We need a complete combat overhaul before that'll even matter...
Like, with how trivial it is to one shot three mobs per turn all you'd be doing is forcing the player to choose which enemy gets one attack off. You'll kill them turn two either way, so all enemies in the encounter get one attack and you're just choosing which one to eat. And with 100% heal potions, even reinforcements won't matter, because you can drink one while also finishing off the remaining enemy. The reinforcements don't arrive until the next turn, and now you're back at 100% health ready to kill the next three enemies while choosing the one attack to eat.
You're really only given three options as a designer at this point. Option one, say fuck it. Let combat be a boring snoozefest.
Option two, make the enemies have way more HP to the point where you can't one shot everything. Or option three, give them some stupid attacks that'll one shot the player back. Both of these options are pretty shit. Because even though its easy to break combat in this game, now you're *requiring* the player to break it. And if the enemies can one shot the player, it gets real lame real fast. If only three enemies use the oneshot move, nothing changes and the games brain dead. If all four use it, the player random dies with no opportunity for counter play. Fun times. That style of design just sucks unless you're trying to make a troll game.
And at that point you have no where left to go with game progression. We're supposed to have six or seven more areas coming, and the progression curve is already dead ended. Plus the AI is so god damn dumb it may not help.
If I were Inno, a complete progression and combat overhaul would be on the very top of my list for this year. But I know how hard designing combat systems is, so it'll never happen.
This game gets content updates about as often as the CoC mods do. Which is really, really funny now that I just realized how true that is.