- Dec 4, 2018
- 268
- 222
Good job you completely missed the point of my post...the nonsense and...
Yeah, I missed the part where you were complaining about how looooong it takes between updates given how "little" work is involved. I don't think I missed the point. It's sad you feel let down, but you have to be patient like everyone else does. Art takes time, in some cases more than others.Starting to feel repetitive when its the same locations, pace and sprites day after day and the characters just get more intimate with each other and thats the narrative, that is PERFECTLY fine and dandy if thats what you go for but the chapter was over in an hour and a half, four moths real time feels like a lot for that, there are some new sprites and about 4 new locations but that couldnt take that long, I miss stuff like the museum visit in a previous chapter, now I am not demanding anything and I have no idea how much time the dev has in its hands to dedicate to this, Im just curious, and Im just happy this game exists but I will still critique it when I feel a little let down.
Wait...Is this a bug I didnt post this?????Yeah, I missed the part where you were complaining about how looooong it takes between updates given how "little" work is involved. I don't think I missed the point. It's sad you feel let down, but you have to be patient like everyone else does. Art takes time, in some cases more than others.
Like any Series or Sitcom on TV since TV's got invented? Game of Thrones and Kings Landing come to mind instantly.I guess this update was pretty good? Starting to feel repetitive when its the same locations, pace and sprites day after day and the characters just get more intimate with each other and thats the narrative,
If its not your day job then thats quite fast if you consider only free time and weekends aside from having a real life and being a 1 man project. Employees cost money and they ain't come cheap either.that is PERFECTLY fine and dandy if thats what you go for but the chapter was over in an hour and a half, four moths real time feels like a lot for that, there are some new sprites and about 4 new locations but that couldnt take that long,
Critique can be about the museum stuff or immersion about the girls doing something with the MC on a weekend like going swimming or hiking in the mountains and thats all fine. But you feeling let down is on you and what you wanted this update to be.I miss stuff like the museum visit in a previous chapter, now I am not demanding anything and I have no idea how much time the dev has in its hands to dedicate to this, Im just curious, and Im just happy this game exists but I will still critique it when I feel a little let down.
I hate the 3 coworkers and love brooke as a friend. Like the crazy bitch everyone should have in his friendlist. Especially if they are lesbian xDDoing a great job with the three coworkers, I hope they get more screen time
Not feeling Brooke much, she is ok I suppose kind of a tame personality which makes her pale in comparison to the rest.
Just one little example of a scene that can take a ton of time to stage ... Denise holding the pair of cum-stained panties. That requires a dForce simulation to "drop" the panties onto her hands so it looks like she is holding them. A single scene like that can take several time-consuming simulation passes on its' own because dForce doesn't always place the object exactly where you want it or how you want it. I have had scenes with even more simple dForce simulations than this that took 3-5 passes along with tweaking. Scenes that look deceptively simple can literally take hours between dForce simulating, lighting, rendering, and re-rendering (if it didn't render the way you thought it would based on the preview). This is just one of many reasons why things can take lot longer than it seems like they should. Multiply all of that times four, because there are four separate dForce simulations in the scene that I mentioned: holding panties up, holding panties down, examining cum right, sniffing cum left (i.e., 4 separate dForce simulations).naughtyroadSomeone who has never developed a game will never understand the ridiculous amount of time it takes to create each scene, including lighting, posing, "fixing" clothing, debugging scripts, and everything else that goes into a game.
Really a helpfull and educational post.Just one little example of a scene that can take a ton of time to stage ... Denise holding the pair of cum-stained panties. That requires a dForce simulation to "drop" the panties onto her hands so it looks like she is holding them. A single scene like that can take several time-consuming simulation passes on its' own because dForce doesn't always place the object exactly where you want it or how you want it. I have had scenes with even more simple dForce simulations than this that took 3-5 passes along with tweaking. Scenes that look deceptively simple can literally take hours between dForce simulating, lighting, rendering, and re-rendering (if it didn't render the way you thought it would based on the preview). This is just one of many reasons why things can take lot longer than it seems like they should. Multiply all of that times four, because there are four separate dForce simulations in the scene that I mentioned: holding panties up, holding panties down, examining cum right, sniffing cum left (i.e., 4 separate dForce simulations).
BecauseSoo... Why do i get locked out from Macys path if i don't wanna go ahead with Denise? :/
Also this game deserves a Femdom Tag. It´s cristal clear who it´s in command.
Thanks. I went through Episode 4 again, and there is so much in there that is not only outstanding from a story perspective but also from a game creation perspective. There are so many custom scenes, and animations are not limited to sex (or almost sex) but include many other animations like Denise's sexy booty dance and the infamous Banana dance scene. Even the dream sequence has a really complex scene where Charlotte is holding a model of the room where Macy and Denise are interacting. That must have been a bitch to stage and pose, given everything that is going on in the scene, and I don't even want to think about how long it took not only to pose it but to render it as well, with everything going on in the scene. I can see why naughtyroad said their machine has been non-stop rendering for months.Really a helpfull and educational post.
As a mere reader, I apreciate it.