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UncleNanard

I am to music what Kanye West is to adult games.
Game Developer
Jul 1, 2017
1,650
1,624
I haven't been here since the V7 release.
I thought I'd drop in to see how development was going, and I didn't expect to read everything I did.
It's sad what's happening, the game is so good.
 

King Slayer100

Active Member
Modder
Aug 20, 2018
680
2,495
Damm ,so LOML getting cut short :(. Sad news but I can understand, with support declining. release schedule is way too long for a avn . Almost 5 years in development with no active promotion ,it's hard to keep the intrest up I guess.
 

naughtyroad

Well-Known Member
Donor
Game Developer
Jan 8, 2019
1,007
13,476
Hmm, I think we're losing some nuance in the message here. I made a post in which I said that there's a chance the chapter that is still coming is going to the last one if support keeps dwindling like it has been over the past year, but there's no decision on that yet, and if it doesn't come to that, we might be looking at three more chapters for it to be done.

I'm getting the idea that some of you lot are under the impression that it's already over at this moment, which is not the case.
 

UncleNanard

I am to music what Kanye West is to adult games.
Game Developer
Jul 1, 2017
1,650
1,624
I feel like I've started a negative wave X)
I was talking about steam. I think the dev would have become a millionaire if Steam had published his game.
Then also because I thought, since I hadn't followed the funding story, that the dev had already made good progress on the update :(

Is it indiscreet to ask how much the dev would want per month to continue developing the game with 2 story + epilogue?

It's none of my business, but I know for a fact that with taxes and fees, the $1 tier no longer makes any profit. If you consider the 8-12% share of Patreon plus taxes, the $1 tier almost costs money. (If the developer is in Europe, there's a new law that forces developers to declare Patreon income on taxes, in fact, it is patreon who is obliged to declare dev income to the state, so it can no longer be hidden. So it's between 24% and 60% of revenue in the European country I know of.)

I don't know if he has many patrons at $1, but he should explain the situation to them and propose moving to $2 or $3 for the first tier (actually, with inflation, the first tier should be $5 to be profitable, but inflation also affects the patrons :'( )

And if some $1 patrons refuse, maybe still create a $3 tier for those who are okay with it?

If that means 2 stories + an epilogue, I would happily pay $3.
 

naughtyroad

Well-Known Member
Donor
Game Developer
Jan 8, 2019
1,007
13,476
I feel like I've started a negative wave X)
I was talking about steam. I think the dev would have become a millionaire if Steam had published his game.
Then also because I thought, since I hadn't followed the funding story, that the dev had already made good progress on the update :(

Is it indiscreet to ask how much the dev would want per month to continue developing the game with 2 story + epilogue?

It's none of my business, but I know for a fact that with taxes and fees, the $1 tier no longer makes any profit. If you consider the 8-12% share of Patreon plus taxes, the $1 tier almost costs money. (If the developer is in Europe, there's a new law that forces developers to declare Patreon income on taxes, in fact, it is patreon who is obliged to declare dev income to the state, so it can no longer be hidden. So it's between 24% and 60% of revenue in the European country I know of.)

I don't know if he has many patrons at $1, but he should explain the situation to them and propose moving to $2 or $3 for the first tier (actually, with inflation, the first tier should be $5 to be profitable, but inflation also affects the patrons :'( )

And if some $1 patrons refuse, maybe still create a $3 tier for those who are okay with it?

If that means 2 stories + an epilogue, I would happily pay $3.
A little while back I did a little calculation and figured out that Light off my Life nets a little under (local) minimum wage on an hourly base, and support has steadily declined since.
Let me add to that that I never started this with the idea it'd make me rich, and I'd be making VNs in one way or another even if I was doing it for free. But it'd be nice to make a decent buck off it, and if people are done with LomL, it makes sense to wrap that project up in a way that provides a decent ending and some closure, and move on to a new project.

As to taxes, yeah, I'm based in Europe, and the tax man takes half (because it's my second job, income wise, but my first job timewise, at around 45/50 hrs a week).

Wrt the $1 tier, that isn't really efficient, that's true, as the payment processor fees that are taken are higher for those smaller payments (e.g. <= USD 3,-).

So if there are any readers that support multiple devs at $1: it's much more efficient to rotate your support, and donate the total amount of support to one dev one month, and another one the next month, etc.

The $1 tier doesn't actually cost money, as payment, platform, and other fees are mostly percentages, but it's not the most efficient one.

But to get back to the use of having a 1 dollar tier, it mainly exists as a gateway to the higher tiers, so in that regard, it serves a purpose even if there's more cost overhead.

Maybe you could consider trying to publish this game on GOG? I'd buy it at least. This is one of my favourite games.
GOG curates what comes on their platform up front (unlike steam, where anyone can basically create a page in the store), and I've sent a submission but got no response, which I'm led to believe means they declined.
 

about_that

New Member
Dec 4, 2017
11
10
A little while back I did a little calculation and figured out that Light off my Life nets a little under (local) minimum wage on an hourly base, and support has steadily declined since.
Let me add to that that I never started this with the idea it'd make me rich, and I'd be making VNs in one way or another even if I was doing it for free. But it'd be nice to make a decent buck off it, and if people are done with LomL, it makes sense to wrap that project up in a way that provides a decent ending and some closure, and move on to a new project.

As to taxes, yeah, I'm based in Europe, and the tax man takes half (because it's my second job, income wise, but my first job timewise, at around 45/50 hrs a week).

Wrt the $1 tier, that isn't really efficient, that's true, as the payment processor fees that are taken are higher for those smaller payments (e.g. <= USD 3,-).

So if there are any readers that support multiple devs at $1: it's much more efficient to rotate your support, and donate the total amount of support to one dev one month, and another one the next month, etc.

The $1 tier doesn't actually cost money, as payment, platform, and other fees are mostly percentages, but it's not the most efficient one.

But to get back to the use of having a 1 dollar tier, it mainly exists as a gateway to the higher tiers, so in that regard, it serves a purpose even if there's more cost overhead.



GOG curates what comes on their platform up front (unlike steam, where anyone can basically create a page in the store), and I've sent a submission but got no response, which I'm led to believe means they declined.
Well I did my part and subbed, I wouldn't want this game (or a few others on this site) to end prematurely or be abandoned. I wishlisted this on Steam before that went bitter. The girls don't have a mainstream look so to say, but the writing is superb and the whole game is quite unique in many regards.
 

FormerlyknownasOlheden

Well-Known Member
Donor
May 20, 2020
1,014
2,212
So if there are any readers that support multiple devs at $1: it's much more efficient to rotate your support, and donate the total amount of support to one dev one month, and another one the next month, etc.

The $1 tier doesn't actually cost money, as payment, platform, and other fees are mostly percentages, but it's not the most efficient one.

But to get back to the use of having a 1 dollar tier, it mainly exists as a gateway to the higher tiers, so in that regard, it serves a purpose even if there's more cost overhead.



GOG curates what comes on their platform up front (unlike steam, where anyone can basically create a page in the store), and I've sent a submission but got no response, which I'm led to believe means they declined.
Huh, didn’t think of that, but fairly obvious once you mention it. I’m one of those people who support a bunch of devs at a very low level (used to be 20+ devs at one point but abones and completions have brought it down to 13), but it would probably make more sense to support more actively, like a month or two in a year with a bigger sum. The problem then would be 1) missing out on the regular communication with the devs and 2) keeping track of whose turn it is …
 

pablo_max

Newbie
Oct 25, 2017
77
83
While I understand the dev's predicament of dwindling support, I also think it's not too reasonable to expect folks to support it financially every month given that the updates seem to come every 1.5 to 2 years. That is a long time to give someone money for something you may or may not ever see come to fruition.
 

karumi56

Member
Oct 7, 2019
308
882
While I understand the dev's predicament of dwindling support, I also think it's not too reasonable to expect folks to support it financially every month given that the updates seem to come every 1.5 to 2 years. That is a long time to give someone money for something you may or may not ever see come to fruition.
That's honestly probably one of the bigger reasons. The last three releases have seen the development time for each grow significantly, to the point for chapter 7 it was exceptionally long (more than 18 months). I would imagine it's hard to maintain momentum and fan base enthusiasm under those conditions.
 

Lord_Momentum

Newbie
Sep 16, 2018
32
62
Hmm, I think we're losing some nuance in the message here. I made a post in which I said that there's a chance the chapter that is still coming is going to the last one if support keeps dwindling like it has been over the past year, but there's no decision on that yet, and if it doesn't come to that, we might be looking at three more chapters for it to be done.

I'm getting the idea that some of you lot are under the impression that it's already over at this moment, which is not the case.
I get what you mean, but I dont think support will magically increase over the next period of time. I mean as you said before support tends to increase the most when there is an update. Just looking at the progress image on discord tells me about a quarter of the update has been finished over five months of time.

Just a simple extrapolation means the next update will be out in about 15 months. Now I get that game development isnt linear and this is not to throw shade at you as a deveoper, but i would expect that payments will only decrease over this time span.

This is one of the best games on this platform and Updates have been very sizable and high quality, but I think not cutting it into smaller chunks has really been detrimantal for you. Why would anyone pay a monthly fee for patreon, when they could just wait for the update to come out and then subscribe?
 
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