BBGunna

Newbie
Aug 27, 2018
37
113
If I had a job that included this much verbal abuse, I'd quit in a second.
As someone who once worked in a call center as well as in retail, you'd be surprised how much verbal abuse you can put up with when there's a steady paycheck involved. Not to mention since Inno disabled comments on her blog and her discord permabans anyone who doesn't kiss her ass, literally the only time she ever has to experience said "verbal abuse" is by choosing to read threads like these.

A far cry from being cursed out by people over the phone or a teen getting spat at because they only put 5 packets of mcfucknugget sauce instead of six.

In short cry me a river...
 

BBGunna

Newbie
Aug 27, 2018
37
113
Also, the reason why I'm not completely buying that Inno is just ashamed of their misgivings is because there's still no full mod support for the game. You see, if developers can't deliver - fans can. It's a fact. LT looks like a very moddable game and it should be, yet it's not the case.
Yeah I've never quite gotten the shame excuse as someone who has battled those types of negaitve feelings and thoughts I feel like she would have already given up if that were purely the case, either release she needs helps or simply can't do it and abandon ship.
Inno wants the whole control over the game to themselves. They don't want to be outshined by nobodies who are that much more hardworking or talented, because it'd hurt their own reputation,
This IMO is right on the money, Inno wants to control LT and the reap the benefits of being it's creator without putting in the full amount of effort. Not only is reputation at stake but what happens when patrons realize nearly all/majority of the best content is mod added, is it worth giving money to someone every month for a game you're gonna have to heavily mod after, espically when in many cases you can just support the modder directly?
 

ebonheart2319

Member
Jul 21, 2017
135
428
LT looks like a very moddable game and it should be, yet it's not the case.
Modding LT was a side effect of Inno streamlining the code for her own ease of access.
Humans, Demons, and Angels are still buried in the Spaghettithulu of code and will take months to untangle.
She HAD to make items, races, and effects easier to access because it was taking weeks to add them HERSELF.
That modders gained access to that function was a unintended side benefit that only recently she has started to abuse.

TLDR: Once she started clearing code modding became viable.

Control is still in the back of Inno's mind, just look at EULA/License and the appropriated mods.
 

aspar4gus

Active Member
Mar 27, 2019
996
2,455
Honestly, as long as nobody is willing make a game that scratches the same itch as LT and take the throne from her (pun intended), the game's future and development is going to be like this for an unforeseeable future.

It's like having only one single ISP that covers your area so no matter how much you complained about their bad connection or services in the end you have to "deal with it" because they're having a monopoly (or simply lack of competition) there
 

RustDust

Member
Jul 18, 2017
478
523
What am I doing wrong for the Troublesome Slime quest? I've done it before and was skipping dialogue I'd seen in past updates, but I can't find any slimes who I can interrogate.
 

SordidDreams

Member
Jul 27, 2019
255
283
What am I doing wrong for the Troublesome Slime quest? I've done it before and was skipping dialogue I'd seen in past updates, but I can't find any slimes who I can interrogate.
The first slime you encounter should update the quest. They have to be in Submission, though, not in the Bat Caverns. You don't need to do anything special to interrogate them, their greeting dialogue is what updates the quest. Deal with the slime in any way you want, then head back to Claire.
 

throbzombie

Well-Known Member
Oct 15, 2020
1,186
2,511
The first slime you encounter should update the quest. They have to be in Submission, though, not in the Bat Caverns. You don't need to do anything special to interrogate them, their greeting dialogue is what updates the quest. Deal with the slime in any way you want, then head back to Claire.
I'm pretty sure you have to beat them in combat, actually.
 

Tattletale21

Member
Jan 26, 2020
380
541
I'm pretty sure you have to beat them in combat, actually.
you only need to see the dialogue of their first greeting, and then you're presented with the fight, money, or surrender options, except the surrender option also comes with you being slimed. i haven't downloaded the newest update because fuck that worthless noise, but i didn't see the quest dialogue getting changed in the patch notes and no one's mentioned it so...
 

bluefish69

Member
Jan 17, 2021
115
68
She should get off the high horse of not wanting help add a milestone on subscribe star that says "Hires a fulltime coder" so she can focus on polishing and adding content to the game and leave the coding to someone else, might even help her with the stress if that's eating her
 

Sublop

Newbie
Dec 5, 2018
32
77
She should get off the high horse of not wanting help add a milestone on subscribe star that says "Hires a fulltime coder" so she can focus on polishing and adding content to the game and leave the coding to someone else, might even help her with the stress if that's eating her
There's a certain kind of person that is both completely devastated by stress, but actively seeks it out so they have a reason to feel as bad as they do.
 
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tehlemon

Well-Known Member
Jan 26, 2021
1,224
1,564
How many romance quests are in the game right now? Who for?
There's Helena, which is complete and not awful, but also has a bunch of jank involved in it. And Nyan, which isn't complete, but is pretty okay despite some pretty garbage writing.

That's about it.

There's a couple other side quests, but not really romance related at all.
 

Dr.Feelgood

Member
Sep 21, 2018
182
230
Tough shit. If she had a real job and took that attitude she'd be fired in a second. And for every one of us making fun of the constant delays and horrible output there's 10 people licking her ass on her discord. The only reason she even sees this thread is because she likes to hate read before bitching on discord.
How else is Inno supposed to fuel the flames of passion for her white knights in discord or start 'earning' the pity she so desperately craves? There's no way she's so thin skinned as to actually be offended by criticism because she would have bailed years ago if that were the case. Even if she was, earning a livable wage for maybe a couple hours work per day, if that, and doing more or less jack shit for the majority of the week sounds like a pretty damn good life and worth whatever rage is thrown at you from outside your echo chamber.
 

jarlbalgruuf

Newbie
Feb 17, 2022
27
26
Just discovered this. Been looking for something similar to CoC. Though, from skimming the thread's comments, this seems to be heading down the same path?
 

tehlemon

Well-Known Member
Jan 26, 2021
1,224
1,564
We need more large group encounters like with the imps under the starter city!
We need a complete combat overhaul before that'll even matter...

Like, with how trivial it is to one shot three mobs per turn all you'd be doing is forcing the player to choose which enemy gets one attack off. You'll kill them turn two either way, so all enemies in the encounter get one attack and you're just choosing which one to eat. And with 100% heal potions, even reinforcements won't matter, because you can drink one while also finishing off the remaining enemy. The reinforcements don't arrive until the next turn, and now you're back at 100% health ready to kill the next three enemies while choosing the one attack to eat.

You're really only given three options as a designer at this point. Option one, say fuck it. Let combat be a boring snoozefest.

Option two, make the enemies have way more HP to the point where you can't one shot everything. Or option three, give them some stupid attacks that'll one shot the player back. Both of these options are pretty shit. Because even though its easy to break combat in this game, now you're *requiring* the player to break it. And if the enemies can one shot the player, it gets real lame real fast. If only three enemies use the oneshot move, nothing changes and the games brain dead. If all four use it, the player random dies with no opportunity for counter play. Fun times. That style of design just sucks unless you're trying to make a troll game.

And at that point you have no where left to go with game progression. We're supposed to have six or seven more areas coming, and the progression curve is already dead ended. Plus the AI is so god damn dumb it may not help.

If I were Inno, a complete progression and combat overhaul would be on the very top of my list for this year. But I know how hard designing combat systems is, so it'll never happen.

Just discovered this. Been looking for something similar to CoC. Though, from skimming the thread's comments, this seems to be heading down the same path?
This game gets content updates about as often as the CoC mods do. Which is really, really funny now that I just realized how true that is.
 

Tattletale21

Member
Jan 26, 2020
380
541
Just discovered this. Been looking for something similar to CoC. Though, from skimming the thread's comments, this seems to be heading down the same path?
well, i mean, CoC is actually a finished game with an established endgame modding community and a sequel that has quite the traction and gets significant updates every time it happens.

this game has remained the same for about four years now and has barely gone one-eight of the way through - i'm being quite literal there - with no endgame in sight and the modders being, for the most part, people who just want the game to finish within their lifespans.

so, uh, yeah.
 

IvoryOwl

Active Member
Mar 29, 2017
761
1,413
We need a complete combat overhaul before that'll even matter...

Like, with how trivial it is to one shot three mobs per turn all you'd be doing is forcing the player to choose which enemy gets one attack off. You'll kill them turn two either way, so all enemies in the encounter get one attack and you're just choosing which one to eat. And with 100% heal potions, even reinforcements won't matter, because you can drink one while also finishing off the remaining enemy. The reinforcements don't arrive until the next turn, and now you're back at 100% health ready to kill the next three enemies while choosing the one attack to eat.

You're really only given three options as a designer at this point. Option one, say fuck it. Let combat be a boring snoozefest.

Option two, make the enemies have way more HP to the point where you can't one shot everything. Or option three, give them some stupid attacks that'll one shot the player back. Both of these options are pretty shit. Because even though its easy to break combat in this game, now you're *requiring* the player to break it. And if the enemies can one shot the player, it gets real lame real fast. If only three enemies use the oneshot move, nothing changes and the games brain dead. If all four use it, the player random dies with no opportunity for counter play. Fun times. That style of design just sucks unless you're trying to make a troll game.

And at that point you have no where left to go with game progression. We're supposed to have six or seven more areas coming, and the progression curve is already dead ended. Plus the AI is so god damn dumb it may not help.

If I were Inno, a complete progression and combat overhaul would be on the very top of my list for this year. But I know how hard designing combat systems is, so it'll never happen.



This game gets content updates about as often as the CoC mods do. Which is really, really funny now that I just realized how true that is.
Combat is one of the main foundations of the game... and its weakest point. With the way it works right now, it wouldn't be too far off the mark to just call it 'padding'. What is the point of having a combat system if you can just OHKO most enemies on the first turn? Forcing the player to press a few extra clicks before moving on? How is that even remotely interesting or engaging? On the flip side, who the heck wants a complex or dragged out combat system in their sex game?

Part of me says "Fuck it, just remove it" but you can't do that without touching a bunch of other interconnected systems. You'd be slicing off half of the game's content and half of the code if you removed combat, which, I admit, would clean up the code a little bit... however, at that point you might as well just overhaul the entire game from the ground up.

Either way, the game is in dire need of some balance patches but Inno is too busy taking a break after the strenuous amount work that was adding armpit sex, orange-colored dicks and rat-lore. Prioritizing the meat and bones of the game? Pffft... who does that, am I right? /s At least the story is moving forward. Bit by bit.
 
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Dr.Feelgood

Member
Sep 21, 2018
182
230
Oh hey, would you look at that. The progress report that Inno announced last week is late. What a surprise! I wonder if the lack of any progress being made might be the reason behind the 'delay'.
 
4.10 star(s) 124 Votes