Well, let me give you an example in that regard.So I'm guessing the anxiety, anger and love points don't actually depend on player choices, or how else does that work? I don't think a loveless angry romance is a possibility, or is it?
Usually how these things play out in many other games is that if you don't meet the minimum love coin requirement, you get locked out of some intimate interaction with a character.
However, for LomL, if you are on a low love path with Macy but haven't locked her out, her big scene in the last chapter plays out differently in that she starts by acknowledging you're not on good terms, and she'll ask you if that is how it's gonna be, or if you want things to be different between you, in a last ditch effort to patch things over. If you say this is how it's gonna be, you'll lock her path out at that point. If you say you want things to be different and you want to work on changing, you get a bump in love points so you meet the requirement for the scene (but you are on probation with her and if you go back on your word she's gonna have a thing or two to say about that).
Someone looking at from a gaming perspective might feel it's a cop-out. They spent all this time collecting every last love point and now some chump that just completely ignored that gets a free boost. But I don't feel that's the case at al. It is the game giving you a final chance to get to play that content if you wanted to, in a way that makes sense for the characters involved, or to choose not to, and have the character respond in a way that makes sense to that too (e.g. Macy gives up on you and moves on with her life).