Jack10t

Newbie
Mar 4, 2019
25
47
Cheers for the confirmation. I've posted a ticket to have the links removed from the post, and added a message to the op.

Did I ever tell you guys how much I hate the walkthrough mod? Goddamn that lazily made piece of crap is a thorn in my side.
Then why don't you make a proper one yourself? I remember playing the first two episodes blind as a bat and with no idea where the game was going! tbh there is a need for one, at least for those of us lacking any emotional intelligence, and perhaps the best way forward is for you to step up and lead this!
 
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naughtyroad

Well-Known Member
Donor
Game Developer
Jan 8, 2019
1,014
13,541
Then why don't you make a proper one yourself? I remember playing the first two episodes blind as a bat and with no idea where the game was going! tbh there is a need for one, at least for those of us lacking any emotional intelligence, and perhaps the best way forward is for you to step up and lead this!
The thing is, you don't need it, if you stop treating the game like a puzzle box and just realize that nothing will be missed if you don't get each and every last hidden love point attribution, and you don't lose anything for "getting it wrong" and annoying someone once in a while. In fact, there's some great funny dialog in getting it wrong, and you're robbing yourself of it.

But for some reason, all you lot are so conditioned that you need to walk a tightrope or you'll miss out, that you're somehow incapable of having a good time and let the story lead you where it'll go.

In the mean time, it is *my* responsibility to make sure that your choices reward you rather than punish you. It's also my pride and joy to make sure you see each and every thing I put in there except when you really, really don't want to, because fuck, I put way too much effort in to go hiding it away.

But now, you also want to make it my responsibility to make your choices for you, because that conditioning I mentioned is stressing you out so much. Shit, I might as well go make a kinetic novel.

Breathe out, and take one step at a time, dude. I'm not out to trip you up, I'm out to let you have a good time.
 

RedGlow

Well-Known Member
Aug 5, 2016
1,650
2,303
Hello,
Is there a patch to update the game or do i have to download whole game again? I couldn't saw anything at OP.
 

jestertlw

Member
Nov 23, 2019
499
1,068
Then why don't you make a proper one yourself? I remember playing the first two episodes blind as a bat and with no idea where the game was going! tbh there is a need for one, at least for those of us lacking any emotional intelligence, and perhaps the best way forward is for you to step up and lead this!
Sorry, this isn't directed strictly at you - but at the whole idea of walkthroughs.

Just play the game.

Remember Bob Ross - "We don't make mistakes, just happy little accidents.” Have accidents and see where they lead. Don't be afraid to give what you think might be the wrong response, you may find it gives you a more appeasing outcome. We learn most and best when we are "wrong" and experience the consequences. Also, making different decisions and seeing the different outcomes in games (even adult games) builds stronger creative and critical thinking skills that, yes - believe it or not, you can use for better decision-making in your own life. So you aren't just working your "love muscle" but your "thought muscle," as well. If you think you may lack in some emotional/mental intelligence and that is why you desire a walkthrough - games like this one can actually make you a better player in games and a better decision maker in life. ,

Save often (or use the auto saves) and go back a few steps if the results don't fit your own narrative. This isn't life where you can't change the decisions you've made. In games, you can sit back, step back, and slide onto another thread in the multiverse. Isn't that part of the fun of games - Replayability?

PS: Do you REALLY want to add even more work to that which naughtyroad already accomplishes in each update? Do you want two years between updates, because that's how you get two years between updates. ;)
 

jestertlw

Member
Nov 23, 2019
499
1,068
Hello,
Is there a patch to update the game or do i have to download whole game again? I couldn't saw anything at OP.
Download whole. If you search "compressed" in this thread, you will find a compressed version if you wish not to download a file of that original size.
 
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RogueKnightUK

Co-Writer: Retrieving The Past
Game Developer
Jul 10, 2018
927
2,451
The thing is, you don't need it, if you stop treating the game like a puzzle box and just realize that nothing will be missed if you don't get each and every last hidden love point attribution, and you don't lose anything for "getting it wrong" and annoying someone once in a while. In fact, there's some great funny dialog in getting it wrong, and you're robbing yourself of it.

But for some reason, all you lot are so conditioned that you need to walk a tightrope or you'll miss out, that you're somehow incapable of having a good time and let the story lead you where it'll go.

In the mean time, it is *my* responsibility to make sure that your choices reward you rather than punish you. It's also my pride and joy to make sure you see each and every thing I put in there except when you really, really don't want to, because fuck, I put way too much effort in to go hiding it away.

But now, you also want to make it my responsibility to make your choices for you, because that conditioning I mentioned is stressing you out so much. Shit, I might as well go make a kinetic novel.

Breathe out, and take one step at a time, dude. I'm not out to trip you up, I'm out to let you have a good time.
It's often a personality type thing, Naughty. For quite a proportion of people (there are only 16 Myers Briggs Types) every choice is a challenge - one of the choices is optimal and the others are not. And for some types that is an enjoyable challenge, while for others it makes them fearful that they may have chosen the sub-optimal option. It isn't just other games that have conditioned them to feel this way, but their cultural and social upbringing, environment, etc. Many people find choices stressful, and walkthroughs offer a simple reassurance, diminishing that stress (rational, justified or not) makes for a more relaxed, enjoyable experience.

Many of the choices can mean missing a joke, some can mean missing a scene, and in a few cases possibly an entire path, and there's not necessarily any way to know beforehand which of those types of choice has just been presented. You'd be amazed what anxiety that can cause in some people. And that's an actual percentage of people, not a fraction of 1%.

Now, that doesn't mean you have to have a walkthrough, or even colour-code your choices for severity or importance, or make any allowance at all. It's your project, and you get to choose who it appeals to, and who it will frustrate. I'm just pointing out it's a legitimate thing, and a real thing, and might be something to consider anew with an understanding of the perspective.
 

jestertlw

Member
Nov 23, 2019
499
1,068
It's often a personality type thing, Naughty. For quite a proportion of people (there are only 16 Myers Briggs Types) every choice is a challenge - one of the choices is optimal and the others are not. And for some types that is an enjoyable challenge, while for others it makes them fearful that they may have chosen the sub-optimal option. It isn't just other games that have conditioned them to feel this way, but their cultural and social upbringing, environment, etc. Many people find choices stressful, and walkthroughs offer a simple reassurance, diminishing that stress (rational, justified or not) makes for a more relaxed, enjoyable experience.

Many of the choices can mean missing a joke, some can mean missing a scene, and in a few cases possibly an entire path, and there's not necessarily any way to know beforehand which of those types of choice has just been presented. You'd be amazed what anxiety that can cause in some people. And that's an actual percentage of people, not a fraction of 1%.

Now, that doesn't mean you have to have a walkthrough, or even colour-code your choices for severity or importance, or make any allowance at all. It's your project, and you get to choose who it appeals to, and who it will frustrate. I'm just pointing out it's a legitimate thing, and a real thing, and might be something to consider anew with an understanding of the perspective.
Quick reply (which for me is unusual) - I think NaughtyRoad has fully considered this prior to even writing one line of code for this game. The character development of Denise and her dealing with anxiety and facing decisions, along with how we choose to address her anxiety shows that he has a pretty decent grasp. That is on top of his admission of taking "responsibility to make sure that your choices reward you rather than punish you."
 

Miðgarðsormr

Engaged Member
Oct 1, 2017
2,475
6,113
It's often a personality type thing, Naughty. For quite a proportion of people (there are only 16 Myers Briggs Types) every choice is a challenge - one of the choices is optimal and the others are not. And for some types that is an enjoyable challenge, while for others it makes them fearful that they may have chosen the sub-optimal option. It isn't just other games that have conditioned them to feel this way, but their cultural and social upbringing, environment, etc. Many people find choices stressful, and walkthroughs offer a simple reassurance, diminishing that stress (rational, justified or not) makes for a more relaxed, enjoyable experience.

Many of the choices can mean missing a joke, some can mean missing a scene, and in a few cases possibly an entire path, and there's not necessarily any way to know beforehand which of those types of choice has just been presented. You'd be amazed what anxiety that can cause in some people. And that's an actual percentage of people, not a fraction of 1%.

Now, that doesn't mean you have to have a walkthrough, or even colour-code your choices for severity or importance, or make any allowance at all. It's your project, and you get to choose who it appeals to, and who it will frustrate. I'm just pointing out it's a legitimate thing, and a real thing, and might be something to consider anew with an understanding of the perspective.
The Solution to all those problems is simple. People need to do what i did. Make six different installments and play everything with a different approach. Maybe that is overcomplicated but i always use all my saves.

Either that or it is because i am old and to dumb to understand a easier way. Could be both honestly :ROFLMAO:
 

JamieSadistic

Well-Known Member
Dec 19, 2018
1,417
3,517
I fucking figured this shit out! I understand why Denise was bullied at school AND why her friend was sent to her grandparents! I'm not going to tell you why though because it'll rob you of a surprise later on in the story but just know!! Just know that I know!
This excites me and explains so many things to me that I previously missed. Perhaps it's very obvious and there's hardly any surprise at all and I'm just an imbecilic moron who takes too long to catch on but still... I KNOW!

Edit: I thorougly enjoy that pregnant married chick from the office, Sara. Hopefully there will be some more one on one scenes with her later on.
 

darlic

Well-Known Member
Feb 27, 2017
1,909
3,232
superb update as always, with NR's work you never go wrong :cool:

If I really have to issue a small, not too serious complaint, the "ritual" scene ending was a bit underwhelming, I was hoping for something much spicier than that, given all the previous teasing and especially Zarah's promise, but I guess I'll have to wait some more for that, I hope not too much though :p
 

red_faced

Active Member
Jul 23, 2020
888
2,772
Cheers for the confirmation. I've posted a ticket to have the links removed from the post, and added a message to the op.

Did I ever tell you guys how much I hate the walkthrough mod? Goddamn that lazily made piece of crap is a thorn in my side.
There are only a couple of games I've played here that warrant a walk through mod, and this is not one of them.

Most people are trying to make jack-off material, not Space Quest IV
 

Trasher2018

Engaged Member
Aug 21, 2018
2,184
3,568
naughtyroad

how about a small recap (optional?) before a new chapter? I mean ... it is quite some time between them and I really cant remember where we left :p

So no idea why we are in a car and why she is anxious ... :/
 
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