Update on the android crash issue:
The problem is that some assets have grown too large, and it is causing memory issues. I am very sorry, I should have tackled that before release. The solution seems to be to reduce memory size used by assets, but it's not a quick fix. I'll bring out an updated, working version as soon as I can.
Update 24-12: I managed to shave about a gig and a half off the package by compressing a bunch of pngs into webp format, with negligible quality loss and without making my development workflow overly complicated. I still need to test some additional changes, but if those check out, I should have a working android version up soon.
Update 24-12:2: An updated version is now up for android users. I've verified the game starts now, and seems to handle the compressed graphics files well. Please report any graphics issues.