- Oct 2, 2018
- 173
- 448
Thanks so much naughtyroad for the amazing update, worth the wait. Hope the reception has been orgasmic
Yo thanks for the developing incites, I'm curious though, would it be possible to sub in photo shopped panties denise could be holding instead of using dForce? Would that look like shit or be harder in the long run? Just curious because i don't know shit about developing this stuff.Just one little example of a scene that can take a ton of time to stage ... Denise holding the pair of cum-stained panties. That requires a dForce simulation to "drop" the panties onto her hands so it looks like she is holding them. A single scene like that can take several time-consuming simulation passes on its' own because dForce doesn't always place the object exactly where you want it or how you want it. I have had scenes with even more simple dForce simulations than this that took 3-5 passes along with tweaking. Scenes that look deceptively simple can literally take hours between dForce simulating, lighting, rendering, and re-rendering (if it didn't render the way you thought it would based on the preview). This is just one of many reasons why things can take lot longer than it seems like they should. Multiply all of that times four, because there are four separate dForce simulations in the scene that I mentioned: holding panties up, holding panties down, examining cum right, sniffing cum left (i.e., 4 separate dForce simulations).
It could be done, but then you have the situation of having real artifacts (the panties) in a rendered scene, and the panties would look real and not rendered. I am sure if someone worked really hard at it, this could be done, but I'm not sure it would save much time in comparison with just doing the dForce renders. A lot of developers do take renders made in Daz3D into Photoshop for other reasons like tweaking lighting, contrast, resizing, applying gaussian blurs (for low light renders to smooth them out), just to name a few.Yo thanks for the developing incites, I'm curious though, would it be possible to sub in photo shopped panties denise could be holding instead of using dForce? Would that look like shit or be harder in the long run? Just curious because i don't know shit about developing this stuff.
You could photoshop anything into the final images, but it wouldn't really look right. I think Naughtyroad wants everything in his story to have a continuity in the way it looks visually. If you want good quality, need plenty of time for development.Yo thanks for the developing incites, I'm curious though, would it be possible to sub in photo shopped panties denise could be holding instead of using dForce? Would that look like shit or be harder in the long run? Just curious because i don't know shit about developing this stuff.
Thanks for the reply I was curious!It could be done, but then you have the situation of having real artifacts (the panties) in a rendered scene, and the panties would look real and not rendered. I am sure if someone worked really hard at it, this could be done, but I'm not sure it would save much time in comparison with just doing the dForce renders. A lot of developers do take renders made in Daz3D into Photoshop for other reasons like tweaking lighting, contrast, resizing, applying gaussian blurs (for low light renders to smooth them out), just to name a few.
Quite so. And figuring out how to get the(...)Denise holding the pair of cum-stained panties. That requires a dForce simulation to "drop" the panties onto her hands so it looks like she is holding them. A single scene like that can take several time-consuming simulation passes on its' own because dForce doesn't always place the object exactly where you want it or how you want it. (...)
Oh yeah that was a doozie. But a great amount of fun. And very interesting to find out that(...) There are so many custom scenes, and animations are not limited to sex (or almost sex) but include many other animations like Denise's sexy booty dance and the infamous Banana dance scene. Even the dream sequence has a really complex scene where Charlotte is holding a model of the room where Macy and Denise are interacting. That must have been a bitch to stage and pose, given everything that is going on in the scene, and I don't even want to think about how long it took not only to pose it but to render it as well, with everything going on in the scene. (...)
Some devs would go the route of having a house with separate routes and all the girls fully optional, and that works fine if the girls don't interact a huge amount (even though I bet it's still a hassle). But given the enormous amount of interaction between M+D and the way their motivations and dialogs and actions intertwine and interact, it was always sort of clear that at one point locking the path of the one would stop the path of the other, and it said so pretty clearly in the warning you get too for lockout choices, starting from chapter 3.Soo... Why do i get locked out from Macys path if i don't wanna go ahead with Denise? :/
Cool! Link to your post added to the OP, and thanks for sharing!Here you can find the ITALIAN Translation for Ch.4 v0.5
Light of my life ITA Translation Pack Ch.4 v0.5
It's a UNOFFICIAL release
You can find more translations at my thread:
[ITALIAN translation] various Ren'Py games
Enjoy!
Really? Hmm must give this game a try then. The women in the game look a bit unusual though, but at the moment I prefer that over another generic white girl.Also this game deserves a Femdom Tag. It´s cristal clear who it´s in command.
I´m half serious half jocking. But in a really unusual way, I believe it deserves it.Really? Hmm must give this game a try then. The women in the game look a bit unusual though, but at the moment I prefer that over another generic white girl.
Yeah, I didn't want to overload my response with all of the details, but I don't even want to imagine the complexity of having cum splattered on the dForced panties as well. Was it before or after? Either way, crazy complex, and only a few dweebs like me would ever realize how crazy hard it was to do. I guess you're a perfectionist too.Quite so. And figuring out how to get the. Even so, the preceding sceneYou don't have permission to view the spoiler content. Log in or register now.was even more of a pain due to the sheer amount of renders and the postwork cleaning up clipping because clothes can only smooth to one character.You don't have permission to view the spoiler content. Log in or register now.
That . was . just . crazy.Oh yeah that was a doozie. But a great amount of fun. And very interesting to find out thatYou don't have permission to view the spoiler content. Log in or register now.
Not really, it best use of my limited time to cut out implementing a completely separate patch that only a minority of users will see and a majority will never see (e.g. mutual exclusive). If I wasn't one guy but a team of dozens with a projected income of 100s of K$, it'd be a simple matter of calculation (extra development time costs X, extra units sold because gains Y, so go-ahead on hiring some more devs if X < Y). But I'm just one guy, doing this for fun.I only follow the story for Macy (...) It's a huge potential to cut in half. Shame.
Nice thing about geoshells is that they follow the geometry even if it's deforce deformed, so that made that easy. And in the other case, I really wanted the detail there ofYou don't have permission to view the spoiler content. Log in or register now.
I´m afraid a bit of the oposite. I don´t see the pressure building up, but releasing it.Great update. The pressure is building up and I can't wait for the next one.