- Oct 4, 2018
- 130
- 336
Critical mass and lucky timing, mostly. One a project is large enough that community can be self feeding. And the main community is petty much all about defending and supporting Inno, even if the game itself is secondary at this point. You can see that pretty easily if you check out the discord. And this project started at the prefect time.How does this make more than $7,000 a month? 7 grand just for adding a hot spring to the game.
It's either having lots of non logical stuff or reading another" Condoms can now be equipped onto a character's penis even if their penis is involved in an ongoing action, so you no longer need to stop ongoing action, apply condom, then restart the action. "
Now that is an impressive magic trick. Pick a condom any condom.... later TADA is this the one you chose?
"like a good butler" that a misstype cause I feel there is a reference otherwise that is going over my head thereIt's either having lots of non logical stuff or reading another
"ohhhh I'm sorry, I wasn't able to keep the deadline for the new build AGAIN even though I fucked up like that so often that I can't remember how it feels to not lying or being delusional 24/7"
excuse from the dev. Luckily the fans can't be bothered with common sense and take it like a good butler.
This is obviously just a convenience thing, the actual action is remove penis-put on condom-reinsert penis. But now you don't need to deal with the hassle that is to press a button to remove the penis, then press a button to equip the condom, and then press a button to reinsert the penis. Not to mention that when it's not you doing the fucking, but your partner or even a third person, then this whole chain can get messed up, depending on the relevant permissions and fetishes. The person with the penis might decide to resume fucking after you told them to stop penetrations but before you can equip a condom on them, or they might not resume fucking after getting a condom onto their penis." Condoms can now be equipped onto a character's penis even if their penis is involved in an ongoing action, so you no longer need to stop ongoing action, apply condom, then restart the action. "
Now that is an impressive magic trick. Pick a condom any condom.... later TADA is this the one you chose?
mmhmm, "Innocent and non-sexual" more like "Innocent and non-sexual" amirite because non-sexual innocence is doing the lord's work amenI said "innocent and non-sexual".
SPAI know you guys are having a lot of fun ranting about this stuff, but someone should probably point out that the SPA is run by a sheepdog futa and the actual sheeps just work there as massueses/whores, so no wet fur involved (or at least not wet from water).
They even give the explanation that the owner prefers employing sheep girls because being a shepard dog they feel more confortable ordering around sheeps.
Flashlights prevent a debuff to accuracy and attack in dark areas. There's so many other options that don't consume an inventory slot (wolf/snake/rat eyes, bat ears, fire school passive) that I often forget flashlights are in the game.Does the flashlight do fuck all. Text on it implies it would be useful for say exploring the dark alleyways but no...
Aside from enchanting equips and potions, essence does fuck all yeah? Cause it still seems that if you run the game as intended and have a limit on enchant capacity, you can't do anything else with it
Still seems aside from level drain seems no way to actually level without resorting to old fashioned violence
This and other stuff reminds me of why I never finished playing this in the first :/
It's already there. There are locations, there are custom characters through "savvy" and something about sex. But this does not mean that all this will appear in the mod channel.The amount contributed by modders varies each release. Sometimes it's half the update, other times it's just a small thing or two. I'm personally looking forward to the day Inno adds the 3 main pillars of modding; NPCs, sex scenes and locations. Then modders will finally be able to add the bread and butter of the game.
Chunks of the code have be refactored and converted into XMLs so people have an easier time making mods. You can "brute-force" your way through the code and make all sorts of content if you're tech-savvy enough but for the most part, a large chunk of the code isn't modder friendly yet. There's a reason why we only see clothing/tattoos/weapons mods and little else. The few custom characters that do exist (Angel and Felicity for example) were abandoned a long time ago.It's already there. There are locations, there are custom characters through "savvy" and something about sex. But this does not mean that all this will appear in the mod channel.
Why are you writing this to me?Chunks of the code have be refactored and converted into XMLs so people have an easier time making mods. You can "brute-force" your way through the code and make all sorts of content if you're tech-savvy enough but for the most part, a large chunk of the code isn't modder friendly yet. There's a reason why we only see clothing/tattoos/weapons and little else.
Because you misinterpreted what I said. When I wrote "I'm looking forward to the day Inno adds the 3 main pillars of modding; NPCs, sex scenes and locations " I meant converting those chunks of the code to be modder-friendly so people can make mods about them (custom NPCs, sex and locations).Why are you writing this to me?
I once thought so too, then I started programming. Don't expect a miracle, everything can be done now or never.Because you replied to my post but didn't get the context. When I wrote "I'm forward to the day Inno adds the 3 main pillars of modding; NPCs, sex scenes and locations " I meant converting those chunks of the code to be modder-friendly so people can make mods about them (custom NPCs, sex and locations).
Good for you?I once thought so too, then I started programming. Don't expect a miracle, everything can be done now or never.
I'm not a programmer, but thanks to one person in the "mod discussion" I've made enough mods. It doesn't matter what else is made supported through the xml file, the important thing is that no one will create anything.Good for you?
The fact Inno has to refactor and convert chunks of her game to make things modder-friendly should be an indication that maybe it's not an as optimized or as easy as you make it to be, otherwise we would be seeing more mods in different areas and not just the specific content she went over and converted into XML. For the record, I am aware that there are people in the community who write fixes and overhauls but those are far and few in between.
It's like carrying a sandbag over your shoulder on in a trolley. You can do both but one is easier and convenient that the other. The whole "I'm a programmer now so this is ez, everyone else are noobs" flex is wholly unnecessary and changes absolutely nothing.