You know, why don't we put this down to getting off on the wrong foot? Let's ignore for a moment that your opening post could easily be interpreted as a "good day to you sir!", and since that would have been a weird start to a conversation, mine was basically "and to you.", and lets focus on when you said the following:
"Regardless, I apologize for trying to give an opinion on games in a forum/website for said games where comments like that could, I dunno, maybe help or at least be something for consideration."
Morado definitely isn't wrong when he says that comes off as passive aggressive, but maybe that's understandable too, given that you were clearly expecting a different kind of reaction, so I get where that comes from, I do.
So, let me start of by saying, it is
something for consideration, and it was considered. Albeit briefly.
I'll compress
your opening post here as:
"All those choices make no sense if the love score has been maxed, and it has been for a long while."
Even if that loses some nuance, I think that's a fair reduction, right?
And you know, I get it. You're a gamer, so it's second nature. You see a score, you max it. Choices are a tool for pumping up the score, and maxing every chance you get is the challenge. A ton of games out there reinforce that notion every day. And now it's maxed for the characters in Light of my Life, and you have a tool and nowhere to use it. WTF, right?
But that is not the design philosophy behind Light of my Life. I could start a rambling post about what that is, and why, but instead I'll link to a rambling post I did earlier. Not because it addresses the point you raise directly, but it goes into why the choices are the way they are, and the love point system is the way it is, and why you have the "say nothing" choices and options that seem to have no consequence other that the fact that the game let you make them.
The post in question:
Oh my god, I hate the walk through mod. - A rant
I invite you to give it a read, and then reflect on your opening post with that in mind, and consider why your criticism was rejected seemingly out of hand. Mind you, I'm not asking you to agree. My hope is that you'll come to the conclusion that it was rejected not because of a thin skinned dev, or a hostile community that lives in an echo chamber, but because the criticism you raised conflicts at the basic level with what Light of my Life has been trying (and hopefully sometimes succeeded) to be.
And if you don't agree with that philosophy, well, that's okay. First thing a dev learns is that you can never please everyone, and it's a fools errant to try.
Best of luck Mr. Gamer man.