Through using the BUGGY command. Just like you could only get teleportation through cheating until Inno implemented the quest to get the spell legit, steal and Lilith's command are planned to be quest rewards and can't be acquired in the game normally yet.Does anyone know how to get the spells Lilith's command and steal?
Nobody is laughing at the speed of development, they're laughing at constant bait and switch, with Inno promising a new version only to delay every. single. time. If Inno were to only release updates at the same rate they do now and post nothing else, people would have both patience and respect. CoC1 was updated at an even slower pace, but people were okay with waiting, because Fen didn't post every week or two saying, "The update will be here any day now, I promise, guys".I honestly don't blame her for not putting this one on the blog. Having to turn off comments because everyone's laughing at how slow you are only to have to add another delay two weeks later? At least the project wouldn't look completely dead, I guess lol
Fuckin' this. Inno doesn't owe me shit, nor do I feel entitled to any updates... But when you break literally every release promise you've ever made for like over a year straight, you really can't be surprised or upset when people get annoyed either.Nobody is laughing at the speed of development, they're laughing at constant bait and switch, with Inno promising a new version only to delay every. single. time. If Inno were to only release updates at the same rate they do now and post nothing else, people would have both patience and respect. CoC1 was updated at an even slower pace, but people were okay with waiting, because Fen didn't post every week or two saying, "The update will be here any day now, I promise, guys".
I mean, I'm laughing at the speed of development.Nobody is laughing at the speed of development, they're laughing at constant bait and switch, with Inno promising a new version only to delay every. single. time. If Inno were to only release updates at the same rate they do now and post nothing else, people would have both patience and respect. CoC1 was updated at an even slower pace, but people were okay with waiting, because Fen didn't post every week or two saying, "The update will be here any day now, I promise, guys".
That is true. I haven't looked at the code, but based on what was promised, 90% of code should already be there. But again, Inno is free to work on the game at their own pace, it's the ridiculously regular promises that nobody asks for that are ruining it for them.I mean, I'm laughing at the speed of development.
I'm a programmer who's done plenty of writing for these kinds of games in the past. The amount of time needed for Inno to add basic content is hilariously slow. Nyan's rework, for example, should not have taken months for what we got.
When it comes to cp77, I'm more sad than anything. Not for the gaming experience i missed, i can get that elsewhere, plus it wasn't all bad.I mean, I'm laughing at the speed of development.
I'm a programmer who's done plenty of writing for these kinds of games in the past. The amount of time needed for Inno to add basic content is hilariously slow. Nyan's rework, for example, should not have taken months for what we got.
That said, I can laugh at whatever I want regardless of what happened in the past or what's happening for other project. And it's not an entitlement issue like so many claim. I can laugh at companies and people even when I'm not at all invested in their products. I laugh at EA all the time and I don't play any of their games. I got a kick out of CDPR curb stomping their customer goodwill, and I didn't play CP2077.
I also laugh at stuff I'm invested in all the time as well.
It's really easy to laugh at shit. People always read way too much into it.
The honest answer is that I'm really just super bored, and this is entertaining.
Let's be honest, in the case of Lilith's Throne it's likely that your 90% figure is more like 900%, and I'll bet that's where most of the problem lies.That is true. I haven't looked at the code, but based on what was promised, 90% of code should already be there.
Nah, I get it. I've definitely worked for shit companies before, so I can feel for them. I also spent 8 or 9 years doing outsourced, contract based IT support for a huge variety jobs/industries. I'm well versed in shitty companies lolWhen it comes to cp77, I'm more sad than anything. Not for the gaming experience i missed, i can get that elsewhere, plus it wasn't all bad.
I'm sad for the devs who worked years under shit management. I'm convinced that half the bugs exist because they were rushed. You said you were a programmer, so you must know how much work putting together a game of that scope is. After all, literally evetything you see on your screen and a lot more you don't had to be coded.
Imagining all the shit devs get for all the work they put in is just depressing. When in reality, for every bug there is, 1000 things exist that work fine.
And now they got hacked, which cant be a good thing to discover in the morning when you go in to work.
Sorry for the little off topic rant.
Interestingly, inno's game suffers from management issues also, but instead of overworking and rushing content, it feels like the opposite. I'm not even sure what she is doing at this point.
So a few things worth noting about the code base and line countsLet's be honest, in the case of Lilith's Throne it's likely that your 90% figure is more like 900%, and I'll bet that's where most of the problem lies.
I did a quick wc -l (line count) on the Java source and it came back with 545,302 lines. While this isn't all code (it includes comments…I don't have cloc installed on my Windows box) some files aren't being used anymore (why not remove them?), and line count is a pretty shoddy metric for many things, I feel like it's a pretty valid metric in this case in that it shows how far this thing spun out of control.
Just the source file to handle orifaces in sex scenes is 2425 lines, with hard coded cases to handle every body part that can take some sort of vaguely phallic-shaped object (as well as every dong-shaped desirable) in a tree of if/else and switch statements to select exactly text to return for each pace (with variants for doms and subs). There's plenty of ways to deal with something like this, and that ain't a very good one. That, coupled with widespread abuse of Java enums, makes for a pretty entertaining read.
Oh yeah, I'm fully aware. I'm a professional dev and do some FOSS stuff on the side, so I'm well aware of the KLOC myth.So a few things worth noting about the code base and line counts
First, what I'll call 'story content', AKA anything you see in the main game frame, is littered randomly throughout the code. SOME of the dialog is in the txt folder, and then some is in the character classes, and then some is in the quest's information, and then some...
You get my point. The game wasn't designed with the game's content and the game's code properly separated. Which really inflates the line/word count.
I suspect that she's fully aware of her earlier failings and that she's trying to refactor them away. I haven't taken a close look into how she's actually accomplished it so I'm not going to speculate on the quality of the work, but stuff like the race refactor are definitely a positive step forward.All that said though, I'm actually really impressed with some of the code. There are parts where I seriously wonder if the same person made them.
Where's the update Lebovski? Where's the fucking update, shithead?
It's funded on... it's a solo project not funded by a Patreon or anything ...
On the plus side, it's open source, so if it gets abandoned there's always a chance someone sees that as an opportunity to pick it up themselvesthis game is going to get abandoned. how? i have future foresight
but to honest, i feel like this game IS going to get abandoned, i can feel it.
Is that really going in the game? Just look at those ridiculous buffs, not that they're needed since this game has the balance of a one-legged Parkinson's patient.You don't have permission to view the spoiler content. Log in or register now.
The source code is available, but it's not open source. There's a very good chance that Inno is going to change the licensing to restrict free use of her writing as well. Doubly so if anyone ever makes a version that's more popular than the original.On the plus side, it's open source, so if it gets abandoned there's always a chance someone sees that as an opportunity to pick it up themselves
Yeah, what a dumb new background. First, why would 'never having worked a day in your life' make you *MORE* physically fit and a better fighter? And second, those buffs are stupid. I guess it'll be even easier to legitimately hit the "super high damage over killing even bosses" point.Is that really going in the game? Just look at those ridiculous buffs, not that they're needed since this game has the balance of a one-legged Parkinson's patient.
It would take a real galaxy-sized brain to come up with an easier way of leveling than a second level perk that lets you steal half the xp of any non-story NPC you fuck. Not defeat, fuck.Yeah, what a dumb new background. First, why would 'never having worked a day in your life' make you *MORE* physically fit and a better fighter? And second, those buffs are stupid. I guess it'll be even easier to legitimately hit the "super high damage over killing even bosses" point.
I don't think this perk manages that.It would take a real galaxy-sized brain to come up with an easier way of leveling than a second level perk that lets you steal half the xp of any non-story NPC you fuck. Not defeat, fuck.