- Mar 17, 2021
- 2,400
- 5,897
Nah, a disposable/eatable cup could not be my favorite. Favorite=unique.Save time and your lips!
Eat and drink in one go
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Nah, a disposable/eatable cup could not be my favorite. Favorite=unique.Save time and your lips!
Eat and drink in one go
You must be registered to see the links
Naah.Realistically, we're probably looking at the mid/late July for release, maybe even early August
Judging by the speed of the progress bar as an indication. Plus he'll need to bug test, etc.
Nope, maybe ask for a save i guess.Is there a way to see the replays with the comments of the characters. I don't have time for this long game, but I would like to know what girls say when they get creampie
Have you considerate that this game isn't for you. I mean, no direspect to you, but this is a long AVN with even longer times between updates. It it a long jurney of a guy with two daughters, life and work. If you are just for sex, this game has nothing much to give you. For most of us playing this game was a wild ride. It's all about a long story, we want see sex, of course, but we're willing to wait for it. There is always the right place and the right time for that. This is more a love story than a common corruption story. There are out there many, many other games there are more suitable for you.Is there a way to see the replays with the comments of the characters. I don't have time for this long game, but I would like to know what girls say when they get creampie
It's not technically feasible in LoML. The dialogue in the game is heavily dependent on countless choices made earlier in the story, and none of the variables used to determine that dialogue are available in a scene gallery.Is there a way to see the replays with the comments of the characters. I don't have time for this long game, but I would like to know what girls say when they get creampie
No need be too hard on yourself. It's only a little tougher to guess lotto numbers then LOML release date. We all took a shot. Everyone missed. Multiple time. My gun's barrel is worn down already...I look back on my earlier naivety of thinking it would be finished by the end of may with sadness
You all probably don't want to know what part of me is worn down alreadyNo need be too hard on yourself. It's only a little tougher to guess lotto numbers then LOML release date. We all took a shot. Everyone missed. Multiple time. My gun's barrel is worn down already...
We could try to visualize it. So, it would be beneficial for us not to have sufficient data to do it. Gross...You all probably don't want to know what part of me is worn down already
it's difficult to say.Has anything happened with the youngest daughter yet?
No penetration if that's what you're asking. Otherwise, if u want more details of her scenes, spoilers ahead:Has anything happened with the youngest daughter yet?
So, it's not possible to define the relevant variables in a submenu before selecting scenes to replay? Could even have defaults set so the scene will play no matter what. I'm not expecting naughty or anyone else to do that, btw, if it is possible, but if it isn't possible, I'm just surprised.It's not technically feasible in LoML. The dialogue in the game is heavily dependent on countless choices made earlier in the story, and none of the variables used to determine that dialogue are available in a scene gallery.
Tbh, there's a lot that theoretically possible, but the work is... significant, and it's somewhat fragile, and the defaults will not be very satisfactory either because what you really want is your playthrough, not some default (otherwise, why bother having that level of choices and reactivity at all).So, it's not possible to define the relevant variables in a submenu before selecting scenes to replay? Could even have defaults set so the scene will play no matter what. I'm not expecting naughty or anyone else to do that, btw, if it is possible, but if it isn't possible, I'm just surprised.
*disclaimer* I know almost nothing about how renpy works.It's not technically feasible in LoML. The dialogue in the game is heavily dependent on countless choices made earlier in the story, and none of the variables used to determine that dialogue are available in a scene gallery.
Oh yeah, definitely lots of theory haha. Like I said, I wasn't expecting anyone to do it, I was just curious if it was even possible. If it's possible, given the love for your game, I think it would be inevitable a mod would come out when your game's finished or something, if people really wanted more complexity with the replays bad enough.Tbh, there's a lot that theoretically possible, but the work is... significant, and it's somewhat fragile, and the defaults will not be very satisfactory either because what you really want is your playthrough, not some default (otherwise, why bother having that level of choices and reactivity at all).
So, for something that's not a core feature, I decided to go with something that yields a, well let's be generous and call it a workable result, with a reasonable workload to implement.
Mind, come next release all that should be moot, as I'm planning to switch it around and see if I can't get something working by getting creative with automatically made custom named saves, so it'll be loading up your actual playthrough instead, choices, dialog, and all.
I'm not really sure what that means, but it sounds big :O Like, as you play the game, it will save at certain predefined points which will be utilized by replay gallery or something? I will admit that I wanted to replay that glorious Denise booty scene with dialogue ofc (because it's written so well and it really makes every scene for me, just not the same without it), but unfortunately discovered that I hadn't made a permanent save before that scene. Given the depth and complexity of your game, as much as I love it, kinda killed the mood knowing I had to start a new game again to get to it So if your savegame implementation would hypothetically fix that unfortunate situation, that's very good to hearMind, come next release all that should be moot, as I'm planning to switch it around and see if I can't get something working by getting creative with automatically made custom named saves, so it'll be loading up your actual playthrough instead, choices, dialog, and all.