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pouet

Member
Jul 31, 2017
131
77
Is there a way to see the replays with the comments of the characters. I don't have time for this long game, but I would like to know what girls say when they get creampie
 

rudy007

Engaged Member
Mar 17, 2021
2,400
5,897
Is there a way to see the replays with the comments of the characters. I don't have time for this long game, but I would like to know what girls say when they get creampie
Have you considerate that this game isn't for you. I mean, no direspect to you, but this is a long AVN with even longer times between updates. It it a long jurney of a guy with two daughters, life and work. If you are just for sex, this game has nothing much to give you. For most of us playing this game was a wild ride. It's all about a long story, we want see sex, of course, but we're willing to wait for it. There is always the right place and the right time for that. This is more a love story than a common corruption story. There are out there many, many other games there are more suitable for you.
 
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Wonko_the_Sane*

Member
Game Developer
Jan 21, 2021
275
775
Is there a way to see the replays with the comments of the characters. I don't have time for this long game, but I would like to know what girls say when they get creampie
It's not technically feasible in LoML. The dialogue in the game is heavily dependent on countless choices made earlier in the story, and none of the variables used to determine that dialogue are available in a scene gallery.
 
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PHIL101-YYouPPHard

Active Member
Jan 11, 2022
943
1,807
Has anything happened with the youngest daughter yet?
No penetration if that's what you're asking. Otherwise, if u want more details of her scenes, spoilers ahead:
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It's not technically feasible in LoML. The dialogue in the game is heavily dependent on countless choices made earlier in the story, and none of the variables used to determine that dialogue are available in a scene gallery.
So, it's not possible to define the relevant variables in a submenu before selecting scenes to replay? Could even have defaults set so the scene will play no matter what. I'm not expecting naughty or anyone else to do that, btw, if it is possible, but if it isn't possible, I'm just surprised.
 

ramvivat

Engaged Member
Jun 28, 2022
2,875
1,673
If I ask in this game when there will be updates approximately, none of the fairies in the game will fall off their wings? =)
oh yes, there are no fairies in this game, hooray!
so then i can safely ask about the expected timing of updates.
so I asked.

*looks around just in case - fairies don't fall*
 

naughtyroad

Well-Known Member
Donor
Game Developer
Jan 8, 2019
1,005
13,472
So, it's not possible to define the relevant variables in a submenu before selecting scenes to replay? Could even have defaults set so the scene will play no matter what. I'm not expecting naughty or anyone else to do that, btw, if it is possible, but if it isn't possible, I'm just surprised.
Tbh, there's a lot that theoretically possible, but the work is... significant, and it's somewhat fragile, and the defaults will not be very satisfactory either because what you really want is your playthrough, not some default (otherwise, why bother having that level of choices and reactivity at all).
So, for something that's not a core feature, I decided to go with something that yields a, well let's be generous and call it a workable result, with a reasonable workload to implement.

Mind, come next release all that should be moot, as I'm planning to switch it around and see if I can't get something working by getting creative with automatically made custom named saves, so it'll be loading up your actual playthrough instead, choices, dialog, and all.
 

darlic

Well-Known Member
Feb 27, 2017
1,903
3,221
It's not technically feasible in LoML. The dialogue in the game is heavily dependent on countless choices made earlier in the story, and none of the variables used to determine that dialogue are available in a scene gallery.
*disclaimer* I know almost nothing about how renpy works.
Since you can't make a separate gallery mode, would it be possible to make some sort of in-game label jumps, in such a way that you can relive a past scene while staying inside your current game state, and once the scene reaches its ending it would automatically resume to where it jumped from? If this is feasible, it would make it possible to have a 100% functional and fully customized replay system.
 

PHIL101-YYouPPHard

Active Member
Jan 11, 2022
943
1,807
Tbh, there's a lot that theoretically possible, but the work is... significant, and it's somewhat fragile, and the defaults will not be very satisfactory either because what you really want is your playthrough, not some default (otherwise, why bother having that level of choices and reactivity at all).
So, for something that's not a core feature, I decided to go with something that yields a, well let's be generous and call it a workable result, with a reasonable workload to implement.

Mind, come next release all that should be moot, as I'm planning to switch it around and see if I can't get something working by getting creative with automatically made custom named saves, so it'll be loading up your actual playthrough instead, choices, dialog, and all.
Oh yeah, definitely lots of theory haha. Like I said, I wasn't expecting anyone to do it, I was just curious if it was even possible. If it's possible, given the love for your game, I think it would be inevitable a mod would come out when your game's finished or something, if people really wanted more complexity with the replays bad enough.

Mind, come next release all that should be moot, as I'm planning to switch it around and see if I can't get something working by getting creative with automatically made custom named saves, so it'll be loading up your actual playthrough instead, choices, dialog, and all.
I'm not really sure what that means, but it sounds big :O Like, as you play the game, it will save at certain predefined points which will be utilized by replay gallery or something? I will admit that I wanted to replay that glorious Denise booty scene with dialogue ofc (because it's written so well and it really makes every scene for me, just not the same without it), but unfortunately discovered that I hadn't made a permanent save before that scene. Given the depth and complexity of your game, as much as I love it, kinda killed the mood knowing I had to start a new game again to get to it :( So if your savegame implementation would hypothetically fix that unfortunate situation, that's very good to hear :D
 
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