- Aug 13, 2018
- 199
- 316
Really? Because its literally the exact same on my saves. The offspring map is actually taking longer to load than it did two patches ago. It was back to being instant with 1000+ offspring for a little while, and now its long enough that the games going into a not-responding state.
Time skips are still slow as fuck, and with only about 30 slaves each step takes almost a full second. Which is exactly why I dropped this save to begin with.
Plus like, I don't see anything in the patch that indicates that performance would actually be improved much. That would have been big news, not a passing comment that I can't even find.
[/QUOTE]
This is just my experience, mind you. The Offspring Map used to crash my game, as well, and it's still much fucking slower than it should be, but late-game is actually playable.
IDK if they just reduced NPC calculations or what, but the game, in general, is much faster.
I also run on the X64 exe. version of the game, running on an SSD with a 3700xt, so mileage may vary.
Time skips are still slow as fuck, and with only about 30 slaves each step takes almost a full second. Which is exactly why I dropped this save to begin with.
Plus like, I don't see anything in the patch that indicates that performance would actually be improved much. That would have been big news, not a passing comment that I can't even find.
[/QUOTE]
This is just my experience, mind you. The Offspring Map used to crash my game, as well, and it's still much fucking slower than it should be, but late-game is actually playable.
IDK if they just reduced NPC calculations or what, but the game, in general, is much faster.
I also run on the X64 exe. version of the game, running on an SSD with a 3700xt, so mileage may vary.