single scene, due to stuff like, well, boobs (and lighting, and expressions, and poses and sexual positions that don't come out of a box, etc.). There's no way I can match the punishing release schedules and matching popular support of other AVGs, but it's a trade I'd happily make for the sake of boobs.
A true man of culture.
 

H1M

Member
Jun 8, 2017
326
232
We have any word on a update was starting to track this game as something to possibly support, but limit my support based on how many projects like these end up just going away or end up rarely getting updated... well that and I HATE Patreon.
 
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indyfordfan

Member
May 13, 2018
180
205
Basically, that. I really, really, really love breasts, from the massive neckbreaker kind to the itty-bitty tiddie kind, and I found that most AVGs out there just have these bland globe like things with a little knob on them which I always suspected are meant to mimic the shape of a bra rather than an actual breast. As anyone who's spend any time with boobs will know, no two are alike (and that's not a mistake that I didn't say "no two pairs are alike"), and they look nothing like a bland globe.

I'm not sure if others don't care enough to make an effort, prefer a more idealized shape (which to me detracts from the charm) or are just focussing on meeting their release schedule and can't afford to spend the time. Because it comes at a price, boobs are not modeled easily in 3d, and there's a lot of time spent tweaking the models and posing them in the scenes.

It's been remarked on plenty of times that the time between updates for LomL is... long, and that's because I take days and not hours or minutes setting up a single scene, due to stuff like, well, boobs (and lighting, and expressions, and poses and sexual positions that don't come out of a box, etc.). There's no way I can match the punishing release schedules and matching popular support of other AVGs, but it's a trade I'd happily make for the sake of boobs.
That attention to detail is why this is probably my favorite game! The facial expressions the girls give also are awesome
 

Draccon99

Member
Jul 26, 2017
108
95
At first I was like " why this game got such high rating, character look like shit" but I gave it a try since this rating shouldn't come from nothing. After the intro all is clear, very nice writing and story flow. Character design isn't my thing but I will get used to it I"m sure. Very good workaround for not needing incest patch, more games should do it this way.
 

Grey Wolf 73

Member
Sep 30, 2018
243
479
I just recently played this game for the first time, and I almost feel like I owe the developer an apology for not having played it and posted about it sooner. I agree with many of the sentiments I have seen in this tread, such as:
-The models used for the women are great. After playing many of the games here, it took a bit to get used to them, but I really enjoy them now. The faces do well to get across what the girls are feeling. And I like the more natural-looking breasts!
-I like the pacing of the story so far. Not too rushed, but enough going on to keep me interested.
-The characters. Denise makes me smile with her innocence and take-charge attitude. Macy frustrated me with her attitude, then made me sad when I found out where it comes from. Brooke's interaction with the girls will be interesting to see in the future. And the S-3 girls will provide some fun in some interesting directions.
Bravo, Naughty Road. I'm looking forward to the updates.
 

Odin Eye Patch

Well-Known Member
Aug 9, 2018
1,404
1,726
ok im self quarantine for 14 days with the corona virus the Deluca Family has just released and has made my life less shitty so i need more good "reading material" like Light of my life to keep me sane so please release the game im so lonely and so bored having the corona virus SUCKS
 
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Sabberlott

Newbie
Oct 29, 2018
61
143
This question was most probably answered already (maybe more than once), but do you do all your writing, rendering and especially modelling and texturing all by yourself? Or are there other people invovled?
 

naughtyroad

Well-Known Member
Donor
Game Developer
Jan 8, 2019
1,005
13,463
This question was most probably answered already (maybe more than once), but do you do all your writing, rendering and especially modelling and texturing all by yourself? Or are there other people invovled?
Writing, rendering and coding, yes.

Modelling: to some extent. Which is to say, it's just me, but modeling may be to big a word for what I'm doing. Daz3d comes with a few base models and a series of characters based off those models (hence the recurrence of several a-listers in so many games). In my case, I stay away from those characters for the most part, although I might use their skin textures for some variation. Instead I'm using several products that let me extensively morph and tweak the shape of the faces and bodies and finetune breasts etc., by pulling any of several hundred sliders. So a whole lot of customizing, but I'm not going into z-brush to actually 3d-model the characters, I'm not that skilled and too strapped for time.

I do mess about with textures a little, I might tweak skin tones on characters, or apply some deformities (I did in First Contact). I modify shaders and textures on outfits, and even 3d model the occasional prop from scratch if I can't find what I need, and I'll texture those as well, but all of it is relatively simple stuff.

But of course there's others involved, for instance I'll consult with my wife on outfits (which is to say, she'll drop by and demand to see what I came up with, then makes me change it if she doesn't like it), and come release time I've several people who've been kind enough to proofread my beta's for me, and in addition any top tier backer has access to the beta version and they'll provide proofing feedback on occasion too.
 
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