<clothing count="1" enchantmentKnown="true" id="JOLNIR_HAT" isDirty="false" name="Jólnir's Hat">
<colours>
<colour i="0">CLOTHING_RED_BRIGHT</colour>
<colour i="1">CLOTHING_WHITE</colour>
<colour i="2">CLOTHING_STEEL</colour>
</colours>
</clothing>
Well i didn't know about that. Actually i have opened Readme file to try to find anything about "spawn". No luck in searching that word.You know there's a spawn menu (among other things), right? It's even in the readme...
What are you talking about exactly? It's only been a month (blog) or two (release) since the last update.Unfortunately, another game fell into a development nightmare. A pity because it was a good game.
BothBTW Do i need to increase my Fire Damage to make the spell "Fireball" deall more damage? or since is a spell i should just increase my Spell Damage Stat?
From 0.3.9.8 notes:Anyone knows where i can find Wes or whoever's the NPC that sells you Enforcer stuff? honestly at this rate i might as well just spawn the stuff to test it out (trying to do a "no BUGGY run" just for funzies, but the novelty's quickly wearing off lol)
Idk about that but i have discovered weird cloning this one item:In v03.9.9, is there a known bug where equipped items disappear for you and/or slaves if you have sex in your room (at Lilaya's), please?
e-d
IIRC moving items from slot to slot in LT is coded in a really dumb way where the game duplicates the item into the new slot, then deletes the original item from the old slot. I guess that process went wrong for some reason, likely to do with the sealing stat.it cloned this Navel piercing into my MC inventory leaving it also on my MC
Yeah, I forgot about that issue. All good now. Thanks for reminding me.Yeah, updating Java was the exact wrong thing to do. You need to download the EXE version instead.
I'm just starting out and thought; "hey, I have JRE installed, so I'll save ~190mb of space by getting the naked JAR version. Might as well update Java while I'm at it." Nope, read the readme.txt, and it says "Compiled using Java version: jdk1.8.0_172"
Oops... tooltips are kinda necessary for noobs, and I'll be damned if I'm downgrading my system's JRE for one game. So, I'mma be playing the .EXE version.
What he's referring to spans a much greater length of time than the last update, friend.What are you talking about exactly? It's only been a month (blog) or two (release) since the last update.
That's hardly a nightmare of a delay when we're talking about games on this site.
I mean, dev has been overloaded with the game and especially the engine. She can't handle it best, it is visible on her discord. The problems with postponing the update date have been around for a long time, it seems to be in development hell. Too much ambition and it took her off the tracks. If something does not change, it will become like with the rest of ambitious solo projects whose creators only stick to their vision, not allowing easier compromises. Dead.What are you talking about exactly? It's only been a month (blog) or two (release) since the last update.
That's hardly a nightmare of a delay when we're talking about games on this site.
I saw a bunch of player comments on the dev's blog complaining about delays, asking for roadmaps and timelines, etc. but all that seems trivial in grand scheme of things. A "development nightmare" appears to be a bit of an exaggeration, even if delays are common and deadlines aren't strictly kept. If you account for the fact that the dev is the one setting schedules and deadlines in the first place, then it's pretty much a non-issue, or at least a minor one.What he's referring to spans a much greater length of time than the last update, friend.
I recall a problem about navel piercings reported at Github in the last few weeks. Make a quick check there to see if yours has been reported already.Idk about that but i have discovered weird cloning this one item:
View attachment 922880
when decided to remove "Seals onto wearer" by unenchant. So i have done that and next enchanted it again by anything else - i think it was enchant for reducing Corruption value. Than put this back on my MC and tried to remove it...
Aaand it cloned this Navel piercing into my MC inventory leaving it also on my MC wearing this at Navel slot.
It just duplicated to the inventory. I couldn't remove it by choosing to Unequip... So i have bought other type of Navel piercing - because couldn't remove it other than by replace action.
That has worked and it has replaced it, but... The effect of reduced Corruption haven't been removed on my MC.
I think something may be broken to that one Navel piercing.
The complaints are not really unwarranted though. The historical delays have literally developed into a meme refered to just about everywhere the game is discussed. That's why people have suggested not giving such a specific release date until a release is closer to done...ignored. People have suggested improving sex mechanics and sex dialog given even named NPC's along with generic ones all sound and function identical, clone-like...ignored. People offered up numerous requests for adding more reasons to embrace the by now bloated list of transformations beyond them being purely aesthetic...ignored. I remember people even complaining about the dev spending months on an NPC few really cared about and how broken the NPC's content was even afterwards, instead of furthering main quest-line content...also ignored.I saw a bunch of player comments on the dev's blog complaining about delays, asking for roadmaps and timelines, etc. but all that seems trivial in grand scheme of things. A "development nightmare" appears to be a bit of an exaggeration, even if delays are common and deadlines aren't strictly kept. If you account for the fact that the dev is the one setting schedules and deadlines in the first place, then it's pretty much a non-issue, or at least a minor one.
Then again, I'm just a noob, so I don't know much about the development history. However, when someone says it's "a pity because it was a good game" in the past tense, as if it's already over; I have to assume you're being melodramatic when the blog and game have been updated only a month or two ago.
And as a sidenote, I'm sure all the pessimistic messages sent that way aren't an effective form of encouragement to change the project's management. If we're going to be hyperbolic with our rhetoric, I don't see how that would lead to positive change. It simply isn't persuasive in any case.