Kosmoc

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Nov 10, 2020
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Played through all of Season 1, and I must say, the story is fantastic, and I love the character development, but my GOD are there way too many choices that don't need to be there during intimate scenes. Like seriously, I shouldn't have to reply or have an option every like 10 lines of dialogue during certain parts of the game/story. Will be ditching the game and not playing season 2 as a result. Again, really good storytelling and the characters aren't that bad either art wise, but I think I'll avoid needing to make so many choices during basic dialogue, especially after love has been maxed for a WHILE for both main characters and their anger/anxiety reduced.
 
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naughtyroad

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Played through all of Season 1, and I must say, the story is fantastic, and I love the character development, but my GOD are there way too many choices that don't need to be there during intimate scenes. Like seriously, I shouldn't have to reply or have an option every like 10 lines of dialogue during certain parts of the game/story. Will be ditching the game and not playing season 2 as a result. Again, really good storytelling and the characters aren't that bad either art wise, but I think I'll avoid needing to make so many choices during basic dialogue, especially after love has been maxed for a WHILE for both main characters and their anger/anxiety reduced.
Yeah, because god forbid we put in anything that lets you apply a voice to your MC, or make it so you're still interacting with the experience in some manner instead of just clicking through a PowerPoint presentation. But hey, don't let the door hit you on the way out!
 

kRITIKAL

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Feb 25, 2018
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Yeah, because god forbid we put in anything that lets you apply a voice to your MC, or make it so you're still interacting with the experience in some manner instead of just clicking through a PowerPoint presentation. But hey, don't let the door hit you on the way out!
No you see, you need to make "really good storytelling" but you are not allowed to tell the story or give players any choice at all. Actually you just need to make sex scene after sex scene with no lines at all. Cause thats great story telling! /s
 

Count Morado

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It doesn't work...
Then it is something on your side. It works for me.
...I would suspect the problem is specific to you. It could be a temporary hiccup with you and discord or could require some troubleshooting.
  • Have you logged off discord and logged on again and then tried to join?
  • Are you behind a VPN that might be causing issues?
  • If you are a member to 100 discord servers, you have reached the maximum.
  • Were you a member previously but accidentally had a security issue where your account was compromised?
    • if so, your account could have been banned because of it. All you need to do is reach out to NaughtyRoad privately
  • Were you a member previously but stirred up enough problems that your account was banned for trolling/problem causing?
    • if so, you should reach out to NaughtyRoad privately to see if there is something which can be done to regain access
  • There could be other issues
    • If so, you should reach out to NaughtyRoad privately to see if there is something which can be done
 

Kosmoc

New Member
Nov 10, 2020
6
5
I like how I mentioned the fact that the story was great and that I had already maxed out the love and lowered the negative stats but was ignored just because of my gameplay criticism. Choices are fine, especially if they contribute in some way to relationships, but man there are a LOT of "say something or say nothing" options through all of Season 1 that could probably be removed since they don't really seem to matter. Regardless, I apologize for trying to give an opinion on games in a forum/website for said games where comments like that could, I dunno, maybe help or at least be something for consideration. Best of luck Mr. Gamedev man.
 
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Count Morado

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I like how I mentioned the fact that the story was great and that I had already maxed out the love and lowered the negative stats but was ignored just because of my gameplay criticism. Choices are fine, especially if they contribute in some way to relationships, but man there are a LOT of "say something or say nothing" options through all of Season 1 that could probably be removed since they don't really seem to matter. Regardless, I apologize for trying to give an opinion on games in a forum/website for said games where comments like that could, I dunno, maybe help or at least be something for consideration. Best of luck Mr. Gamedev man.
except many of those "say something or say nothing" do matter. They do alter the structure of the story. Not necessarily immensely or immediately, but this developer has used player choices - even small ones - to flavor later dialogues and even open up optional layers within lewd scenes.

You made an active choice to share your opinion in this thread. Accept the consequences of your choice. You had two choices in this thread: to say something or to say nothing. You chose poorly.

You could have ask the dev first if they want your opinion before you share. Also, even though he gives away the game for free, why should he listen to you who - for all he knows - never subscribed to help at least nibble at his expenses.

Or you could have done it differently, asking "I am curious how my choosing to say something or nothing so often affects game play? Is there something in the code that tracks that for later use?"

Instead you went straight for the aggressive mode "but my GOD are there way too many choices that don't need to be there during intimate scenes. Like seriously, I shouldn't have to reply or have an option every like 10 lines of dialogue during certain parts of the game/story. Will be ditching the game and not playing season 2 as a result. Again, ... I think I'll avoid needing to make so many choices during basic dialogue."

You came in aggressive and now you want to play all conciliatory and toss a victim card after the dev told you what he thought of your attitude and unsolicited, as well as uninformed, opinion.

Do not play the victim card. You are not a victim.
 
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Kosmoc

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Nov 10, 2020
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except many of those "say something or say nothing" do matter. They do alter the structure of the story. Not necessarily immensely or immediately, but this developer has used player choices - even small ones - to flavor later dialogues and even open up optional layers within lewd scenes.

You made an active choice to share your opinion in this thread. Accept the consequences of your choice. You had two choices in this thread: to say something or to say nothing. You chose poorly.

You could have ask the dev first if they want your opinion before you share. Also, even though he gives away the game for free, why should he listen to you who - for all he knows - never subscribed to help at least nibble at his expenses.

Or you could have done it differently, asking "I am curious how my choosing to say something or nothing so often affects game play? Is there something in the code that tracks that for later use?"

Instead you went straight for the aggressive mode "but my GOD are there way too many choices that don't need to be there during intimate scenes. Like seriously, I shouldn't have to reply or have an option every like 10 lines of dialogue during certain parts of the game/story. Will be ditching the game and not playing season 2 as a result. Again, ... I think I'll avoid needing to make so many choices during basic dialogue."

You came in aggressive and now you want to play all conciliatory and toss a victim card after the dev told you what he thought of your attitude and unsolicited, as well as uninformed, opinion.

Do not play the victim card. You are not a victim.
I don't think I was trying to come off as a victim, merely sharing criticisms, in an open forum, where stuff like that usually happens. Yes the game is free, but that shouldn't make someone immune to criticism and get mad over it.

"I am curious how my choosing to say something or nothing so often affects game play? Is there something in the code that tracks that for later use?"

That's a valid point, I could have worded it that way initially, but the dev also didn't bother stating that at all in his own response, instead also just being snarky in return. I'm not a victim, and I don't claim to be, but it's not like the reply was perfect either.
 

Count Morado

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I don't think I was trying to come off as a victim, merely sharing criticisms, in an open forum, where stuff like that usually happens. Yes the game is free, but that shouldn't make someone immune to criticism and get mad over it.

"I am curious how my choosing to say something or nothing so often affects game play? Is there something in the code that tracks that for later use?"

That's a valid point, I could have worded it that way initially, but the dev also didn't bother stating that at all in his own response, instead also just being snarky in return. I'm not a victim, and I don't claim to be, but it's not like the reply was perfect either.
Again, you instigated it. You proffered unsolicited opinion in an aggressive way and the dev was well within their rights to reply in a similar manner.

I'm not saying it should be immune from criticism. I feel we're are just going around I. Circles, but reread your second post, your response regarding to the dev's reply to yours.

He quoted you directly and responded in similar manner as you did with your first post ever in this thread. In fact your first post on this site in over the 4 years you've had an account here.

In response to his post, you didn't bother directly quoting him. Instead you played passive aggressive, opining into the very end with a snarky apology "I apologize for trying to give an opinion on games in a forum/website for said games where comments like that could, I dunno, maybe help or at least be something for consideration. Best of luck Mr. Gamedev man."

It looks like you deliberately talked past the dev, making a grandstand about some kind of fair play in the art of rhetoric.

No. You were dropping the victim card. And are continuing to do so.

Thrice now you had 2 choices: Say something or say nothing. Your poor choice wasn't that you said something. It's your tone, message, and delivery.

As such, your interaction in this thread was effected by you saying something in that manner, rather than a different one or remaining silent.

Anyway, I wish you good luck and I hope you can see how making a deliberate choice, even minute ones may change the outcome.

Just like in dev's visual novel.
 

Kosmoc

New Member
Nov 10, 2020
6
5
Again, you instigated it. You proffered unsolicited opinion in an aggressive way and the dev was well within their rights to reply in a similar manner.

I'm not saying it should be immune from criticism. I feel we're are just going around I. Circles, but reread your second post, your response regarding to the dev's reply to yours.

He quoted you directly and responded in similar manner as you did with your first post ever in this thread. In fact your first post on this site in over the 4 years you've had an account here.

In response to his post, you didn't bother directly quoting him. Instead you played passive aggressive, opining into the very end with a snarky apology "I apologize for trying to give an opinion on games in a forum/website for said games where comments like that could, I dunno, maybe help or at least be something for consideration. Best of luck Mr. Gamedev man."

It looks like you deliberately talked past the dev, making a grandstand about some kind of fair play in the art of rhetoric.

No. You were dropping the victim card. And are continuing to do so.

Thrice now you had 2 choices: Say something or say nothing. Your poor choice wasn't that you said something. It's your tone, message, and delivery.

As such, your interaction in this thread was effected by you saying something in that manner, rather than a different one or remaining silent.

Anyway, I wish you good luck and I hope you can see how making a deliberate choice, even minute ones may change the outcome.

Just like in dev's visual novel.
Thank you, oh wise one. I will make sure to think about every choice and post I make here moving forward, like in the dev's visual novel.
 

naughtyroad

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I like how I mentioned the fact that the story was great and that I had already maxed out the love and lowered the negative stats but was ignored just because of my gameplay criticism. Choices are fine, especially if they contribute in some way to relationships, but man there are a LOT of "say something or say nothing" options through all of Season 1 that could probably be removed since they don't really seem to matter. Regardless, I apologize for trying to give an opinion on games in a forum/website for said games where comments like that could, I dunno, maybe help or at least be something for consideration. Best of luck Mr. Gamedev man.
You know, why don't we put this down to getting off on the wrong foot? Let's ignore for a moment that your opening post could easily be interpreted as a "good day to you sir!", and since that would have been a weird start to a conversation, mine was basically "and to you.", and lets focus on when you said the following:

"Regardless, I apologize for trying to give an opinion on games in a forum/website for said games where comments like that could, I dunno, maybe help or at least be something for consideration."

Morado definitely isn't wrong when he says that comes off as passive aggressive, but maybe that's understandable too, given that you were clearly expecting a different kind of reaction, so I get where that comes from, I do.

So, let me start of by saying, it is something for consideration, and it was considered. Albeit briefly.

I'll compress your opening post here as:

"All those choices make no sense if the love score has been maxed, and it has been for a long while."

Even if that loses some nuance, I think that's a fair reduction, right?

And you know, I get it. You're a gamer, so it's second nature. You see a score, you max it. Choices are a tool for pumping up the score, and maxing every chance you get is the challenge. A ton of games out there reinforce that notion every day. And now it's maxed for the characters in Light of my Life, and you have a tool and nowhere to use it. WTF, right?

But that is not the design philosophy behind Light of my Life. I could start a rambling post about what that is, and why, but instead I'll link to a rambling post I did earlier. Not because it addresses the point you raise directly, but it goes into why the choices are the way they are, and the love point system is the way it is, and why you have the "say nothing" choices and options that seem to have no consequence other that the fact that the game let you make them.

The post in question:
Oh my god, I hate the walk through mod. - A rant

I invite you to give it a read, and then reflect on your opening post with that in mind, and consider why your criticism was rejected seemingly out of hand. Mind you, I'm not asking you to agree. My hope is that you'll come to the conclusion that it was rejected not because of a thin skinned dev, or a hostile community that lives in an echo chamber, but because the criticism you raised conflicts at the basic level with what Light of my Life has been trying (and hopefully sometimes succeeded) to be.

And if you don't agree with that philosophy, well, that's okay. First thing a dev learns is that you can never please everyone, and it's a fools errant to try.

Best of luck Mr. Gamer man.
 

Kosmoc

New Member
Nov 10, 2020
6
5
You know, why don't we put this down to getting off on the wrong foot? Let's ignore for a moment that your opening post could easily be interpreted as a "good day to you sir!", and since that would have been a weird start to a conversation, mine was basically "and to you.", and lets focus on when you said the following:

"Regardless, I apologize for trying to give an opinion on games in a forum/website for said games where comments like that could, I dunno, maybe help or at least be something for consideration."

Morado definitely isn't wrong when he says that comes off as passive aggressive, but maybe that's understandable too, given that you were clearly expecting a different kind of reaction, so I get where that comes from, I do.

So, let me start of by saying, it is something for consideration, and it was considered. Albeit briefly.

I'll compress your opening post here as:

"All those choices make no sense if the love score has been maxed, and it has been for a long while."

Even if that loses some nuance, I think that's a fair reduction, right?

And you know, I get it. You're a gamer, so it's second nature. You see a score, you max it. Choices are a tool for pumping up the score, and maxing every chance you get is the challenge. A ton of games out there reinforce that notion every day. And now it's maxed for the characters in Light of my Life, and you have a tool and nowhere to use it. WTF, right?

But that is not the design philosophy behind Light of my Life. I could start a rambling post about what that is, and why, but instead I'll link to a rambling post I did earlier. Not because it addresses the point you raise directly, but it goes into why the choices are the way they are, and the love point system is the way it is, and why you have the "say nothing" choices and options that seem to have no consequence other that the fact that the game let you make them.

The post in question:
Oh my god, I hate the walk through mod. - A rant

I invite you to give it a read, and then reflect on your opening post with that in mind, and consider why your criticism was rejected seemingly out of hand. Mind you, I'm not asking you to agree. My hope is that you'll come to the conclusion that it was rejected not because of a thin skinned dev, or a hostile community that lives in an echo chamber, but because the criticism you raised conflicts at the basic level with what Light of my Life has been trying (and hopefully sometimes succeeded) to be.

And if you don't agree with that philosophy, well, that's okay. First thing a dev learns is that you can never please everyone, and it's a fools errant to try.

Best of luck Mr. Gamer man.
First off I want to thank you for giving me the chance to start from fresh in regards to talking about your game. I appreciate it, honestly.

Second, I finally had the chance to read through your linked post about the walkthrough mod, and I understand now why you've structured the game the way you have and the reasoning behind having so many opportunities for players to give their input during dialogue (via two or sometimes three choices.)

With that said, you were still mainly right. I still find myself not necessarily agreeing with the philosophy behind the gameplay, for most of the reasons you addressed. You yourself in the linked post said several times that there were choices that actually did not really have an impact other than small dialogue changes and expression changes of characters (which also make the MC either seem like a human or like a silent character who doesn't do anything to avoid making characters seem sad or annoyed.) I personally would view these as kinda pointless, I'd prefer to have those scenarios where choices that don't affect anything later on gameplay wise just written as the standard response instead of giving a choice, but that's also just me. You're the dev after all, and I respect your decision on that, as from your perspective it allows the player to give the MC a personality that they define.

I suppose I'm more aligned with games where those choices where the MC behaves differently and don't say something that leads to funny or witty dialogue DO impact the character, usually leading down entirely different paths in the game later on. Now I recognize that your game isn't designed that way, at least from my understanding, and that's why your game doesn't do that.

And that's fine, as a game dev myself (though not in the adult game industry), I also recognize that you can't cater to every player. I should know, I've worked on a franchise that's probably one of the most criticized game franchises of all time thanks to their yearly release cycle. I appreciate the effort you put into showing me your perspective and respect the work you've put into the game, even if I don't necessarily agree with the gameplay decisions. Like I said in my initial post, I thoroughly enjoyed the story for what it was, I just wish it was a bit more streamlined haha.

Thank you for the reply and offering me another chance to talk with you about it. I hope my reply has also been a better start to a conversation with you about your game.

Cheers Mr. Naughtyroad!
 
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