The point is that the concern about being unable to finish the main quest due to being enslaved is unfounded and irrelevant, since there's no way to finish the main quest anyway. If and when the main quest is put into the game, who knows? Maybe an alternative path will be included, just like in Morrowind.
I agree. Even if getting enslaved was permanent (which I doubt), so what? If you don't want to fail the main quest, just don't get enslaved. That seems a very obvious solution to the entire conundrum.
The lockout isn't just for one version, it persists permanently, so it will still be locked out when the main quest does eventually get finished. The ONLY difference is that the player still has to wait for the main quest to be fully developed in this version.
You shouldn't be catering to people who don't bother to play the game. The entire enchant/disenchant questline is done within 1 minute of the game starting. All it takes is beating/losing a single battle and talking to Lilaya about essence and you're able to disenchant. If you're intentionally skipping all the text, what are you even getting out of a text based game in the first place?
No open world game should cater to idiots. TES would be pretty stupid if the game had precautions on players attacking random people. "How should I know that killing people was going to get me arrested" is not an excuse. A journalist got stuck on cuphead's tutorial for 20 minutes because he couldn't figure out how to dash in the air even with the game displaying how to do it on screen. The devs didn't remove the need to jump because someone might not figure out how to do it properly.
The fact the player can assign slaves to be able to leave the mansion means any slave owner could. In fact flavor text on the streets even mentions slaves that aren't your own walking about as well. The only restriction on slavery is what the writer is willing to come up with. It could be that the slaveowner doesn't let you out of their building because they don't trust you not to run off, but grants the permission once their affection towards you is higher(Look you can even integrate already functional systems into this). Or perhaps you just disenchant the collar yourself and sneak out, or attempt to overpower the owner. Hell maybe they come to respect you enough to free you themselves, since you're able to do the same. Not only that, but the game does mention that slaves sometimes do escape. Meaning there's some demon out there somewhere that's sympathetic enough(or bribeable) to slaves to remove the collar. So even if somehow(Incredibly unlikely) you never figured out how to remove enchantments on your own, apparently someone out there is willing to do it.
The entire enchant/disenchant questline is done within 1 minute of the game starting.
That actually depends. Because the trigger is sealed clothing, the player could potentially go the entire game without even triggering that quest.
All it takes is beating/losing a single battle and talking to Lilaya about essence and you're able to disenchant.
Or triggering a scene like Amber's, which provides a unique collar that is sealed. That's the one I usually use to trigger that quest. Luckily she doesn't seem to care if the seal is broken unless you aren't wearing said collar.
If you're intentionally skipping all the text, what are you even getting out of a text based game in the first place?
Who said anything about skipping text?
No open world game should cater to idiots.
No game period, but they do and it takes the challenge out of it and some of the fun by extension.
TES would be pretty stupid if the game had precautions on players attacking random people.
It does in a way, there is a crime system for a reason. Do enough and there isn't enough money in the game to keep the guards from coming for your head.
couldn't figure out how to dash in the air even with the game displaying how to do it on screen
Yeah, no, there's no excuse for anyone but actual blind people, who wouldn't be playing the game anyway. If it is right in front of you, then it is a you issue. That is not the case in LT, you get warnings of danger, but literally EVERY tile that can spawn a fight is dangerous. The only time it is really that bad is going into story areas where the final enemy is powerful enough that you need to grind, Brax for example, who can absolutely destroy newbies with no grinding done.
The devs didn't remove the need to jump because someone might not figure out how to do it properly.
Nor should existing mechanics be removed unless there is no alternative, that said, things that haven't been added yet are a different story and should be handled as is appropriate for the kind of content they are. Game over content should result in a game over, for example, such as the Rat Warrens slavery.
flavor text on the streets
Flavor text is not mechanical in nature and has no bearing on what a PC or NPC can or can't actually do.
because they don't trust you not to run off
Or because they know your motives and oppose them, such as if the master is a loyalist to Lilith and is well aware you oppose her. No loyalist master in their right mind would let you have free roam of the building let alone the outside world with that knowledge.
Or perhaps you just disenchant the collar yourself and sneak out, or attempt to overpower the owner
As if that would be allowed to happen. Being able to remove seals on clothing is one thing even if there is a person who is still an active part of the game involved in the item being put on you, Amber, but being able to remove sealed clothing placed on you by a person who enslaved you is another entirely. No slave owner would allow that if they were able to stop it, which they can if they are active in the game.
Hell maybe they come to respect you enough to free you themselves, since you're able to do the same
Even with respect, the quote two above this applies, no owner in their right mind would allow harm to come to Lilith if they are loyal and freeing you would be allowing a chance of that.