Cool. Live with the consequences. ID didn't remove dying from Doom because the doomslayer is supposed to be some demon slaying prodigy. Play a JRPG and skip leveling up as much as possible and then complain when a boss beats your ass too. If you rush into something like Vengar or the Imp Fortresses you deserve every bit of whats coming to you. Ignoring warnings is entirely on you. Bad judgement is entirely on you. Poor saving habits is entirely on you.You don't stumble into those by accident, but there are players who rush the game that would likely end up rushing into the Vengar fight or the imps and the fortress isn't the only challenging part there, there's also the random imp gangs that CAN overwhelm an unprepared player.
If consequences of a fight bother you then why have combat at all. Maybe they can make a mode for you called alpha mode where everyone is just so enamored by you they submit instantly.I have had this happen on multiple occasions, not a game over fight, but one that ultimately set me back quite a bit.
So when we do eventually fight lilith, losing the fight will just result in us getting tossed out and nothing bad happens, because "it is not meant for the player". That certainly isn't immersion breaking at all. Glad to hear she'll just give us a pat on the back and say "better luck next time".I'm just stating a simple fact, this game is not meant for the player to play the slave, it is meant for the player to get rid of the ruling power and free the people or to take over as the new ruler, which is the opposite of what you are suggesting, especially if the master who buys the PC is a loyalist as that means the PC will never be allowed to remain in opposition to Lilith.
Doomslayer isn't meant to die, so the demons shouldn't be able to kill you. Recette isn't meant to lose her family shop, so failing to pay off the loan shouldn't be possible. Luka will unite the humans/monsters, so getting raped and kidnapped by a monster is against the purpose of the game.
The game has plenty of material that doesn't play into the conflict between the PC and Lilith. Children are completely unnecessary to the story but are in the game anyway. Transforming the character is unnecessary to the story yet is in the game anyway. Turning lilaya's mansion into the multibillion flame franchise McMilkers is unnecessary, but thats there too. Your vision of the game conflicts with Inno's, who obviously made what you said the game isn't "meant" to have. The game was originally a sandbox, with main storyline added on later. The meaning of the player in games is up to the creator. Why is it a foregone conclusion that the player will defeat Lilith? Why is it a foregone conclusion that the player wants to defeat Lilith? In the Zelda timelines, one of the games is set in a timeline where Link was defeated by Ganon. In Cave Story, you can decide to abandon the island to its fate and flee instead, which allows the Doctor to continue with his plan unopposed.
While I'm not a fan of the Vengar slave end(Our character has the ability to enchant/disenchant things and transform themselves, they should be able to escape given time), I don't see how its against the themes of a game where slavery is commonplace.