- Mar 8, 2020
- 15
- 10
That's pretty close to the idea I had for triggering the game mode! The idea is that whenever she goes to sleep, she can choose whether she leaves her Quarter's "open" for anyone to come visit her -- then people will start showing up.
And thanks for the kind words, I'm always glad to hear suggestions!
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My interpretation of it was more of a non-con style feature whereas the soldier(s) just sneak into her room whether she leaves it unlocked or not(though maybe unlocking it increases odds?) as long as she has a sex reputation of some kind built(with odds varying depending on how big her rep is). Which was why I suggested it being something that can toggled on/off since I know non-con isn't for everyone but for me something about that ever present variable of something not entirely in your control happening is a plus. Especially considering there would be an option to "fight back" against it with a minigame or whatever you felt appropriate making it still some level of player control. Something about having the player actively choose the nights it happens each time just doesn't hit the same notes for me with these types of mechanics. Though this is all just my personal taste and I don't want to feel like I'm forcing my desires onto your design.
And thanks for the kind words, I'm always glad to hear suggestions!
[/QUOTE]
My interpretation of it was more of a non-con style feature whereas the soldier(s) just sneak into her room whether she leaves it unlocked or not(though maybe unlocking it increases odds?) as long as she has a sex reputation of some kind built(with odds varying depending on how big her rep is). Which was why I suggested it being something that can toggled on/off since I know non-con isn't for everyone but for me something about that ever present variable of something not entirely in your control happening is a plus. Especially considering there would be an option to "fight back" against it with a minigame or whatever you felt appropriate making it still some level of player control. Something about having the player actively choose the nights it happens each time just doesn't hit the same notes for me with these types of mechanics. Though this is all just my personal taste and I don't want to feel like I'm forcing my desires onto your design.