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Mormont

Devoted Member
Nov 30, 2018
11,925
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But of course there's others involved, for instance I'll consult with my wife on outfits (which is to say, she'll drop by and demand to see what I came up with, then makes me change it if she doesn't like it)
Now that is a good advantage having a womans opinion on the fashion they know their stuff when it comes to clothing and whatnot although I draw the line at when they try and dress you :LOL:
 
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Sabberlott

Newbie
Oct 29, 2018
61
143
Writing, rendering and coding, yes.

Modelling: to some extent. Which is to say, it's just me, but modeling may be to big a word for what I'm doing. Daz3d comes with a few base models and a series of characters based off those models (hence the recurrence of several a-listers in so many games). In my case, I stay away from those characters for the most part, although I might use their skin textures for some variation. Instead I'm using several products that let me extensively morph and tweak the shape of the faces and bodies and finetune breasts etc., by pulling any of several hundred sliders. So a whole lot of customizing, but I'm not going into z-brush to actually 3d-model the characters, I'm not that skilled and too strapped for time.

I do mess about with textures a little, I might tweak skin tones on characters, or apply some deformities (I did in First Contact). I modify shaders and textures on outfits, and even 3d model the occasional prop from scratch if I can't find what I need, and I'll texture those as well, but all of it is relatively simple stuff.

But of course there's others involved, for instance I'll consult with my wife on outfits (which is to say, she'll drop by and demand to see what I came up with, then makes me change it if she doesn't like it), and come release time I've several people who've been kind enough to proofread my beta's for me, and in addition any top tier backer has access to the beta version and they'll provide proofing feedback on occasion too.
Then kudos to you sir, that is incredible work you are doing. It shows that you are really committed to your work, and doing all those things in large parts by yourself with this level of quality is nothing ordinary, let me tell you.

If, in the future, I can support you with ~15 yrs of enterprise coding ability, let me know. The current "situation" in the world frees up quite some spare time. Otherwise, or better in any case, I am totally happy with supporting your Patreon soon. Well deserved.
 

naughtyroad

Well-Known Member
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Game Developer
Jan 8, 2019
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(...) although I draw the line at when they try and dress you :LOL:
Lol I gave that up, now I'm just rolling with it.

(...) If, in the future, I can support you with ~15 yrs of enterprise coding ability, let me know. (...)
Cheers, luckily the coding involved is the least amount of work; using an engine like ren'py lets you create a VN without needing to code anything more complex than an if-then for the most part, and if the transform language takes some getting used to, it's hardly what I'd call proper coding.
I found the most useful skills from my own experience in the field were familiarity with modern source control and the skill to navigate the somewhat arcane project setup ux for Azure Devops.
 

Sabberlott

Newbie
Oct 29, 2018
61
143
I found the most useful skills from my own experience in the field were familiarity with modern source control and the skill to navigate the somewhat arcane project setup ux for Azure Devops.
Yeah, I'd work with the good old TFS Process Templates and Team Explorer frontends any day over Azure DevOps :/
But hopefully they'll get there in a few months/years.

...having said that, I'd prefer Git over TFS any day :p
 
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Heml0ck

Member
Mar 7, 2018
302
773
naughtyroad has really good pacing for the story and progress so far. I'm sure he has already planned out when major advancements in relationship will happen in the story. But my wish-list would be more 'exploring' on the couch with Denise and maybe some options when carrying Denise to bed at night.
 
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Small tits are best

Active Member
Nov 27, 2018
613
930
i have said it once and will say it again is was the models that drew my attention to the game.
The fact that it was different not the same old big titted big assed 100cm waisted crap that is out there .
and then i started to play and ffs what a story line that was me gripped .
Keep up the good work Noughtyroad and thanks
(p.s please forgive my english IT IS my first language i am just thick :whistle:)
 

naughtyroad

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Jan 8, 2019
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**TheNebula**

Member
Jan 3, 2019
109
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I'm not saying that the dev should use the standard DAZ asets that appear in almost every game presented here. All I am saying is that you can create your own models that will appeal to a wider range of players. And I didn’t say anything about boobs. It looks like you put your own meaning into my words and argue with it. Good luck with that.
The dev made custom characters and this is cool, but not everyone will like them because of their specific appearance. This is quite obvious and I do not understand what can be argued here.
But the thing is ... they do appeal to the majority that have tried and played the game . It's only a minority that doesnt like his models. The art is great and i hope he will use the same style in his future projects... And they look hispanic to me. :)
 
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