- Jan 21, 2022
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Don't forget to provide an English translation, please. (fixed it here in the quote)I see passions are running high here. I'm also waiting for the sequel, hooked. But I understand the developer, it is quite possible he is happy to finish by a certain deadline, but the trouble is his characters do not listen to him and do everything wrong. I think this is the problem, rather than the number of hours spent on typing code.
If you are saying that instead of him writing the story, the characters (in his mind) choose to make decisions which cause him to work more to bring their stories to fruition in the game - you may be correct. I know that when I am writing short stories and am working on my longer writings that while I have plans for the plotline, I find that the characters have a will of their own. I may find myself transcribing scenes which I hadn't imagined would take place, initially.
I don't find that a problem. I think some fans anxious to play the next chapter see it as a problem, when it is not. It's just part of the creative creation process. Some things go quicker than expected, some take longer. Over the past 50 years of video games, the public has been conditioned to play games after development is complete and so the public isn't really aware of all the hills and valleys of the development process. It's only the past decade where a larger audience of players have had a behind-the-scenes experience of production cycles of some games in development. As such, they become frustrated with situations that are normal in the process. Understandable, but expectations should be tempered and consideration should be taken.