SeveralGeese

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Mar 8, 2022
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dev work got so much faster once they upgraded their computer too. sounds like most of the dev time was just waiting for renders to...render.

Not to disparage all the other hard work that's gone into it, of course.
 
Sep 10, 2023
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dev work got so much faster once they upgraded their computer too. sounds like most of the dev time was just waiting for renders to...render.

Not to disparage all the other hard work that's gone into it, of course.
As someone who had to use some very heavy software for 3D models rendering (Power plant design) on outdated computers, I can tell you : it probably helped a lot.
 
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naughtyroad

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dev work got so much faster once they upgraded their computer too. sounds like most of the dev time was just waiting for renders to...render.

Not to disparage all the other hard work that's gone into it, of course.
As someone who had to use some very heavy software for 3D models rendering (Power plant design) on outdated computers, I can tell you : it probably helped a lot.
Oh no, rendering was never a bottle neck. I do postwork, scripting animations, writing, and editing while renders are running, and I also have renders running when working on my second job (which is a 50% work-from-home gig). I was never idling while waiting for renders, there's always so much other work to do in parallel while renders are happening.

The real time sink for this thing is preparing images for rendering (sets, lighting, poses, dforce and tweaking). That's (<pulls some number from thin air>) up to 80% of time spent, and that work still takes place for the most part on my old rig.

So, coming back to the apparent development speed increase: that has a lot more to do with the fact that there aren't all that many complex lewd interactions in this last segment, which are always grueling affairs that may take up 100s of images in all kinds of variants of undressed and soiled states. And since preparing images is the largest time sink, and lewd scenes have so many, they take a long, long time to prepare images for. Especially the ones where more than two persons are interacting.

So, why the new hardware then? VRAM. For multi character scenes, fitting all textures in the GPU RAM is always a struggle, and going from 2x8 GB to a single 24 GB GPU that is not a problem anymore.
 
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Sep 10, 2023
49
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Oh no, rendering was never a bottle neck. I do postwork, scripting animations, writing, and editing while renders are running, and I also have renders running when working on my second job (which is a 50% work-from-home gig). I was never idling while waiting for renders, there's always so much other work to do in parallel while renders are happening.

The real time sink for this thing is preparing images for rendering (sets, lighting, poses, dforce and tweaking). That's (<pulls some number from thin air>) up to 80% of time spent, and that work still takes place for the most part on my old rig.

So, coming back to the apparent development speed increase: that has a lot more to do with the fact that there aren't all that many complex lewd interactions in this segment, which are always grueling affairs that may take up 100s of images in all kinds of variants of undressed and soiled states. And since preparing images is the largest time sink, and lewd scenes have so many, they take a long, long time to prepare images for. Especially the ones where more than two persons are interacting.

So, why the new hardware then? VRAM. For multi character scenes, fitting all textures in the GPU RAM is always a struggle, and going from 2x8 GB to a single 24 GB GPU that is not a problem anymore.
Thanks for the explanation and all the details. I wasn't aware of the preparation work needed and it's interesting to get a "behind the scenes" look

Also now I feel extremely lazy. Damn.
 
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Mr_Stubbs

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Dec 30, 2020
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I haven't followed the development progress - I don't use Discord - but based on previous updates, do you think the remaining tasks will be finished this year?
Once the tasks are completed, another phase of polishing and fixing will have to begin. As far as I remember from past updates, this phase can take two weeks or more. Let's keep our fingers crossed for a release around Christmas. :giggle:
 

Lord_Momentum

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Sep 16, 2018
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Once the tasks are completed, another phase of polishing and fixing will have to begin. As far as I remember from past updates, this phase can take two weeks or more. Let's keep our fingers crossed for a release around Christmas. :giggle:
Keep in mind that even those "tasks" are in the info sheet. Notice the wench that stands for bug fixing iirc and the robot who means android port (it is greyed out this time so it might not come at all). The last step is the literal "ship" where he will upload the game to distribute it.
 
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